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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Vray 1.5 For Maya 2009, 2010, 2011 x32Bit & x64Bit

    Vray 1.5 For Maya 2009, 2010, 2011 x32Bit & x64Bit

    Vray 1.5 For Maya 2009, 2010, 2011 x32Bit & x64Bit | 322 MB

    V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. With official release of V-Ray for Maya in August 2009 V-Ray rendering solutions confirmed their image of indispensable tool that is always there help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
    V-Ray for Maya Key Features

    Core Architecture

    Multi-platform object-oriented API
    Fully multithreaded core
    Unified sampling system based on Schlick sampling
    Distributed rendering
    Efficient shading system specifically optimized for raytracing
    Modular architecture - many components of the system can be replaced with custom ones

    Geometry

    Efficient geometry handling
    True instance rendering
    On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
    On-demand geometry loading from disk files
    Displacement mapping
    Catmull-Clark and Loop subdivision surfaces
    Extensible with custom geometric primitives through the V-Ray SDK
    Particle rendering & particle istancer

    Image Sampling

    Three different image sampling methods
    Full-scene anti-aliasing
    Progressive path tracing
    Support for additional render elements (diffuse, reflection, GI, etc)
    Advanced color (tone) mapping controls
    Extensible with custom image samplers through the V-Ray SDK

    Illumination

    Physically accurate full global illumination solutions
    Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
    Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
    Physically accurate area lights
    Efficient illumination from HDR environments
    Procedural sun & sky models
    Extensible with custom lights through the V-Ray SDK

    Shaders

    Physically plausible materials
    Blurry reflections/refractions
    Accurate hilights
    Set of fast Sub-surface scattering shaders
    Support for efficient material layering
    Extensible with custom shaders through the V-Ray SDK

    Camera Effects

    Depth-of-field with bokeh effects
    Accurate motion blur
    Physical camera model
    Extensible with custom cameras through the V-Ray SDK

    Extras

    Extended matte/shadow capabilities
    Texture baking of any render element (GI, lighting, etc)

    Frame buffer

    V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
    Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

    Integration with Maya

    All features accessible from within Maya (no external applications required) Standalone version included (10 licenses)
    Support for many of the standard Maya shaders, lights, materials, procedural and utility textures

    Supported Autodesk Maya platforms

    Autodesk Maya 2009, Autodesk Maya 2010, Autodesk Maya 2011 (32-bit and 64-bit)

    Credits go to CGP. BIG Kudos to the guys there.


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