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    Solid Angle Cinema 4D to Arnold 4.6.4.2

    Posted By: scutter
    Solid Angle Cinema 4D to Arnold 4.6.4.2

    Solid Angle Cinema 4D to Arnold 4.6.4.2 | 5.5 Gb

    The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability of Arnold (C4DtoA) 4.6.4.2 for Cinema4D . This update uses Arnold 7.2.3.2 and is a bugfix release.

    4.6.4.2 - Arnold for Cinema 4D - Date: 30 August 2023

    Bug Fixes
    - C4DTOA-3045 - File extension is missing when saving single frame Team Render
    - C4DTOA-3049 - Can not delete auto-generated tx file from the Tx Manager
    - C4DTOA-3052 - IPR crash when using an animated Noise shader in Arnold Scatter
    - C4DTOA-3053 - Can not use polygonized Text as Arnold Scatter surface
    - ARNOLD-13982 - Crash on Linux when Arnold library is terminating
    - ARNOLD-13817 - OCIO: Aliases not supported in OCIO configs
    - usd#1605 - Apply the MaterialBindingAPI to the bound prims when converting ass to usd
    - usd#1607 - Allow primvars with namespaces in the procedural
    - usd#1593 - Fix crash in the procedural when the UsdPrimvarReader varname attribute is not set
    - usd#1625 - Fix issue where user-defined primvars were reset

    Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
    Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

    The Ultimate Introduction to Arnold 6 (& 7) For Cinema 4d


    Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Owner: Solid Angle
    Product Name: Cinema4D to Arnold (C4DtoA)
    Version: 4.6.4.2
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows, macOs & Linux *
    Size: 5.5 Gb

    Solid Angle Cinema 4D to Arnold 4.6.4.2

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    Solid Angle Cinema 4D to Arnold 4.6.4.2