Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Solid Angle Houdini to Arnold 6.2.3.2

Posted By: scutter
Solid Angle Houdini to Arnold 6.2.3.2

Solid Angle Houdini to Arnold 6.2.3.2 | 6.7 Gb

The Solid Angle Team is pleased to announce the availability of Arnold (or HtoA) 6.2.3.2 for Houdini is a bugfix release using Arnold 7.2.3.2.

HtoA 6.2.3.2 - Arnold for Houdini - Date: 30 August 2023

Bug Fixes
- ARNOLD-13982 - Crash on Linux when Arnold library is terminating
- ARNOLD-13817 - OCIO: Aliases not supported in OCIO configs
- usd#1605 - Apply the MaterialBindingAPI to the bound prims when converting ass to usd
- usd#1607 - Allow primvars with namespaces in the procedural
- usd#1593 - Fix crash in the procedural when the UsdPrimvarReader varname attribute is not set
- usd#1625 - Fix issue where user-defined primvars were reset

Arnold from Autodesk is an advanced unbiased Monte Carlo ray tracing renderer. It uses the power of your CPU to calculate illumination in the scenes by default. You can, however, switch between CPU and GPU rendering depending on your needs. Arnold is famous for its staggering hyperrealistic renders, which is why it’s perfect for creating cinematic shots. When you have a massive amount of fine detail in your scene, when you’re dealing with intricate textures, or when your lighting setup is complex, a precise renderer like Arnold will ensure that none of your hard work goes unnoticed. Think of the stunning visuals of Blade Runner 2049, Guardians of the Galaxy, or Tim Burton’s Alice in Wonderland – all three were rendered using Arnold.
Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

Houdini to Arnold Teaser


Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold "uber" shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Owner: Solid Angle
Product Name: Arnold for Houdini (HtoA)
Version: 6.2.3.2
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows, Linux & macOs *
Size: 6.7 Gb

Solid Angle Houdini to Arnold 6.2.3.2

Please visit my blog

Added by 3% of the overall size of the archive of information for the restoration

No mirrors please


Solid Angle Houdini to Arnold 6.2.3.2