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    V-Ray 2 for MAYA 2011, 2012 x32/x64

    Posted By: Alexpal
    V-Ray 2 for MAYA 2011, 2012 x32/x64

    V-Ray 2 for MAYA 2011, 2012 x32/x64 | 4x50 Mb

    V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

    Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

    V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

    Fur NOT Fixed

    V-Ray 2.0 for Maya Key Features

    General Overview

    V-RAY RT on CPU and GPU

    V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.

    SHADING
    Support for efficient material layering – quickly render complex materials using the V-Ray Blend material
    Fast Sub-surface scattering shader – V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
    VRayCarPaintMtl – create stunning car paint shaders complete with base, flake and coat layers.
    Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
    VRayToon shader – add an amazing cartoon-like feeling to your renderings
    Support for dispersion in refractions for VRayMtl – this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
    Automatic support for both Mari and Mudbox style tiled textures – V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object
    Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume
    Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

    LIGHTS
    Physically accurate lights – create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
    Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render time

    CAMERA
    Lens distortion through Nuke displacement maps – the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
    Support for the Maya stereo camera in batch render mode – render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
    Option to turn off camera motion blur – V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera
    Shutter efficiency for motion blur – render more realistic motion blur with manual control over the camera shutter efficiency

    RENDER OUTPUT
    Support for additional render elements – have full control in compositing by separating the render into render elements
    Output of multi-channel scanline OpenEXR files with data-window – removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications
    VRayLightSelect Render Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
    Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket

    EFFECTS
    Depth of field with bokeh effects – create fast and accurate physically based depth of field effects using the V-Ray Physical camera
    Accurate motion blur – efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera

    SCENE TRANSLATOR
    Python callback for access to and modification of the translated V-Ray scene before rendering – this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline
    Support for .vrscene output for rendering with V-Ray Standalone

    OPTIMIZATIONS
    Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
    On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
    Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes
    Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) – new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc
    Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster

    TOOLS
    The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files – with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
    Extended irradiance map viewer tool – allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity
    Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files