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    Reallusion Character Creator 2.11.1918.1

    Posted By: scutter
    Reallusion Character Creator 2.11.1918.1

    Reallusion Character Creator 2.11.1918.1 | 1.3 Gb

    Reallusion, the leader in real-time development tools has released an update to Character Creator (CC) 2.0 featuring enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator to dynamically design high-quality 3D characters and appearances.

    From the beginning, the free Character Creator tool innovated the character design process for 3D fully rigged characters with face and body slider morphs, interchangeable outfits, custom clothing design, facial lip syncing, character animation, content ecosystem and 3rd party export support.

    The new Character Creator 2.0 (CC 2) comes with updated visuals for industry standard PBR shaders, allowing users to import PBR textures made with 3D paint tools like; Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality.

    - Physically Based Render Shaders
    The new Character Creator PBR shading system renders realistic metallic and roughness effects that match the same visuals in mainstream material applications like Allegorithmic’s Substance Painter. A variety of material channels that work in sync with image based lighting options results in a more accurate interaction between light and surfaces.
    - Convert Non-PBR Content
    Users can convert their existing library of non-PBR content utilizing traditional shaders to the new PBR shaders easily, or they can manually work with selected objects and materials for single conversions, bringing new life to iClone’s legacy content which can all be repurposed and updated using the multiple material channels in Character Creator.
    - Image Based Lighting (IBL)
    The previous version of Character Creator offered a single light source, and the new 2.0 update now allows users to customize their IBL environment in Character Creator, while syncing the sky map to their IBL light with natural DOF effects and color tone. Achieve a more accurate preview of what characters will look like inside a 3D tool or game engine environment.
    - Appearance Editor & Material Generator
    The latest update includes an advanced Substance (Appearance Editor) & Material Generator to create unlimited looks for clothing and objects with multi-layered materials like leather, wood, metals, stone, fabrics, and others. Users can incorporate embedded texture libraries to achieve a new level of realism that takes advantage of the new Physically Based Rendering system while procedurally generating custom variables for edge wear, gashes, paint peel, wrinkles, folds, scratches, grit, rot, rust, abrasions, decals, and patterns.
    - PBR Playsets – A New Level of Smart Content
    Accompanying the new CC 2.0 update are two new Character Creator Content Packs complete with character morphs, clothing, accessories, and updated PBR visuals. These new content playsets offer users the option of designing more than one look with the original assets, thanks to multiple preset options and customization. Now Game designers and 3D animation teams can use these embedded bases to create thousands of accessories and clothes while using dynamic texture editing to give new looks to all kinds of equipment.

    Release Notes: 2.11.1918.1 update patch released on 2017-07-18

    Fixed Bugs:

    - Character Creator UI window froze upon initialization, and showed no respond to user's commands for several minutes under specific internet conditions. This was because the Program would run internet checking procedures once the PC was online.
    - Failed to transfer Data between Character Creator, iClone, and CrazyTalk(RLHead), when changing the folder path: Preference > System > Temp Folder.
    - PBR_V1_3MAT is missing the Spread slider under Paint Peel > Edge Peel > Peak
    - Abrasion input channel does not show up when derived from Input for PBR_V1_5MAT and PBR_V1_7MAT
    - Use Inputs is now the default setting for Mesh Data for RL materials [PBR_V1_3MAT, PBR_V1_5MAT, PBR_V1_7MAT]
    - Default values for Edge Peel > Peaks & Pits have been adjusted.

    About Reallusion Inc

    Headquartered in Silicon Valley, Reallusion is a leading-edge software developer providing cinematic animation tools for PC, Mac and mobile platforms. Reallusion’s pioneering storytelling technology excelling at character animation, facial morphing and voice lip-sync allows fast creation of interactive avatars for 3-D real-time filmmaking and previsualization for professional post-production. Their powerful yet easy-to-use tools make character animation accessible to both Mac and PC users of all skill levels. Reallusion’s development of core technologies and growing base of intellectual property firmly establish the company as power among emerging technology innovators, furthering their graphic and imaging embedded kernels to top-brand device manufacturers worldwide.

    Product: Reallusion Character Creator
    Version: 2.11.1918.1
    Supported Architectures: x64
    Website Home Page : www.reallusion.com
    Language: english
    System Requirements: PC
    Supported Operating Systems: Windows 7even and above
    Size: 1.3 Gb
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    Reallusion Character Creator 2.11.1918.1