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    Solid Angle Houdini to Arnold 6.2.5.2

    Posted By: scutter
    Solid Angle Houdini to Arnold 6.2.5.2

    Solid Angle Houdini to Arnold 6.2.5.2 | 7.0 Gb

    The Solid Angle Team is pleased to announce the availability of Arnold (or HtoA) 6.2.5.2 for Houdini is a bugfix release using Arnold 7.2.5.2.

    HtoA 6.2.5.2 - Arnold for Houdini - Date: 13 February 2024

    Bug Fixes
    HTOA-2413 - Fixed scene creation time slowdown in Solaris.
    HTOA-2474 - Fixed SOP VDB -> translation for Solaris (Cannot load htoa_pygeo library)
    ARNOLD-9734 - Cache and texture flush requests were ignored
    ARNOLD-14660 - Crash changing imager parameter after disconnecting from driver
    ARNOLD-14644 - Autobump goes away at extreme magnification
    ARNOLD-14287 - Rare crash when compiling OSL shaders during IPR
    ARNOLD-14650 - [GPU] OptiX denoiser renders black when using more than one GPU
    ARNOLD-14631 - [GPU] Random crash with textures
    ARNOLD-10216 - [GPU] Log should report why a GPU is not matching requirements
    usd#1812 - Fix a startup time regression introduced in 7.2.4.0.
    usd#1753 - Fix a problem with Yeti where the transforms of the ArnoldProceduralCustom were not taken into account in kick and USD procedural.

    Arnold from Autodesk is an advanced unbiased Monte Carlo ray tracing renderer. It uses the power of your CPU to calculate illumination in the scenes by default. You can, however, switch between CPU and GPU rendering depending on your needs. Arnold is famous for its staggering hyperrealistic renders, which is why it’s perfect for creating cinematic shots. When you have a massive amount of fine detail in your scene, when you’re dealing with intricate textures, or when your lighting setup is complex, a precise renderer like Arnold will ensure that none of your hard work goes unnoticed. Think of the stunning visuals of Blade Runner 2049, Guardians of the Galaxy, or Tim Burton’s Alice in Wonderland – all three were rendered using Arnold.
    Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

    Houdini to Arnold Shader Creation


    Creating an Arnold "Uber" Shader in Houdini. Brief overview of the setting and AOVs of Arnold.
    Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
    Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

    Owner: Solid Angle
    Product Name: Arnold for Houdini (HtoA)
    Version: 6.2.5.2
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows, Linux & macOs *
    Size: 7.0 Gb

    Solid Angle Houdini to Arnold 6.2.5.2

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    Solid Angle Houdini to Arnold 6.2.5.2