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    Solid Angle Maya to Arnold 5.3.1.1

    Posted By: scutter
    Solid Angle Maya to Arnold 5.3.1.1

    Solid Angle Maya to Arnold 5.3.1.1 | 4.2 Gb

    The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.3.1.1 for Autodesk Maya is a bugfix release using Arnold 7.2.1.1.

    5.3.1.1 - Date: 19 April 2023
    MtoA 5.3.1.1 and 5.3.1, Bifrost 2.7.0.1, and MayaUSD 0.23.0 all use a version of USD that provides important security enhancements. We recommend that you upgrade to these versions of the plug-ins.

    Maya Plugins Compatibility
    MtoA 5.3.1.1 works with the following Maya plugins:
    - Bifrost Extension for Maya 2.7.0.1
    - MayaUSD 0.23.0
    Bug Fixes
    MTOA-1393 Pre-Render Callbacks called when opening scene
    MTOA-1391 Error with USD in standin tree view
    MTOA-1366 USD Lights in a usdProxyShape appear twice in the scene
    MTOA-1359 IPR gets triggered when selecting a prim in a usdProxyShape, when the USD file contains lights
    MTOA-1300 - Importing Arnold Shaders does not import uv_projection.matrix
    MTOA-1234 - Account for scene unit conversion when exporting recursive StandIns
    ARNOLD-13411 - [RenderView] Background and Foreground not working in ARV
    ARNOLD-13043 - DeepEXR and Cryptomatte use more memory than needed
    ARNOLD-13128 - Node init and update happens twice when doing a negative AA progressive render
    ARNOLD-13367 - Opacity mask texture performance scaling regression
    ARNOLD-13397 - Crash report sent when Arnold is not used
    ARNOLD-13446 - Crash with extremely small triangles near the origin
    ARNOLD-13434 - [usd] Sublayer loading errors on Windows
    ARNOLD-9497 - [GPU] coat_direct, coat_indirect, and other diffuse/translucent AOVs are incorrect
    ARNOLD-13377 - [GPU] Output warning instead of error when unable to create child node of procedural
    usd#1485 - MaterialX shader nodes should have "auto" colorspace by default
    usd#1459 - Support shaders with multiple outputs
    usd#1359 - Refresh the Arnold instancer when the prototype mesh points have changed
    usd#1483 - Indexed normals with vertex interpolation are now converted properly
    usd#1462 - Ensure shader scope doesn't appear twice in the hierarchy
    usd#1477 - Fix the motion blur with interframe geometry samples in the render delegate
    usd#1419 - Add a note in the README about the USD_ASSIGN_PROTOTYPES_DETERMINISTICALLY environment variable, which fixes the flickering instances in cryptomatte issue
    usd#1426 - Skinned transforms are now correctly used on the skinned meshes

    Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
    Arnold for Maya (MtoA) is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

    Arnold, Maya Quickstart Fundamentals


    Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

    Product: Solid Angle Maya to Arnold
    Version: 5.3.1.1
    Supported Architectures: x64
    Website Home Page :www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows / macOs / Linux *
    Size: 4.2 Gb

    Solid Angle Maya to Arnold 5.3.1.1

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    Solid Angle Maya to Arnold 5.3.1.1