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Prepar3D Academic / Professional Plus 4.3

Posted By: scutter
Prepar3D Academic / Professional Plus 4.3

Prepar3D Academic / Professional Plus 4.3 | 26.6 Gb

Lockheed Martin Corporation is pleased to announce the availability of Prepar3D version 4.3. This release takes simulation to the next level offering new features including interactive panel windows in virtual reality (VR), improved scenery dynamic lighting performance, several new C-130 user-selectable aircraft, as well as numerous user interface (UI) enhancements, various stability and performance improvements, multiple bug fixes, and much more.

In addition to the numerous core features and enhancements, Prepar3D’s open development architecure keeps expanding with multiple new updates to the Software Development Kit (SDK). Developers have even more power and freedom to create new and exciting content blurring the lines between simulation and reality. Additional tools are available including the ability to place windows and panels in 3D space, improved scenery placement accuracy, as well as multiple new services, functions, and callbacks with even more robust error reporting and handling.

The Professional Plus version also features many updates including basic support for Common Image Generator Interface (CIGI) version 3.3 and 4 along with numerous improvements to the Distributed Interactive Simulation (DIS) interface. Multiple improvements have also been made to SimDirector, Prepar3D’s built-in advanced scenario creation tool, including AI enhancements, trigger and validation improvements, greater stability, and improved usability.

Prepar3D Client

GENERAL PLATFORM UPDATES

New Features
- Vehicle panels can now be used in VR.
- Window Definitions can now be created and applied to Prepar3D windows.
- Added Scenery Library and Add-ons to the Startup Screen.
- Added interactive Map to the Airport Selection Screen.
New Features (Professional Plus Only)
- Added basic Common Image Generator Interface (CIGI) support.
- Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file.
Fixes and Improvements
- Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
- Fixed inaccurate heading when broadcasting to ForeFlight.
- Invalid camera settings no longer save out when saving in VR.
- Various VR Performance improvements increasing overall framerates and stability.
- Virtual Cockpit (VC) rendering performance improvements.
- Fixed visual bug where UI windows would flash at the wrong location when opened.
- PreVC post processing optimized with new VC rendering techniques.
- Updated Colorizer post process to correctly use stencil buffer.
- Fixed numpad view panning when using SimConnect applications.
- Fixed rare bug in Oculus initialization that could cause visual anomalies.
- Fixed visual errors when using Oculus with SteamVR.
- Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings.
- Fixed bug preventing the ShowMessageText setting from persisting.
- Fixed issue with undocked views not focusing and accepting input when closing their context menu.
- Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths.
- Added a VR settings UI screen and reorganized VR menu items.
- Oculus VR headsets can now be used with SteamVR.
- Added VR emulator option to test VR without having a headset connected (requires installing SteamVR).
- Cinematographer camera movement speed is now updated based on joystick sensitivity settings.
- Fixed issue that could cause the ATC window to be disabled unexpectedly.
- Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
- Zoom is now available in VR.
- Installer is now digitally signed.
- Fixed crash that would occur in vehicles with a large number of VCockpit panel entries.
- SimConnect menus no longer register for key presses larger than the menu option count.
- Reduced lag when opening context menus.
- Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
- Custom camera menu items are now displayed in their view category and can be applied to views when opened.
- Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category.
- Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files.
- Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view.
- Updated default zoom levels for cockpit and virtual cockpit entries to 0.3.
- Fixed issues with certain sensor views in VR singlepass with MSAA enabled.
- Fixed bug that caused voice communication issues over multiplayer.
- Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios.
- Startup screen is no longer displayed when using the -net command line option.
- Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option.
- Fixed visual issues with focal points.
- Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance.
- Added ability to create custom voice control phrases from VR.
- Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable.
- Added magneto increment/decrement to Controls UI.
- Removed redundant work in water texture processing.
- Fixed hybrid unit display errors in UI.
- Added checkbox for disabling cockpit momentum effects.
- Fixed margin errors, tooltips, and minor visual bugs in several UI screens.
- Fixed issues where custom scenery could cause invalid data to be written in land classes.
- Fixed bug where secondary view group windows would not fully expand to the left and right of the display.
- Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10.
- Fixed bug with vehicle doors opening after a SimConnect menu was opened.
- Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match.
- Fixed resizing issues with the timer panel.
- Changed default observer focus type to local instead of world.
- Updated installer to reduce potential hangs when installing DirectX.
- Fixed enter key not working with Activation UI windows.
- Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg.
- Fixed crash when originalID was missing from scenario file.
- Updated generic buildings to do more accurate position calculations.
- Redesigned the Custom Camera UI.
- Fixed bug where sensor mode would not be cleared when removing IR post processes from views.
- Post processes no longer render one additional frame after being removed.
- Fixed error preventing email activations from persisting on restart.
- InfoGen is now updated in panel only views.
- Fix bug with rotatable landing light PBH in ISimObject vehicles.
- Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected.
- Fixed collision bug with avatar.
- Distant vehicles are more accurately displayed.
- Fixed bug where VC only views would be white when set to the starting view in a scenario.
- Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10.
- Fixed bug where Payload UI would save changes when pressing escape.
- Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights.
- Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values.
- Fixed crash that could occur when crashing vehicle.
- Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had.
- When multiple UI windows are open only the window accepting user input is enabled.
- Improved handling of autogen extrusion object intersections including bridges.
- Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases.
Fixes and Improvements (Professional Plus Only)
- Various updates to DISEntityTypes.xml.
- Fixed potential infinite loop when two or more DIS entities were colliding.
- DIS articulated parts and entity appearances are now configurable via XML file for both native objects and ISimObjects.
- Fixed audio choppiness when using DIS radios and intercoms.

