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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    RealFlow 4.3 & All Plugins(Max, Maya, Lightwave)

    Posted By: ifel
    RealFlow 4.3 & All Plugins(Max, Maya, Lightwave)

    RealFlow 4.3 standalone & All Plugins(Max, Maya, Lightwave) | 53MB

    RealFlow is a stand-alone application, fully working in 32 , it works on various OS, it is OpenGL compliant that works with 3DStudio MAX, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation. RF4.3 is more than just a bug fix, there are several new and improved features…

    • The stacking procedure in the rigid body solver is now up to 4 times faster, is more stable, and several problems relating to increase of energy during the process have been solved. There is also more stability with constraints in collision, and a new scripting function to detect collision between keyframed rigid bodies. The spline emitter and daemon emitter manipulation have also been improved.
    • A new tool has been added in the "Edit->Reset Transformations" menu to reset the transformation matrix of a node. It is a shortcut of setting the position, rotation and angles of the node to their initial values.
    • A new tool has been added in the "Edit->Freeze Transformations" menu to reset the transformation matrix of an object, whilst preserving the vertices at their current positions.
    • Improved interaction between fluids and rigid bodies with "dynmotion" set to "No"
    • A new command line option "-reset" has been added. When this option is enabled the scene is reset before the simulation.
    • A new system script from Mark Stasiuk at Fusion CI Studios (www.fusioncis.com) has been incorporated to normalize the age of the particles. This script will re-set the ages of particles from absolute values (seconds) to normalized values (0 at birth to 1 at death). Normalized age is the standard input for particle rendering in 3D packages.


    To name but a few! And some of the many bug fixes…….
    - Bug #967- "add Mesh" function crashes RealFlow when the script is run from the command line.
    - Bug #976- The "get Parameter" function has a memory leak.
    - Bug #964- The downstream feature doesn't work at the same speed for different parts of the surface when the number of threads is > 1.
    - Bug #997- Once a node has been renamed the change is not updated in the selection list tool.
    - Bug #998 Objects coming from OBJ files have their vertices mirrored if the axis setup is different from YXZ(LightWave, Cinema4D).
    - Bug #1002 - If the axis setup is different from "YXZ(Ligthwave, Cinema4D)" the exported SD files have the normals inverted.
    - Bug #1004 - Realwave mesh is not updated properly when the axis setup is changed. This may cause axis flipping when trying to use the command line to simulate a scene with a Realwave object that has an axis setup different from "YXZ(LightWave, Cinema4D)".