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The Foundry MODO 14.1v1

Posted By: scutter
The Foundry MODO 14.1v1

The Foundry MODO 14.1v1 | 4.2 Gb

Foundry has announced the release of Modo 14.1v1. New features 14.1 release include ongoing modeling improvements such as Polygon Bevel Auto Weld, Ghost and XRay view, USD import, several mPath and Denoising upgrades plus much more.

New Features

Advanced Real-time Viewport

Advanced Viewport Ghost & Xray Support
Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and X-Ray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & X-Ray you can enjoy the quality that the Advanced Viewport provides too.

Advanced Viewport Vertex Map Texture Support
Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport.

Advanced Viewport Improved Processing
Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.

Performance

Performance Improvements
Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work. The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

Direct Modeling

Bevel Auto Weld
Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for the Polygon Bevel tool, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling, Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate.

Edge Chamfer Extend Boundary
Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer.

Polygon Make Enhancement

Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected.

Polygon Bevel Falloff Controls
Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon BevelShift and Inset.

Curve Sweep Point Mode

Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves.

Procedural Modeling

Unwrap and Relax Mesh Operation

Unwrap and Relax is a powerful tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation.

UV Relax Mesh Operation

Get procedural with UVs using the UV Relax mesh op. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface..

endering & Shading

Denoising Improvements
Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising.

- Intel's Open Image Denoise - A new high quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters. For more information, see Intel Open Image Denoise.
- AMD AI - A new high quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware.

When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.

mPath Embree CPU path tracing
mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms including MAC.

mPath Optix 7 Update

GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7. mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7.

This update to mPath also adds support for ray tracing two-point polygons in OptiX, useful for rendering hair and fur.

mPath Automatic EIS
Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment.

PBR Loader / Set Effects
PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Gaps by Pixel Enhancements
The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1. For more information on the Set Gaps Size by Pixel option for UV Pack, see Pack UVs Properties - Set Gaps by Pixel. For UV Fit, see Fit UVs / UV Fit Properties - Gaps by Pixel.

Animation & Rigging

IK/FK Switching

Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK.

The Foundry MODO 14.1v1

Disable IK & Update Rest Pose
Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is setup. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains.

USD Importer
The UsdModo plugin, enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported.

