Thea Render for SketchUp 2.2.972.1867 | 536.7 mb
The Solid Iris Technologies product team is pleased to announce the availability of Thea Render 2.2.972.1867 for SketchUp is the most versatile renderer featuring state-of-the-art Unbiased, Biased and GPU engines.
Plugin:
- SketchUp 2020 support
- Fixed section plane position if it is parallel to one of axes (reported by JUB_thea)
- Fixed visibility of an inherited invisible Emitter (reported by man)
- Batch Render: The raw image will be saved instead of the denoised one in case OptiX fails to deliver the output image
- Added message next to the resolution text when OptiX fails. The raw image will be displayed instead
- macOS 10.14 and above: Fixed the User Interface refresh issue
- LUT or CRF files can be used with Filmic now
- External Model (FBX, mod.thea) materials can be edited back again
- Thea Browser: When importing Thea material it is done as a single operation with single “undo” step
- EXR output settings are kept between sessions now
- Texture properties follow material editor even when it is docked in the main window
- Glare is temporarily disabled while rendering for performance reasons and applied when stopped
- Option to turn off warm-up phase in Preferences/Advanced
- Environment - Sun's soft shadow can be fully controlled now even when Manual Sun is disabled
Engine:
- Fixed visual artifacts for scenes with more than two lights in Presto (dark squares issue reported by gnuiorc and Takkegek )
- Fixed banding artifacts in the shadow channel
- Fixed area light intensity for emitter in Presto when emitter is mixed with the rest of geometry in an object (reported by noro)
- Fixed displacement issue when mixed with other geometry in the same object (reported by Aiden)
- Network Rendering: Fixed wrong texture positioning in network rendering
- Fixed noisy pixel artifacts in TR1 in the presence of sky/ibl lighting and shadow catcher (reported by Model4Fun)
- Network Rendering: Fixed black commits from nodes when the Shadow and SSS channels are enabled
- Fixed Gamma correction for the Edge Ramp procedural
- Fixed crash with Presto MC when using instanced area emitters
- Fixed artifacts for Presto MC when rendering materials with a Coating layer.
- Potential crash fix for AMD GPUs (Presto OpenCL)
- Fixed un-normalized normals after mesh welding
- Fixed Presto rendering with materials of coating plus single substrate of 0% layer weight
- Fixed vignetting weight in accelerated displays
- Fixed blackbody texture artifacts when temperature is set at extreme values
- Fixed medium sampling in Presto that could result in render artifacts
- Applying now roughness linearization before micro roughness
- FBX: Fixed imported textures with 3ds Max specific tags
- FBX: Fixed the UV transformation of fbx files
- SketchUp 2020 support
- Fixed section plane position if it is parallel to one of axes (reported by JUB_thea)
- Fixed visibility of an inherited invisible Emitter (reported by man)
- Batch Render: The raw image will be saved instead of the denoised one in case OptiX fails to deliver the output image
- Added message next to the resolution text when OptiX fails. The raw image will be displayed instead
- macOS 10.14 and above: Fixed the User Interface refresh issue
- LUT or CRF files can be used with Filmic now
- External Model (FBX, mod.thea) materials can be edited back again
- Thea Browser: When importing Thea material it is done as a single operation with single “undo” step
- EXR output settings are kept between sessions now
- Texture properties follow material editor even when it is docked in the main window
- Glare is temporarily disabled while rendering for performance reasons and applied when stopped
- Option to turn off warm-up phase in Preferences/Advanced
- Environment - Sun's soft shadow can be fully controlled now even when Manual Sun is disabled
Engine:
- Fixed visual artifacts for scenes with more than two lights in Presto (dark squares issue reported by gnuiorc and Takkegek )
- Fixed banding artifacts in the shadow channel
- Fixed area light intensity for emitter in Presto when emitter is mixed with the rest of geometry in an object (reported by noro)
- Fixed displacement issue when mixed with other geometry in the same object (reported by Aiden)
- Network Rendering: Fixed wrong texture positioning in network rendering
- Fixed noisy pixel artifacts in TR1 in the presence of sky/ibl lighting and shadow catcher (reported by Model4Fun)
- Network Rendering: Fixed black commits from nodes when the Shadow and SSS channels are enabled
- Fixed Gamma correction for the Edge Ramp procedural
- Fixed crash with Presto MC when using instanced area emitters
- Fixed artifacts for Presto MC when rendering materials with a Coating layer.
- Potential crash fix for AMD GPUs (Presto OpenCL)
- Fixed un-normalized normals after mesh welding
- Fixed Presto rendering with materials of coating plus single substrate of 0% layer weight
- Fixed vignetting weight in accelerated displays
- Fixed blackbody texture artifacts when temperature is set at extreme values
- Fixed medium sampling in Presto that could result in render artifacts
- Applying now roughness linearization before micro roughness
- FBX: Fixed imported textures with 3ds Max specific tags
- FBX: Fixed the UV transformation of fbx files
Thea for SketchUp is a combination of powerful rendering engines of Thea with the simplicity of SketchUp. Having biased, unbiased and interactive render modes (including GPU support) at your fingertips, inside SketchUp, is an joyful experience. The plugin lets you enrich your models with highly detailed three dimensional content, breaking old limitations related to handled model complexity.
Check out what you can achieve with our integrated plugin Thea for SketchUp at this showreel.
Solid Iris Technologies Ltd. provides solutions of photorealistic rendering and visualization. The company was founded in 2012 and is based in Chaidari, Greece. As of September 14, 2016, Solid Iris Technologies Ltd. operates as a subsidiary of Altair Engineering, Inc.
US company Altair has acquired Solid Iris Technologies, a Greece-based tech startup specialising in photorealistic rendering and visualisation, with its high-end solution "Thea Render". The former was already using Solid Iris' technology to provide rendering functionality in its solidThinking Evolve concept design software.
Product: Thea Render
Version: 2.2.972.1867
Supported Architectures: x64
Website Home Page : www.thearender.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 536.7 mb
- Windows 7/8/10 64-bit, Intel SSE3 CPU (or compatible), for Presto GPU
- Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.2/7.5 ) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers
- SketchUp 2015, 2016, 2017, 2018, 2019 and 2020 (Make or Pro)
- Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.2/7.5 ) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers
- SketchUp 2015, 2016, 2017, 2018, 2019 and 2020 (Make or Pro)
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please