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    Solid Angle Cinema 4D to Arnold 4.7.4

    Posted By: scutter
    Solid Angle Cinema 4D to Arnold 4.7.4

    Solid Angle Cinema 4D to Arnold 4.7.4 | 5.2 Gb

    Solid Angle, a bussines Autodesk, is pleased to announce the availability of Arnold 4.7.4 for Cinema 4D . This release uses Arnold 7.3.2.1 and is a minor feature release bringing improvements to the Arnold Scatter object.

    4.7.4 - Arnold for Cinema 4D - Date: 19 Jun 2024

    Enhancements
    - Shape alignment in Arnold Scatter: This new option allows you to align scattered shape instances to the surface based on the shape bounding box. Shapes can be aligned bottom, center or top, or placed on the surface at their pivot point as before when custom alignment is turned off. (C4DTOA-3210)

    Solid Angle Cinema 4D to Arnold 4.7.4

    - Faster Arnold Scatter viewport: Scatter instances are now displayed more efficiently in the viewport, especially when displaying as wireframe or shaded geometry. (C4DTOA-2250)

    Bug Fixes
    C4DTOA-3207 - Occasional crashes when closing Cinema 4D on macOS while the IPR window is docked in the layout
    C4DTOA-3209 - Nested instances fail to render
    C4DTOA-3218 - Cinema 4D 2024 does not exit cleanly on Windows
    ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders
    ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type
    ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame
    ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)
    ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries
    ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate
    ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader
    ARNOLD-15121 - [GPU] crash when CUDA error has no message
    ARNOLD-15122 - Crash destroying a light that is part of a light group
    ARNOLD-15136 - Random hang when parallel initializing scene
    ARNOLD-15169 - Crash when modifying a child node from procedural_update
    usd#1923 - Fix instance primvar indices with multiple prototypes
    usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates
    usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points

    Arnold is an advanced cross-platform rendering solution, developed by Solid Angle and used by renowned customers in film, television and animation. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources and was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system, so users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
    Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

    How to render Cinema 4D Pyro in Arnold Renderer! (Quickstart)


    Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Owner: Solid Angle
    Product Name: Arnold for Cinema 4D
    Version: 4.7.4
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows, macOs & Linux *
    Size: 5.2 Gb

    Solid Angle Cinema 4D to Arnold 4.7.4

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    Solid Angle Cinema 4D to Arnold 4.7.4