The Foundry MODO 14.1v1

• ID 264492 (54188) - Deleting filtered items in the item list using the Delete key did not display a warning.
• ID 273066 (55076) - Exiting Slave Mode caused Modo to crash.
• ID 294373 - Iridescence Materials did not work with Group Masks in the Shader Tree.
• ID 320289 (57087) - Viewport interaction was slow compared to previous versions of Modo.
• ID 331702 (57628) - UV handle positions ignored the aspect ratio of the image.
• ID 344037 (58326) - Expanding the Modo interface immediately after scene load with the pointer over the Shader Tree caused Modo to crash.
• ID 345130 (57803) - Enabling Use Image Ratio in the UV view places snapping and element action centers incorrectly.
• ID 345188 (57507) - The Modo introduction screen was occasionally blank on start-up.
• ID 347180 (58403) - Calling sel.hide() or sel.unhide() in a Python script caused Modo to crash.
• ID 347876 (58437) - AVP: Multiple shader groups made viewport interaction sluggish.
• ID 353279 - Certain test scripts failed due to strict references to file types rather than Int codes.
• ID 371449 - Logging into Modo on more than two machines at the same time displayed the wrong error message.
• ID 378762 (59357) - Adding a vertex map texture automatically created a weight map.
• ID 380043 - Using Replace Icon With Image File in the Preset Browser did not apply image files as thumbnails for .lxo presets.
• ID 380737 - Adjusting the thumbnail size in the Preset Browser caused Modo to crash.
• ID 384909 - Applying a Vert Merge and Poly Subdivide positioned geometry incorrectly.
• ID 389309 (59642) - Schematic: Dragging a channel output to another node’s title bar created a green link incorrectly.
• ID 389679 (59651) - Using the Quick Align tool with snapping enabled did not display a gizmo as expected.
• ID 391894 - Duplicate layered materials referenced from the Library folder did not render correctly.
• ID 393564 - Child items in the viewport were not updated as expected when the parent was deselected.
• ID 393601 - The Coplanar Polygons tool did not select all coplanar polygons.
• ID 396485 - Sliding an edge selection in a certain scene caused Modo to crash.
• ID 397231 - Importing a mesh containing hidden polygons using layer.import() revealed hidden polygons on the target layer.
• ID 398020 - Adding a Freeze mesh operation to a certain scene caused Modo to crash.
• ID 399100 - Zooming out and zooming back in on an object using the Shift+A keyboard shortcut caused the Move tool handles to freeze.
• ID 400917 - Moving UVs was less responsive than in Modo 13.0 builds.
• ID 403484 - The Space Navigator rotation override could not be set per viewport.
• ID 403970 - The option to use the legacy FBX plug-in for import was still accessible in the FBX I/O preferences.
• ID 404240 (59915) - Camera background/foreground images did not work as expected in the path tracer.
• ID 404627 (59929) - Schematic: New nodes could not be connected to existing floating elbows.
• ID 404786 - Rendering certain scenes in the Preview renderer caused Modo to crash.
• ID 405278 (59954) - Rendering certain scenes using the RTX path tracer caused Modo to become unresponsive.
• ID 405752/405759 (59975/59976) - Mesh Ops: Edge Selection Sets were not preserved on both the source and driver meshes when processed by a Boolean.
• ID 406704 - Certain legacy scenes did not load as expected in later releases.
• ID 407380 - Pressing Delete while editing text occasionally deleted the wrong characters or caused Modo to crash.
• ID 407946 - Curve Fill Holes did not work as expected for curves on the X or Y axes.
• ID 408323 - Add Layer was occasionally replaced by … (ellipsis) in the UI.
• ID 408324 - Assigning a Light Path Expression (LPE) to a selected light displayed an error.
• ID 409248 - Path Tracer: Diffuse coefficient renders produced incorrect output.
• ID 410900 - Right-clicking on a tool property while editing it occasionally caused Modo to crash.
• ID 411309 - Mouse scroll did not work as expected in embedded viewports.
• ID 411786 - Using the Tack tool with Copy Geometry and Make Bridge enabled caused Modo to crash.
• ID 414046 - Switching from interactive to value sliders did not update the tool handles as expected.
• ID 414236 (60079) - Playblasts did not match the output from the AVP.
• ID 414525 (60087) - Schematic: Links between nodes in the Schematic viewport were occasionally disconnected on load.
• ID 414579 - Solid Drill slowed down the AVP when a Default material was assigned.
• ID 414953 (60095) - Performing a Merge operation on polygons removed and associated materials.
• ID 415034 - Performing an undo after using the Mirror tool caused Modo to crash.
• ID 415158 - Using an Edge Chamfer with profiles did not handle corners well in certain scenarios.
• ID 416584 - Viewport selection was slower in Modo 13.2 compared to previous versions.
• ID 417104 (60113) - Performing a Jitter mesh operation followed by a Subdivide operation caused the mesh UVs to distort.
• ID 417469 - When used with area falloffs, the Bevel mesh operation used the BevelVertexWeight() command instead of BevelPolygonWeight() to compute falloffs, which resulted in incorrect weights.
• ID 417725 - The Transform tool Use World Transform property did not work correctly when using secondary falloffs.
• ID 417744 - Mix Mode in the Transform tool properties did not work as Use World Transforms did not work correctly when a secondary falloff was added.
