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Solid Angle 3ds Max to Arnold 5.5.2.9

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Solid Angle 3ds Max to Arnold 5.5.2.9

Solid Angle 3ds Max to Arnold 5.5.2.9 | 1.4 Gb

The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.5.2.9 for Autodesk 3ds Max is a bugfix release using Arnold 7.1.4.2.

5.5.2.9 - Date: 03 Feb 2023

Bugfixes
- ARNOLD-8417 - Memory leaks when using kick -turn
- ARNOLD-11020 - Quad light color not automatically updated in IPR
- ARNOLD-12083 - Remove unused -gpu_cache_dir kick flag
- ARNOLD-12646 - Motion blurred quad_light is not visible to camera until second node_update
- ARNOLD-12842 - Fix possible memory leak when assigning structurally equal array to a node
- ARNOLD-12845 - Crash report sent even when Arnold is not used
- ARNOLD-12863 - License incorrectly released when multiple renders are running and some have skip_license_check turned on
- ARNOLD-12872 - AutoTX regression with inverted view transforms
- ARNOLD-12876 - Crash with ginstanced points
- ARNOLD-12891 - Crash when imager is passed to deep driver
- ARNOLD-12895 - AutoTX keeps original file open after creating TX file
- ARNOLD-12905 - AiErrorReporting* python bindings are missing
- ARNOLD-12923 - Arnold crash reporting does not work in non-ascii directories
- ARNOLD-12928 - Crash if the instancer source node list contains null

Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max.


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle 3ds Max to Arnold
Version: 5.5.2.9
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows *
Size: 1.4 Gb

Solid Angle 3ds Max to Arnold 5.5.2.9

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Solid Angle 3ds Max to Arnold 5.5.2.9