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    Solid Angle Maya to Arnold 5.1.3.1

    Posted By: scutter
    Solid Angle Maya to Arnold 5.1.3.1

    Solid Angle Maya to Arnold 5.1.3.1 | 1.3 Gb

    The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.1.3.1 for Autodesk Maya. MtoA 5.1.3.1 introduces Arnold 7.1.2.1 and is a hot fix release bringing several fixes.

    version 5.1.3.1 - Date: 30.06.2022

    Maya Plugins Compatibility
    MtoA 5.1.3.1 works with the following Maya plugins
    - Bifrost Extension for Maya 2.4.0.0
    - MayaUSD 0.18.0 (USD 21.11)
    Bug Fixes
    - MTOA-1085 - Swatch rendering triggers WARNINGS
    - MTOA-1066 - Change 'Arnold Answers' to 'Arnold Community' in the Help menu
    - ARNOLD-12352 - Unsupported VECTOR2 AOV deep output prevents EXR files from being written
    - ARNOLD-12328 - Unwanted AiUniverseCompare log messages during rendering
    - ARNOLD-12292 - Log reports original requested samples instead of actual samples used during negative progressive passes
    - ARNOLD-12199 - Disk and Cylinder lights aren't motion blurred in the camera
    - ARNOLD-12051 - Skydome texture is not flushed after calling AiUniverseCacheFlush
    - ARNOLD-10959 - Inconsistent order of light AOVs in output iterators passed to the driver API
    - ARNOLD-11064 - [GPU] Crash when rendering the N AOV with volumes
    - usd#1168 Remove attributes reset in the lights delegate
    - usd#1165 Support double array primvars in the procedural
    - usd#1175 Fix authoring per-channel connections so that the output attribute exists
    - usd#1170 Support render products with no productName

    Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

    Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

    The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

    Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

    Arnold, Maya Quickstart Fundamentals


    Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.

    Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

    Product: Solid Angle Maya to Arnold
    Version: 5.1.3.1
    Supported Architectures: x64
    Website Home Page :www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows
    Size: 1.3 Gb

    Solid Angle Maya to Arnold 5.1.3.1

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    Solid Angle Maya to Arnold 5.1.3.1