• ID 418017 (60133) - Modo did not perform well when removing many edges from a mesh.
• ID 418402 (60140) - Texture Locator transform properties did not update with the correct value at a given frame when scrubbing the timeline.
• ID 418412 (60143) - OCIO settings were not saved between sessions.
• ID 418858 (60144) - Fur could not be rendered in certain scenes.
• ID 419050 (60148) - Axis Slice and other slice mesh operations caused mesh UVs to distort.
• ID 419083 - macOS only: Modo crashed when disconnecting links in the Schematic view.
• ID 419133 (60150) - The wrong tooltip displayed when the cursor hovered over gang edit icons.
• ID 419225 (60158) - The Modo layout Discard button in the render passes form did not fit on the screen.
• ID 419276 (60162) - Working with command regions in the Advanced viewport became difficult due to the way the regions obscured meshes.
• ID 419331 (60166) - Item shape drawings had additional gamma correction applied in the Advanced viewport.
• ID 419390 (60172) - There was no option to switch automatically from IK to FK on a given frame.
• ID 419413 (60174) - Animation layers did not work with channel based actors.
• ID 419508 (60178) - Mouse and stylus actions could often be interpreted as drag and drop instead of single-click, which resulted in failure of selection redirection or adding commands to items.
• ID 419514 (60179) - Edge Bevel operations caused one polygon to be assigned an incorrect ptag.
• ID 420529 (60193) - Selecting a bezier curve in Polygons selection mode sometimes changed the curve’s shape.
• ID 420771 (60195) - Input fields lost focus if the cursor moved to the top of the screen.
• ID 421190 (60201) - When a non-square image with Use Image Aspect was enabled in the background of the UV viewport, tool handles were drawn incorrectly.
• ID 421191 (60202) - Modo crashed when importing a sub-scene and then performing an undo.
• ID 421215 - Ignore Scale Groups had no tooltip.
• ID 421516 - Grease Pencil did not support images with the same aspect ratio as the camera, causing distorted brush shapes.
• ID 421569 (60210) - The Advanced viewport became slow when material display was set to Full.
• ID 421651 - Rename commands on procedural vertex maps did not work.
• ID 422358 (60212) - The IK solver could not be reset from FK correctly when the IK was using a locator with an up vector.
• ID 422615 - Edge Chamfer performed poorly in certain scenes.
• ID 422947 - Bezier effector bends became stepped at extreme values.
• ID 422974 (60231) - Strange refraction behavior occurred in certain scenes using the mPath Renderer.
• ID 423270 - Loaded image sequences used color management when they should not be color managed.
• ID 424157 - Textures were re-read on each frame in an animation render causing decreased render performance and increased network traffic.
• ID 424420 (60270) - Bridge with profile set to Reverse Direction used an incorrect Profile.
• ID 424422 (60272) - Vertex Slide did not slide correctly when Merge Vertices was enabled and Stop at Edges was disabled.
• ID 424853 - In UV view with Inactive disabled and Snapping enabled, you could still see the highlight for inactive meshes.
• ID 424921 (60284) - The UV viewport Backdrop Image property reset between Modo sessions.
• ID 424924 (60287) - Rotating the gizmo in the 3D viewport for the Create UV Map operation caused a drop in performance.
• ID 425119 (60299) - Modo crashed when connecting a mesh to a Weight Map falloff.
• ID 425197 - Changing texture locator values while previewing in certain scenes caused Modo to crash.
• ID 425198 - The uv.relax command did not support mode and boundary settings.
• ID 426137 - AVP did not work with component Selections Transparency settings from the Preferences.
• ID 426696 - Modo was unstable when using certain internal scene files.
• ID 426744 - When a weight map was selected, it overrode Ghost and X-Ray view modes in the Vertex Map viewport.
• ID 426893 - The Multi-cut option of the Edge Slice tool did not work when Work Plane > Lock Plane to Origin was enabled.
• ID 426898 - AVP: Scenes with a normal map and a metallic constant appear black in the AVP.
• ID 427099 - The Topology Pen snapped to the background mesh.
• ID 427131 - AVP: Modo renders handle negative values incorrectly in layer masks.
• ID 427155 (60337) - New features including Unbevel and Partial Element Selection are not accessible from outside the Modo layout.
• ID 427260 - Modo crashed when setting the Sides property of Lace Geometry to two or below.
• ID 427284 - Modo locked up when launched for the first time with both plug-ins available and no config.cfg file.
• ID 427484 (60342) - Activating the UV Relax tool with Angle Based mode enabled caused Modo to crash.
• ID 427699 - The frame rate dropped when playing animations with the Mesh properties visible on the screen.
• ID 427721 - The Slide tool had inconsistent handles when used in different states.
• ID 427956 (60354) - Rendering an animation auto-saved images when using a Denoiser, which used up a lot of disk space.
• ID 427957 (60355) - Markup had no basic text tool similar to the Modo paint tools.
• ID 427964 (60357) - Markup had no autosave feature.
• ID 427978 - The render items values did not match the saved values of the imported .lxp presets.
• ID 427983 (60359) - Light linking for mPath renders did not work as expected.
