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    V-Ray 3.40.01 for 3dsmax 2016

    Posted By: Detvora
    V-Ray 3.40.01 for 3dsmax 2016

    V-Ray 3.40.01 for 3dsmax 2016 | 244.2 MB

    Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released update of V-Ray 3.3 for 3ds Max 2016, is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.


    New Features
    V-Ray
    Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFB
    Enable GI by default
    Add another deep output fragment merge mode, "None", where fragments are not merged at all
    Add "layers" type to override material exclude list
    Add refraction filter bake element
    Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes
    Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab
    Print a warning if "Show GI only" is enabled

    VRayDenoiser
    Implement a new render element that contains a denoised version of the image:
    The Denoiser can take advantage of hardware acceleration
    The denoised result can be adjusted after a render is complete
    The denoised result is updated periodically during progressive rendering
    The render elements required by the denoiser are automatically added

    vdenoise.exe
    A new command-line tool for denoising still images and animations with frame blending

    V-Ray RT GPU
    Add support for Orthographic camera
    Add support for bump with procedural Noise texmap
    Print the memory usage in the VFB statistics

    VFB
    Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted)
    Add option to keep the VFB history folder relative to the current project path

    VRayAerialPerspective
    Add "filter color" parameter

    VRayIES
    Add an option to select luminous intensity in candelas (cd)

    VRayInstancer
    Add option to override the node properties of the source objects

    VRayStochasticFlakesMtl
    Add textured flakes support

    VRayStereoscopic
    Add support for vertical placement of the left/right views in addition to side-by-side

    VRayTriplanarTex
    Add random modes: "By particle ID"/"By instance ID" support

    VRayVolumeGrid
    Implemented ability to pop out and enlarge the render diagrams
    Implemented different interpolation types per point in the render diagrams
    Implemented motion blur clipping by the Cutter geometry for non-Mesh modes

    .vrscene exporter
    Show progress bar instead of "not responding" during export to .vrscene

    V-Ray scene converter
    Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights

    V-Ray Installer
    Attempt to uninstall previous installation without registry record
    Installation options can be set from the command-line

    ply2vrmesh
    Store the textures names used by OBJ files into user attributes

    vrayspawner.exe
    Make it possible to run V-Ray from a remote location

    Modified Features
    V-Ray
    Faster rendering with the light cache
    Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler
    Enable support for processor groups and more than 64 CPU cores by default
    Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler
    Add texmap shortcut buttons next to colors for plugins with automatically generated UI
    Add UI mode views switching for the Image Sampler rollout
    Make the DR settings window with persistent size
    Remove the "Adaptive subdivision" sampler from the UI
    Slow rendering of objects visible behind multiple panes of glass
    The log messages window text and background match the 3ds Max color scheme

    VRayLight
    Streamline the UI rollouts
    When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment

    V-Ray RT
    Add information about the current noise threshold to the render statistics
    Enable region changes without restarting the render in RT
    Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur
    Make override material independent for production and ActiveShade renderers
    Optimize export of scenes with many instanced geometries with many faces

    V-Ray RT GPU
    Add "bias" spinners support for VRayDirt
    Improvement automatic texture resizing, leading to reduced memory usage and better quality
    Optimized rendering of VRayBlendMaterial
    Speed up loading of resized textures to the GPU
    Warn the user if all the GPUs they have are used for rendering

    VFB
    Added a button to open the V-Ray messages window
    Show warning when images cannot be saved in the history
    The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialog

    VRayDisplacementMod
    Automatically calculate the "precision" parameter for 2d displacement mode
    Enable the "static geometry" option by default

    VRayExposureControl
    Bring back for 3ds Max 2016 and newer

    VRayFur
    Faster hair strands generation

    VRayHDRI
    Implement drag and drop of texture files from Windows Explorer to the file edit field

    VRayMtl
    Improved GGX/GTR sampling to reduce fireflies
    The "Anisotropy" spinner has a lower step

    VRayProxy
    Optimize rendering using cached voxels

    VRayStochasticFlakesMtl
    Improved importance sampling algorithm, removed the "texture subdivs" parameter
    Treat "num flakes" as square root of the number of flakes

    VRaySun/VRaySky
    Add "blend angle" and "horizon offset" options to the user interface

    VRayVolumeGrid
    Add option for changing the mesh preview color

    V-Ray scene converter
    Convert the 3ds Max Normal Bump map to VRayNormalMap

    Bug Fixes
    V-Ray
    3ds Max freezes when exporting a .vrmesh file with the lock selection toggle enabled
    Artifacts in objects outline upon saving to *.hdr file when image filter is set to VRaySincFilter
    Crash upon rendering VRayIES lights
    Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type
    Noisier results with "Clamp output" and "Sub-pixel mapping" enabled
    Double stamp is printed when saving through 3ds Max output
    Fixed artifacts with NormalMap
    Freeze after rendering with displacement
    Misspelled additional parameters in some materials and textures
    NaN pixels when rendering matte geometry with Hair and Fur
    RAW image output file extension is not memorized between sessions
    Scenes with more than 64 render elements crash
    The %numpasses and %numsubdivs keywords are written as 0 in multichannel OpenEXR files
    The items from the viewport quad menus are not restored from the "V-Ray menu registration" button