and more……..

About Prepar3D. Training meets reality with Lockheed Martin's Prepar3D® simulation software. Private pilots, commercial organizations, academia, and militaries rely on Prepar3D for immersive, experiential learning.

Prepar3D (pronounced "prepared") is a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. Prepar3D engages users in immersive training through realistic environments. Ideal for commercial, academic, professional, or military instruction. Prepar3D can be used to quickly create learning scenarios anywhere in the virtual world, from under water to sub orbital space.

Prepar3D Offers Students and Professionals a Platform to:

- Experience a scenario before it happens to increase effectiveness and reduce response time
- Learn and test their knowledge in the same environment in which they will operate
- Re-create scenarios with operational data and experiment with different variables
- Experience a learning lab where science, technology, engineering and math principles are taught in an immersive environment
- Train for scenarios in aviation, air traffic control, ground vehicle operation and disaster response
- Prepar3D furthers the development of Microsoft® ESP™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D.
- Prepar3D can be used for a wide range of learning scenarios including vehicle procedures training, cockpit familiarization, flight planning, air traffic controller training and emergency response preparation. As a commercial-off-the-shelf product, Prepar3D provides a cost effective training platform that evolves with technology. Take your training to the next level with Prepar3D.

Prepar3D can be used for a wide range of learning scenarios including vehicle procedures training, cockpit familiarization, flight planning, air traffic controller training and emergency response preparation. As a commercial-off-the-shelf product, Prepar3D provides a cost effective training platform that evolves with technology. Take your training to the next level with Prepar3D!

About Prepar3D Academic. Prepar3D Academic offers the academic community a platform to develop hands-on STEM lessons. In Prepar3D, students can:

- Take control and see the effects of their decisions
- Experiment with challenges that develop critical thinking skills
- Collaborate with students around the world to solve real-life problems and hone their teamwork skills

About Prepar3D Professional Plus Training meets reality with Lockheed Martin's Prepar3D® Professional Plus simulation software. Customers around the world rely on Prepar3D for immersive, experiential learning.

Professional Plus offers advanced users a platform to:

- Experience combat scenarios involving a complement of weapons and sensors
- Program artificially intelligent (AI) behaviors in scenarios
- Utilize the Multichannel capability to increase performance on multi-screen and dome setups by running concurrently on multiple systems
- Connect to a Distributed Interactive Simulation (DIS) network session and integrate with other simulators
- Control multiplayer scenarios and modify role-players in real-time using SimOperator
- Experience a mission before it happens to increase effectiveness and reduce response time
- Learn and test their knowledge in the same environment in which they will operate
- Re-create scenarios with operational data and experiment with different variables
- Train for scenarios in aviation, air traffic control, ground vehicle operation and disaster response
- The license is available to those that are training, instructing, simulating, or learning.

About Lockheed Martin Corporation Lockheed Martin Corporation, incorporated on August 29, 1994, is a security and aerospace company. The Company is engaged in the research, design, development, manufacture, integration and sustainment of technology systems, products and services. The Company operates through four segments: Aeronautics; Missiles and Fire Control (MFC); Rotary and Mission Systems (RMS), and Space Systems. The Company also provides a range of management, engineering, technical, scientific, logistics, system integration and cybersecurity services. Its main areas of focus are in defense, space, intelligence and homeland security. The Company serves both the United States and international customers with products and services that have defense, civil and commercial applications, with its principal customers being agencies of the United States Government.

Product: Prepar3D
Version: Academic / Professional Plus 4.3.29.25520
Supported Architectures: x64
Website Home Page : www.prepar3d.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Size: 26.6 Gb
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Prepar3D Academic / Professional Plus 4.3