• ID 428072 - Modo crashed when drawing with the Pen tool in the AVP.
• ID 428178 - The large icons for Quick Align and Ground Align were incorrect.
• ID 428199 - Enabling Stacked from the Select Error UVs in the UV layout did not work.
• ID 428419 (60361) - Modo crashed when adding a Merge mesh operation to meshes in certain scenes.
• ID 428447 (60362) - Modo crashed when grouping MeshFusion items together in the Shader Tree.
• ID 428529 (60363) - The Align Center or Align Middle Island commands could not align multiple UV islands in Polygon mode.
• ID 428634 (60365) - Bezier curve based MeshFusion Surface Strips did not create clean strips when underlying primary surfaces had planar changes.
• ID 429097 (60370) - Modo crashed when toggling Enable Embossing in Fusion items for MeshFusion.
• ID 429110 (60372) - Polygon Bevel using Thicken mode failed to output the Front / Back polygon tags.
• ID 429157 - Modo crashed on first launch when setting Usage Stats to Never.
• ID 429611 (60382) - Modo crashed when enabling Sharp Bezier Corners on bezier curves.
• ID 429640 - Certain scenes did not release RAM after rendering the scene, causing increased memory usage even after the render had completed.
• ID 429790 - Editing files on disk did not update the images in the viewport or render windows until Modo was restarted.
• ID 429823 - In some situations Edge Chamfer produced uneven edges.
• ID 429839 - Modo crashed after performing an Edge Chamfer in certain scenes.
• ID 429928 - Modo crashed after performing a cube Boolean operation on a mesh.
• ID 429984 (60390) - Modo crashed when the Fusion Polygon Set was changed from Fusion! To Fusion+.
• ID 430018 - Modo crashed when quickly selecting different Bridge tool profiles.
• ID 430144 - Surface Strip creation occasionally failed on MeshFusion items.
• ID 430189 (60393) - Scenes with disabled elbow links reloaded schematic links incorrectly.
• ID 430195 - Modo crashed when clicking Simulate in certain scenes.
• ID 430292 (60397) - Modo crashed in certain scenes when moving certain polygons.
• ID 430404 - Enabling Render Curves and triggering a render resulted in a crash.
• ID 430539 - The Modo introduction screen occasionally failed to load content.
• ID 430652 - Modo crashed when importing certain .dxf files.
• ID 430781 - Modo crashed when using the UV Unwrap tool on scenes with degenerated polygons.
• ID 430967 - The endpoint on closed loops was incorrectly facing the wrong direction.
• ID 431472 - Modo crashed randomly upon instancing an Assembly.
• ID 431505 - Solidworks loader DLLs required an update to SW2020.
• ID 431615 (60421) - The Merge command merged bezier control points when it should not.
• ID 431720 - CloudPreset load: A corrupted .json file caused Modo to crash.
• ID 431804 - Modo crashed when adding a mesh containing curves as a Surface Strip.
• ID 431889 - The Recolor To effect in the Shader Tree did not handle oversaturated values consistently between Preview renders, and the Default and Advanced viewports.
• ID 432197 - Exporting .fbx files did not retain material information.
• ID 432417 (60436) - The mesh had to be selected and deselected in order for command regions to work properly.
• ID 432437 - Edge Chamfer offset edges asymmetrically.
• ID 432443 - Enabling Show Selection Nrmals in the 3D viewport Visibility options, when you had an operation and a face of the base mesh selected, resulted in a crash.
• ID 432883 - The item.delete item:[name] command did not delete an item unless the item was selected.
• ID 432920 (60445) - Modo crashed when changing the Depth value in the assembly.
• ID 433010 - Some scenes were too slow to transfer items using the layer.import command.
• ID 433011 - Image clip previews in the Preset Browser did not update after they were modified on disk.
• ID 433262 (60451) - Radial Sweep did not work as expected with Square enabled on arcs that were less than 360 degrees.
• ID 433810 - Calling MM_Destroy from a thread caused a crash during ray evaluation.
• ID 433824 - Edge Align did not always preserve the UV island position in UV space.
• ID 433981 - Adding mesh operations occasionally caused Modo to crash.
• ID 434105 - Motion Vector Output rendered curves incorrectly.
• ID 434431 (60471) - Transforming selected UVs dropped the selection.
• ID 434723 - MeshFusion: Embossing did not work as expected for the letter E.
• ID 434865 - Importing .fbx files and rearranging the scene caused Modo to crash on exit.
• ID 435647 - Selecting Render > Render Animation occasionally caused Modo to crash.
• ID 436309 (60529) - Setting a UV space control to a value less than 0.1 did not update the UI correctly.
• ID 436423 - cloudPB temporary files occasionally caused Modo to crash on restart.
• ID 437478 (60549) - Clicking the spans that close a curve did not select closed B-Spline correctly.
• ID 437646 (60557) - Replica Radial Array did not use item.refSystem() correctly.
• ID 437648 (60558) - Single-sided polygons were displayed as double-sided in the AVP.
• ID 437689 (60559) - Combinations of internal and boundary edges caused Edge Slide to behave erratically.
• ID 438437 - The Bridge tool did not work as expected with 1D Profiles.
• ID 438469 (60586) - The Pen tool in Polyline and Wall Mode > Both Sides mode only drew on one side.
• ID 438474 - MeshFusion did not work well with surface strip intersections.
• ID 440370 - Overlapping area lights in mPath occasionally caused shading artifacts.

