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    SynthEyes v2008.0.1000

    Posted By: webgurru
    SynthEyes v2008.0.1000

    SynthEyes v2008.0.1000
    OS: Win32 | 15.3 MB

    SynthEyes offers a complete high-end feature set, including tracking, stabilization, motion capture, and mesh building. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, zooms, lens distortion, light solving. It can handle shots of any resolution—DV, HD, film, IMAX—and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.

    SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, incremental solving, and a hard and soft path locking system. You can set up a coordinate system with tracker constraints, camera constraints, a line-based single-frame alignment system, or manually.

    SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.




    Features:

    Types of Shots
    - Camera tracking
    - Moving-object tracking
    - Fully automatic match-moving for straightforward shots
    - Rapid supervised tracking for difficult tracks.
    - Fixed (known or unknown) or zooming lens field of view
    - Manual or automated lens distortion compensation
    - Nodal solving: compute camera pan/tilt and tracker directions when camera was mounted on a tripod (ie computes a ~2½-D track because 3-D is not possible)
    - Mixed nodal and translating shots
    - Multiple cameras and moving objects with simultaneous solving, including mixes such as tripod-mounted camera(2½-D) with moving object(3-D), or a video shot plus digital camera reference stills
    - Reference-mesh-based tracking
    - Motion Capture — for faces or whole bodies, using multiple cameras

    Image Preprocessor
    - Flexible image preprocessing engine for easier tracking and RAM storage of large film-resolution shots
    - Image stabilization engine, directable by user, integrated with 3-D tracking.
    - Image format re-sampling and aspect changes.
    - Traditional hue/saturation and animated level adjustments
    - Animated Region of Interest to reduce RAM on object-tracking shots
    - R/G/B channel selection and inversion
    - Blur to remove film grain and compression artifacts
    - High-pass filter for varying lighting, such as strobes and explosions.
    - Lens distortion removal—animate for zooms with distortion
    - Optic axis re-centering
    - DeRez to maximize RAM cache
    - Maintain multiple setups to focus on different regions or objects.
    - Save processed image sequence to disk (see exports below)
    - Reapply lens distortion and cropping for total lens distortion workflow
    - Selectable resampling filter
    - 16 bit RGBA processing available
    - Multi-threaded image fetch for exceptional performance

    Object Separation
    - Automatically select trackers only within a green-screen region
    - Set up regions for each moving object or garbage mattes for actors, for example
    - Keyframe-animated splines to define regions
    - Quick square and circle spline setup
    - Import spline control points from tracker paths for rapid setup
    - Animated enables for splines
    - Use a rotoscoped alpha-channel
    - Can store roto-spline and green-screen mattes to disk

    Tracking
    - Match, white spot, black spot, symmetric trackers
    - Bidirectional tracking
    - Automatic periodic keying
    - Smoothing at keys
    - Tracker cleanup wizard to locate problematic trackers
    - Mix supervised and automatic tracking on the same shot
    - Real-time error calculation and position calculation after initial 3-D solve
    - Special tracking modes for hand-held shots
    - Option to re-track automatic trackers with supervised algorithms to increase accuracy

    Solving
    - Object and tracker weighting
    - Zero-weighted trackers: 3-D positions without affecting the camera path, and can be used for instant position calculation during tracking
    - Skip-frame track for auto-tracking and solving
    - Tracker monitoring during solving for increased robustness
    - Refine previously-computed solutions, for rapid tweaking
    - Hard and soft camera path and field of view locking
    - Rapidly add additional trackers with specified accuracies after initial solve
    - Coalesce co-located trackers: trackers on the same image feature, but typically during different sections of the shot.
    - Post-solve camera path filtering
    - Light solver to determine light position or direction from ray or planar geometry, or from a reflection from a mesh
    - Novel 3-D curve tracking and solving system to find 3-D curve shape even if the curve has no point features.






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    WebGurru