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    Solid Angle Maya to Arnold 3.2.0.2 for Maya 2017-2019

    Posted By: scutter
    Solid Angle Maya to Arnold 3.2.0.2 for Maya 2017-2019

    Solid Angle Maya to Arnold 3.2.0.2 for Maya 2017-2019 | 1.0 Gb

    The Arnoldrenderer team is pleased to announce the availability of Arnold (or MtoA) 3.2.0.2 for Autodesk Maya. This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. This version uses the Arnold 5.3.0.2 core.

    3.2.0.2 Release Date - April 10, 2019

    MtoA 3.2.0.2 is a hotfix release, that is binary compatible with 3.1 versions. It includes the following fixes:

    - Fixed crashes with Arnold RenderView on MacOS
    - Instancer and Mash nodes were freezing the render in MtoA 3.2.0
    - Fixed Ramp gain linked to another shader
    - Maya 2d textures weren't working in volumes
    - Fixed crashes when disabling light nodes in IPR
    - Fixed hangs when using "Isolate Selected" in Arnold RenderView
    Ticket
    #3765 ARV crashes on Mac
    #3750 Instancer nodes freeze Maya when ARV updates and renders
    #3755 Maya Ramp links on colorGain not working
    #3763 Maya 2d textures not working in volumes

    About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
    Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.


    About Solid Angle.Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Product: Solid Angle Maya to Arnold
    Version: 3.2.0.2
    Supported Architectures: x64
    Website Home Page :www.arnoldrenderer.com
    Language: english
    System Requirements: PC / MacOsX
    Supported Operating Systems: Windows 7 and later / MacOsX 10.8 and later
    Software Prerequisites: Autodesk Maya 2017-2019
    Size: 1.0 Gb
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    Solid Angle Maya to Arnold 3.2.0.2 for Maya 2017-2019