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    Sidefx Houdini Master 11 FINAL х86 х64 XFORCE (Mac Os X)

    Sidefx Houdini Master 11 FINAL х86 х64 XFORCE (Mac Os X)

    Sidefx Houdini Master 11 FINAL х86 х64 XFORCE | Mac Os X | 250 MB

    Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.

    VFX Tools

    “The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.”

    The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results.

    Rendering and Lighting

    The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps.

    Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots.

    “With Mantra, artists now have more options, more control and a significant improvement in speed,” says Davidson. “And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required.”

    More Features

    In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

    User Interface
    New, bezier-style connectors in the network editors
    New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
    Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
    Enhancements to bundles to strengthen light-linking workflow
    Z-up support

    Vertex Normals
    Support for vertex normals in OpenGL

    Network Rendering
    Network-distributed IPR
    HQueue for Windows and Mac
    Gold release of Houdini Cloud rendering tools

    Volumes
    Support for multi-resolution volumes with merging, feathering and surfacing tools
    VEX Volume Procedural
    Volume Quality setting in viewport
    Camera frustum volumes with tapering values.
    Higher quality viewport visualization of volumes

    Texturing
    Support for Disney's "ptex" format

    Point clouds
    New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
    New point cloud functions

    Fluids
    New Fluid Shelf tools – target smoke, source from surface, resize voxel grid
    SPH particle fluid solver up to twice as fast
    Ability to rotate voxel grid to create non axis-aligned fluid container

    Fur
    More shelf tools for hair grooming
    Control over guide hair distribution for faster interactivity while grooming
    Combing direction can now be controlled by skin shaders
    No need for rest attribute
    Distributed wire solver output node

    Cloth
    Support for cloth pinching and layering
    Direct support for non-stretchy cloth (stretch/shear/bend constraints)
    Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.
    Distributed cloth solver output node

    Crowd Control
    New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more
    New python module that lets developers easily embed C++ code into python code

    Mac OS X: Requires 64-bit Intel-based Mac with OS X v10.5 Leopard or 10.6 Snow Leopard.