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    Solid Angle 3ds Max to Arnold 5.6.2.0

    Posted By: scutter
    Solid Angle 3ds Max to Arnold 5.6.2.0

    Solid Angle 3ds Max to Arnold 5.6.2.0 | 1.1 Gb

    The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.6.2.0 for Autodesk 3ds Max is a minor feature release using Arnold core 7.2.1.1.

    5.6.2.0 - Date: 19 April 2023
    Main new features are the new AOV Wizard, an extended and simplified Cryptomatte workflow, and support for the Arnold Render View log window.

    Enhancements
    AOV Wizard: The updated AOV manager consolidates the two existing "Wizard" functionalities into a single streamlined AOV Wizard experience. You can now set up the most useful set of AOVs with a few clicks. (MAXTOA-1138)
    Automatic Cryptomatte setup: The required Cryptomatte AOV shader is now automatically added when you create any Cryptomatte AOV and launch a render. (MAXTOA-708)
    Ability to set Crypto Asset tags on objects : The Arnold Properties modifier can now set the Crypto Asset tag on one (or many!) objects, unleashing the full benefits of the crypto_asset AOV. (MAXTOA-850)
    Arnold RenderView Log window : The Arnold RenderView logging window is now available in MAXtoA, which gives a searchable view into the Arnold render logs. (MAXTOA-1529)

    Bug Fixes
    MAXTOA-1529 - Fixed a crash related to long strings in the ARV status bar
    ARNOLD-13411 - [RenderView] Background and Foreground not working in ARV
    ARNOLD-13043 - DeepEXR and Cryptomatte use more memory than needed
    ARNOLD-13128 - Node init and update happens twice when doing a negative AA progressive render
    ARNOLD-13367 - Opacity mask texture performance scaling regression
    ARNOLD-13397 - Crash report sent when Arnold is not used
    ARNOLD-13446 - Crash with extremely small triangles near the origin
    ARNOLD-13434 - [usd] Sublayer loading errors on Windows
    ARNOLD-9497 - [GPU] coat_direct, coat_indirect, and other diffuse/translucent AOVs are incorrect
    ARNOLD-13377 - [GPU] Output warning instead of error when unable to create child node of procedural
    usd#1485 - MaterialX shader nodes should have "auto" colorspace by default
    usd#1459 - Support shaders with multiple outputs
    usd#1359 - Refresh the Arnold instancer when the prototype mesh points have changed
    usd#1483 - Indexed normals with vertex interpolation are now converted properly
    usd#1462 - Ensure shader scope doesn't appear twice in the hierarchy
    usd#1477 - Fix the motion blur with interframe geometry samples in the render delegate
    usd#1419 - Add a note in the README about the USD_ASSIGN_PROTOTYPES_DETERMINISTICALLY environment variable, which fixes the flickering instances in cryptomatte issue
    usd#1426 - Skinned transforms are now correctly used on the skinned meshes

    Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
    Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.

    In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max.


    Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

    Product: Solid Angle 3ds Max to Arnold
    Version: 5.6.2.0
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows *
    Size: 1.1 Gb

    Solid Angle 3ds Max to Arnold 5.6.2.0

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    Solid Angle 3ds Max to Arnold 5.6.2.0