Modo is a 3D modeling, animation and rendering program that runs on Windows, Mac, and Linux computer systems. Originally created by Luxology, a company formed by the fusion of artists and scientists, Modo is a tool that artists and scientists would want to use. Designed as a next-generation application, with a carefully considered interface and tool set, it works in harmony to provide you with a fluid and intuitive workflow

Luxology created Modo with the understanding that users would come from a broad spectrum of industries and disciplines, meaning it would need to be flexible. Modo can easily slide in alongside existing pipelines, providing individual functionality, like modeling, sculpting, or texture painting. It supports a wide variety of industry-standard file and image formats, allowing the bi-directional exchange of data. Modo can also act as the entire pipeline itself, allowing you to design, model, animate, and render entirely in the same environment.

The Modo architecture enables a new kind of workflow altogether - a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, rigging, animating, lighting, texturing, simulation, and rendering) allow you to leverage all technologies literally at the same time. This deep integration also enables you to leverage rendering technology while painting, or to use geometry to create new images, which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the Modo experience much greater than the sum of its parts

Modo 14.1 continues this year’s series with even more features and improvements to accelerate your creativity. Ongoing modeling improvements, like Polygon Bevel Auto Weld, Ghost and XRay view and Vertex Map support in AVP, USD import, and a wide range of mPath and Denoising improvements make this a must download release.

Modo 14.1 is out now


Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

Product: The Foundry MODO
Version: 14.1v1
Supported Architectures: x64
Website Home Page : www.foundry.com
Language: english
System Requirements: PC / macOs / linux *
Supported Operating Systems: *
Size: 4.2 Gb

Officially Supported Operating Systems

- macOS 10.13.x, 10.14.x, and 10.15.x (64-bit only)
- Windows 10 (64-bit only)
- Linux 64-bit operating system (CentOS/RHEL 7.6+)

Minimum Hardware Requirements

- Intel processor(s), Core i3 or higher
- 1 GB available hard disk space (for Modo installation).
- 6 GB available hard disk space (for full content).
- At least 4 GB RAM
- Display with 1920 x 1080 pixel resolution
- Internet connection for product activation and online videos access
- The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.

Recommended System Requirements

- 2.5+ GHz quad-core processor
- 250+ GB disk space available for caching and temporary files, SSD is preferable
- 16 GB RAM with additional virtual memory *
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support

* The use of virtual memory improves stability and helps prevent data loss on large projects.

Recommended Graphics Driver Versions

- NVIDIA: 435 or later *
- AMD: 8.982.8.1 or later *

* We recommend downloading the latest driver version from the NVIDIA or AMD websites

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The Foundry MODO 14.1v1