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    Unreal Engine 2 Game Engine And Editor

    Posted By: kalayaan
    Unreal Engine 2 Game Engine And Editor

    Unreal Engine 2 Game Engine And Editor | 13 Mb

    Rendering

    High-performance support for five basic rendering primitives:
    * BSP geometry. Built using Constructive Solid Geometry (CSG) primitives, BSP is the primary tool for shaping interior environments.
    * Static meshes. High polygon-count objects built and textured in an external modeling program such as 3D Studio Max, XSI and Maya, suitable for using as building blocks for constructing levels.
    * Animated skeletal meshes. Characters, weapons, and other meshes use skeletal animations imported from external animation tools like XSI, 3D Studio Max, and Maya.
    * Vertex meshes. The engine also supports keyframed vertex-animated objects when needed.
    * Height-Mapped Terrain. Terrain is stored as a height field, which can be manipulated easily as an image in external tools, or manipulated in real time in the Unreal editor.

    Unreal Engine 2's advanced portal rendering system supports:
    * Mirror surfaces and semi-reflective materials such as marble.
    * Non-Euclidean, redirectable "warp" portal effects for seeing into non-contiguous regions of space.
    * Skies and backgrounds with independent coordinate systems for independent translation and rotation.
    * Visible Surface Determination system supports high-performance, seamlessly-interconnected indoor and outdoor scenes, providing designers with tools such as portals and occluder volumes to optimize rendering performance.
    * Full support for DirectX8 class video cards (including ATI® RADEON™- and NVIDIA® GeForce™-class cards).
    * Fallback rendering support for DirectX6 video cards as far back as the NVidia TNT.
    * Rendering subsystems include Direct3D, OpenGL, and RAD Game Tools' Pixomatic software renderer for Windows PCs – bundled with Unreal Engine 2 at no additional cost. The inclusion of software rendering guarantees that any PC with a reasonable CPU will be able to run Unreal Engine 2, regardless of 3D card support.
    * Unreal Tournament 2004 (and 2003) are used by numerous industry publications and websites as benchmarks for PC system capabilities.

    Animation
    * Supports up to 4 bone influences per vertex, with no hard-coded limits on polygon counts and bone counts.
    * Hierarchical skeletal animated, smooth-skinned geometry support for animated characters and complex animated geometry in game environments.
    * Multiple channels of animation, each with a variable blending factor and starting bone, allows for multiple animations to be played simultaneously.
    * Skeletal Keyframe interpolation support for perfectly fluid animation independent of frame rate.
    * Tweening support allows smooth flow between disjoint animation sequences.
    * Artist-controlled compression reduces memory usage.

    Lighting
    * Supports dynamic lighting on all geometry types with vertex lighting and projective texturing. Any object in the world can act as a static or dynamic light.
    * High-quality pre-computed lighting via RGB colored light maps and an optional vertex lighting channel.
    * Supports directional lights, point lights and spot lights.
    * Projected textures allow the simulation of complex dynamic lighting and shadowing effects on all surfaces, including player shadows and flashlights.
    * Numerous light effects for dynamic lights including blinking and wavering.

    Effects
    * Comprehensive particle system allows for countless diverse configurations, supporting particles composed of sprites, meshes, lines, and beams. Particles support a multitude of lifetime, texture, and movement options, including collision where needed. All particle features can be manipulated in realtime in the editor
    * Fluid surfaces support dynamic water simulation, with ambient ripples, targeted oscillations (for footsteps, explosions, or other disturbances), clamping for realistic wave boundaries, and surface vertex alpha blending for texture effects.
    * Distance fog provides a sense of depth indoors and out, while improving rendering performance in large outdoor areas via far-clipping.

    Terrain

    Height Map terrain system allows for fast, complex terrain rendering supporting multiple, seamlessly-blended layers of:
    * Alpha-blended textures.
    * Decoration layers for flora detail and other procedurally-placed meshes.
    * Comprehensive suite of terrain manipulation tools allows you to raise, lower, raze and flower the heightmap in real time.
    * Supports artist-controlled terrain cell removal, for smoothly transitioning from height-mapped terrain to indoor areas such as caves and buildings.

    Textures

    * Material system allows for alpha-blending and modulation of multiple layers of textures with artist-controlled blending and panning operations.
    * Easy-to-use mechanism for scrolling, rotating, and scaling textures via artist settings. This feature can be used in a static or dynamic fashion for elaborate animated effects.
    * Detail textures add extremely close-up details to surfaces, such as fine wood grain, pock marks on brick surfaces, or scoring to metal.
    * Hardware accelerated, compressed, high resolution texture support allows for individual 32-bit textures of up to 2048x2048 pixels in size, while consuming significantly less video and system memory than traditional RGBA or 8-bit texture formats.
    * All textures support up to twelve levels of mip-mapping, including mipping down to a solid color.
    * Texture animation sequences with variable playback rate.

    Sound

    * Standards-compliant OpenAL based audio subsystem on Windows, Linux and Macintosh; support for native console sound.
    * Supports 3D spatialization, attenuation, pitch and Doppler shifting.
    * Supports EAX 3.0 effects on compatible cards, exposed to both level designers via UnrealEd and programmers via UnrealScript.
    * Ogg Vorbis streaming sound and music support on Windows, Linux and Macintosh, offering higher quality audio with smaller file sizes than MP3, without royalties; Windows Media Audio on Xbox.
    * Includes OpenAL wrapper with 100% software fallback path for utmost compatibility on Windows, Linux and Macintosh.
    * Dolby DigitalTM Surround Sound certifiable.
    * Offers a unified solution for hardware sound acceleration; it natively supports Creative Lab's EAX 3.0, and falls back cleanly to EAX 2.0 if the user's system does not support EAX 3.0 features.
    * Integrated music playback, including support for user-provided tracks.
    * MP3 support with the Miles library (licensed separately).

    Voice Support

    Unreal Engine 2 offers complete voice support, including:
    * Voice-over-IP. Players can communicate with other players using natural voice, with support for multiple channels and encoding options.
    * Text-to-speech support. For players without a microphone headset, the Unreal engine offers an excellent voice synthesizing system.
    * AI speech recognition. Bots in Unreal Tournament 2004 can recognize simple voice commands for changing battlefield tactics.



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