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    Solid Angle Cinema 4D to Arnold 4.6.3.1

    Posted By: scutter
    Solid Angle Cinema 4D to Arnold 4.6.3.1

    Solid Angle Cinema 4D to Arnold 4.6.3.1 | 5.4 Gb

    The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability of Arnold (C4DtoA) 4.6.3.1 for Cinema4D . This update uses Arnold 7.2.2.1 and is a bugfix release.

    4.6.3.1 - Date: 21 June 2023

    Bug Fixes
    C4DTOA-3005 - Crash in the legacy node editor when docked and the material is deleted
    ARNOLD-13666 - Incorrect opacity on instanced procedural
    ARNOLD-13625 - Fix bias in certain scenes when using global light sampling
    ARNOLD-13618 - Crash when rendering a render region with negative AA and AOVs
    ARNOLD-13643 - [MaterialX] Missing displacement when rendering v1.36 files
    ARNOLD-13576 - [MaterialX] Height displacement is rendered as vector displacement
    usd#1567 - Fix metallic attribute in UsdPreviewSurface in the render delegate
    usd#1550 - UsdPrimvarReader_float2 returning "st" not working in the usd procedural
    usd#1552 - Retain attributes ordering in the Sdr registry
    usd#1548 - Fix RenderProduct arnold:driver ignored in the render delegate
    usd#1546 - Fix relative paths on Arnold nodes

    Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
    Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

    The Ultimate Introduction to Arnold 6 (& 7) For Cinema 4d


    Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Owner: Solid Angle
    Product Name: Cinema4D to Arnold (C4DtoA)
    Version: 4.6.3.1
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows, macOs & Linux *
    Size: 5.4 Gb

    Solid Angle Cinema 4D to Arnold 4.6.3.1

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    Solid Angle Cinema 4D to Arnold 4.6.3.1