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    Solid Angle Cinema 4D to Arnold 4.5.1.1

    Posted By: scutter
    Solid Angle Cinema 4D to Arnold 4.5.1.1

    Solid Angle Cinema 4D to Arnold 4.5.1.1 | 5.1 Gb

    The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1.1 for Cinema4D. This update uses Arnold 7.1.4.2 and is a bugfix release.

    4.5.1.1 - Date: 03 Feb 2023

    Bug Fixes
    - C4DTOA-2902 - Attribute field is missing from user data shader UI in Cinema 4D 2023.1
    - ARNOLD-8417 - Memory leaks when using kick -turn
    - ARNOLD-11020 - Quad light color not automatically updated in IPR
    - ARNOLD-12083 - Remove unused -gpu_cache_dir kick flag
    - ARNOLD-12646 - Motion blurred quad_light is not visible to camera until second node_update
    - ARNOLD-12842 - Fix possible memory leak when assigning structurally equal array to a node
    - ARNOLD-12845 - Crash report sent even when Arnold is not used
    - ARNOLD-12863 - License incorrectly released when multiple renders are running and some have skip_license_check turned on
    - ARNOLD-12872 - AutoTX regression with inverted view transforms
    - ARNOLD-12876 - Crash with ginstanced points
    - ARNOLD-12891 - Crash when imager is passed to deep driver
    - ARNOLD-12895 - AutoTX keeps original file open after creating TX file
    - ARNOLD-12905 - AiErrorReporting* python bindings are missing
    - ARNOLD-12923 - Arnold crash reporting does not work in non-ascii directories
    - ARNOLD-12928 - Crash if the instancer source node list contains null

    Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

    Arnold renderer


    Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

    HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial


    Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Product: Solid Angle Cinema4D to Arnold
    Version: 4.5.1.1
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows / macOs / Linux *
    Size: 5.1 Gb

    Solid Angle Cinema 4D to Arnold 4.5.1.1

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    Solid Angle Cinema 4D to Arnold 4.5.1.1