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Solid Angle Maya to Arnold 3.0.1 for Maya

Posted By: scutter
Solid Angle Maya to Arnold 3.0.1 for Maya

Solid Angle Maya to Arnold 3.0.1 for Maya | 997.5 mb

Solid Angle has released version 3.0.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.1.1.0 core.

3.0.1 - Release Date June 4, 2018

Arnold Viewport rendering (Maya 2018 only):
- It is now possible to render inside the Maya viewport, by switching the viewport "Renderer" to Arnold. Some of the Arnold RenderView options are exposed, like Region Rendering, Debug Shading, Isolate Selected, AOVs, etc… This feature is only available with Maya 2018
AOVs:
- Added <LightGroup> token in output filename, so that Light Group AOVs tokens can be inserted in custom ways.
- Option Output Denoising AOVs now automatically dumps the optional AOVs for noice (diffuse_albedo, Z, N). This requires EXR output files.
Arnold Denoiser UI:
- The new menu "Arnold -> Utilities -> Arnold Denoiser UI (noice)" allows to denoise previously rendered images. This requires that the input images were rendered in exr with merged AOVs enabled.
Bugfixes:
- Improved stability with incompatible OptiX versions
- Fixed crashes when editing nHair nodes during IPR sessions.
- Fixed crash happening with snapshots resolution changes.
- Fixed errors in Render To Texture when '|' characters exist in the Maya node name
Incompatible changes:
- MaterialX Operator's parameter mtlx was renamed filename
- Light Group AOVs now add the group suffix before the frame number

#3430 Common attributes tab inside Render Settings shrinks when loading customer file
#3456 Transforming or changing attributes to nHair object with ARV running crashes Maya.
#3460 Light group names always appended to frame number
#3470 ARV: crash with isolate selected when window is closed and reopened
#3398 replace getAttr(…, size=1) with python API impliementation
#3414 Crash when changing resolution with snapshot selected
#3415 Crash when "Display Pixel Information" is checked and different resolution images have been snapshot
#3444 license infomation missing from kick test render in diagnostics
#3417 Isolate Select in ARV throws warning.
#3421 Add Install Trial License to the Arnold > Licensing menu
#3427 createStandIn doesn't work in MtoA 3.0.0.x
#3459 Automatically add the optional AOVs for noice
#3466 Add parameter to optix-denoise the beauty
#3468 Prevent erros in Render to Texture when pipe characters exist in the object name
#3469 Warning about near_plane in render to texture
#3343 Arnold Rendering in Maya Viewport
#3461 Add UI for the Arnold denoiser
#3465 Rename mtlx attribute to filename

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel's “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Version: 3.0.1
Supported Architectures: x64
Website Home Page : www.solidangle.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Autodesk Maya 2016 and above
Size: 997.5 mb
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Solid Angle Maya to Arnold 3.0.1 for Maya