    V-Ray RT
    Crash when adjusting a NoiseMap attached to V-Ray OSL shader
    Crash when switching between CUDA or OpenCL and VRAY_OPENCL_PLATFORMS_x64 is not set
    Crash with VRayDistanceTex and FFD modifier
    Displacement map is not working when the host material is used as base in VRayBumpMtl
    Machine with disabled "Use local host" option DR takes render node license
    Matte rendering is not working with Forest Pro objects
    Moving a light during ActiveShade causes two light re-exports
    Override material is not working on Forest Pro and Rail Clone geometry
    Render to texture saves black image when set as production renderer
    VRayFur's "Placement" options are not working
    When rendering Active Shade with Render Mask selected - changes to selection are not updated

    V-Ray RT CPU
    Crash when trying to select objects in the 3ds Max ActiveShade frame buffer
    Crash when rendering with motion blur, Particle Flow and Multi/Sub-Object material
    Crash with rendering out-of-process and render region
    Textures in VRayMtl's Self-Illumination slot are clamped (0-1)
    VRayNormalMap plugged into the texmap slot of VRayDisplacementMod is not considered

    V-Ray RT GPU
    Crash with multiple UV sets on dynamic geometry
    Different VRaySky horizon compared to V-Ray RT CPU
    Fixed memory leak and crashes with displacement, subdivision and VRayProxy
    Fixed loading Light Cache from file depending on the current frame
    Fixed wrong bump mapping with VRayColor2Bump
    Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation
    Size and offset of "Use real-world scale" are not working when the mapping is "Planar from World XYZ"
    Motion-blurred hair with light cache is rendered very slow
    MultiTexture and VRayMultiSubTex can work as input to other textures
    VRayMultiSubTex is not modified when processed through another texmap
    Wrong shading for the Light Cache with displacement, subdivision and VRayProxy

    V-Ray Standalone
    Projector textures in direct lights do not render properly

    VFB
    Crash with auto-save to the history after Render To Texture
    Saving an image to the history from V-Ray RT does not save the scene file name
    Saving image results in broken filename when not ASCII
    Window position is saved when cloning the renderer

    VRayBlendMtl
    SSS/Skin sub-materials cause difference in final result between active/inactive Render Elements

    VRayBumpMtl
    Limited actions (drag/cut/copy/paste) on base material slot

    VRayClipper
    Black surface of the section of the clipped geometry with "Affect lights" disabled

    VRayEdgesTex
    The "show subtriangles" option is not working

    VRayFastSSS2
    Garbage data produced for normals with the VRaySamplerInfo render element
    Old scenes should be left in "Prepass-based illumination map" mode
    The "Save/Load flythrough map" prepass modes are missing from the user interface

    VRayFur
    3ds Max crashes when the value for per area or per face is set too high on very large geometry
    Tiling occurs with Curl options

    VRayHDRI
    Artifacts (splotches) when hdri image is set in the 3ds max environment slot
    Viewport preview is very slow with large bitmaps

    VRayInstancer
    Incorrect velocity information is generated

    VRayLight
    Open EXR file renders black when used for IBL
    "Store With Irradiance Map" does not work well with Use Local Subdivs off

    VRayLightMtl
    Crash when rendering with Scanline or Raytrace texmap

    VRayLightMeter
    Indirect illumination is wrongly evaluated

    VRayMtl
    Animated diffuse color is not updated in the viewport
    Crash when changing to Scanline renderer if opacity map is set and material editor is open
    Difference in bump map rendering with older versions
    Diffuse texture is not working with Particle Flow operator "Position Object/ Density by Material /grayscale"
    MultiMatteElement
    Settings rollout name is wrong

    VRayOSLMtl / VRayOSLTex
    Tweak dropdown controls forget their position when switching between different textures

    VRayProxy
    MaxScript objects return "Object" class name instead of "VRayProxy"
    Wrong Alembic particle/hair width

    VRayScatterVolumeMtl / VRayHairMtl
    Texmap slots are not updated on map change with Slate Material Editor

    VRayStereoscopic
    Crash with high resolution renderings when autosave is enabled

    VRayStochasticFlakesMtl
    Not appearing in the VRayMtlSelect render element

    VRayVolumeGrid
    Fixed black dot artifacts when rendering using "Volumetric Heat Haze" mode
    Frame blending does not work properly with adaptive grid
    Imported VDB files have wrong orientation in V-Ray RT
    The viewport GPU preview disappears when changing frames with a single cache
    Mesh preview crashes on 3ds max 2016 and newer with Nitrous DX9
    Multi Matte Element is not filled in "Volumetric Geometry" mode
    VDB levelset caches render with inverted normals and winding

    .vrscene exporter
    VRayProxy with displacement modifier is exported as static mesh

    V-Ray Light Lister
    Handling invalid nodes

    V-Ray Quick settings
    Rollouts disappear when loading custom preset

    ply2vrmesh
    Is swapping the MtlIDs


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