PeregrineLabs Yeti 5.0.0 | 255.3 mb
The Peregrine Labs development team is pleased to announce the availability of Yeti 5.0.0, is node based tool for creating instanced feathers, fur, or hair within Autodesk Maya. This major update focused on artist quality of life and workflow optimizations.
Yeti 5.0 has arrived!
We are happy to announce the release of Yeti 5.0, a new major update focused on artist quality of life and workflow optimizations, here are some of the highlights.
Viewport Updates
5.0 introduces a new Viewport 2.0 shader for Maya which aims to match commonly used production hair shading techniques and adds new shader controls for Melanin, IOR and other properties.
In addition, the groom node has had a UI overhaul, providing clearer feedback and ability to customize size and transparency of the strands.
Maya Integration
It is now possible to import Maya's XGen Interactive Grooms into the Yeti graph expanding the potential workflows and use cases, whether using XGen to initiate a new groom or using Yeti to render XGen grooms with additional details the possibilities are endless. All of Yeti's Maya nodes now support soft selection and weighted transforms with context-based marking menus for more efficient editing.
Graph and Nodes
The graph evaluation framework has undergone various optimizations to improve both execution time and memory usage and a new Groom Sampler has been added which allows any nodes parameter to be controlled by a Groom's paintable attribute (and length) more directly. Unlike previous major releases where a lot of needed work led to breaking changes, we wanted to ensure that any assets currently using recent 4.x releases could be ported and used with little to no housekeeping. Thank you to all our beta testers who provided feedback to ensure we can provide a smooth transition.
Yeti 5.0 is currently available for Maya 2023 and 2024 on Windows and Linux.
5.0.0 - Released:Released: 26/02/24 (Sat, 24 Feb, 2024)
MtoA 5.3.5.0, Arnold 7.2.5.0, V-Ray 6.20, Renderman 25.2, Redshift 3.5.24
- improved VP2.0 shading for more realistic interactive lighting feedback.
- XGen Interactive Grooms can now be imported into Yeti graphs.
- added a new Groom sampler which can be used to sample attributes from input Grooms and referenced by parameters in the graph.
- Groom sampler can take a specialized "length" attribute which samples the groom strands length.
- Groom deformation layers are now animatable.
- internal optimizations and refactoring that improve overall performance.
- due to optimizations in how weights are computed we've removed all weight caching that was previously implemented, this should reduce memory usage considerably for large/dense systems.
- fibres lengths can be adjusting using the new Set Length and Length Value parameter's in the Geometric Tab of the Attribute node.
- Interactive renders now render from memory vs. using a temporary disk cache.
- implemented Feather curve attribute multipliers, these can modulate the overall effect of the curve based parameters and also provide a _mult attribute (ie. feather_width_mult) in the graph allowing graph based modulation.
- added new transferAttribute command that will transfer attributes (including Length) between grooms.
- added Barb Density ramp to feather object to modulate density along the length of a feather.
- the File node defaults to $time vs $F for Frame Time.
- updated groom viewport representation to improve strand visibility.
- added a brush randomness parameter to randomize grooming strokes.
- exported attribute textures are now written as 32 bit vs 8 bit.
- added marking menus for various Maya nodes.
- added Attraction parameter to Clump node to allow expression and curve Samplers to be applied more easily to control the shape of individual clumps.
- Groom component editing now supports soft selection and weighted transformation.
- Groom strand creation can be controlled by segment count as well as segment length.
- Correct weighted soft selection feedback for Feathers in Maya Viewport.
- added strand transparency and strand width controls to Maya Groom node.
- implemented support for VRay IPR via new VRay export API.
- Arnold extension is now initialized in parallel, this can be turned off by setting the environment variable YETI_ARNOLD_SERIAL_INIT to 1.
- ported all random numbers to Rand48 for better non-repetitive characteristics.
- a memory leak visible during Alembic Export when using texture files has been resolved.
- updated pgYetiMaya.mod file to add environment variable configuration for rendering extensions.
- updated to VRay 6.20.
- updated to Redshift 3.5.24.
- toggling a selected nodes ignore state will be applied to all other selected nodes (and only within a selection).
- XGen Interactive Grooms can now be imported into Yeti graphs.
- added a new Groom sampler which can be used to sample attributes from input Grooms and referenced by parameters in the graph.
- Groom sampler can take a specialized "length" attribute which samples the groom strands length.
- Groom deformation layers are now animatable.
- internal optimizations and refactoring that improve overall performance.
- due to optimizations in how weights are computed we've removed all weight caching that was previously implemented, this should reduce memory usage considerably for large/dense systems.
- fibres lengths can be adjusting using the new Set Length and Length Value parameter's in the Geometric Tab of the Attribute node.
- Interactive renders now render from memory vs. using a temporary disk cache.
- implemented Feather curve attribute multipliers, these can modulate the overall effect of the curve based parameters and also provide a _mult attribute (ie. feather_width_mult) in the graph allowing graph based modulation.
- added new transferAttribute command that will transfer attributes (including Length) between grooms.
- added Barb Density ramp to feather object to modulate density along the length of a feather.
- the File node defaults to $time vs $F for Frame Time.
- updated groom viewport representation to improve strand visibility.
- added a brush randomness parameter to randomize grooming strokes.
- exported attribute textures are now written as 32 bit vs 8 bit.
- added marking menus for various Maya nodes.
- added Attraction parameter to Clump node to allow expression and curve Samplers to be applied more easily to control the shape of individual clumps.
- Groom component editing now supports soft selection and weighted transformation.
- Groom strand creation can be controlled by segment count as well as segment length.
- Correct weighted soft selection feedback for Feathers in Maya Viewport.
- added strand transparency and strand width controls to Maya Groom node.
- implemented support for VRay IPR via new VRay export API.
- Arnold extension is now initialized in parallel, this can be turned off by setting the environment variable YETI_ARNOLD_SERIAL_INIT to 1.
- ported all random numbers to Rand48 for better non-repetitive characteristics.
- a memory leak visible during Alembic Export when using texture files has been resolved.
- updated pgYetiMaya.mod file to add environment variable configuration for rendering extensions.
- updated to VRay 6.20.
- updated to Redshift 3.5.24.
- toggling a selected nodes ignore state will be applied to all other selected nodes (and only within a selection).
Yeti is Peregrine Labs major product focused on producing procedurally generated solutions such as fur, feathers and leaves within Autodesk Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
Scattering objects along fibers in Yeti
Here I show you method which you can use for scattering any objects like snow, dust, any particles or even grass or leaves along the fur. I hope it's helpful for you.
We are a privately held Canadian company with our studio located in the beautiful Dundas Valley Conservation Area less than an hour from Toronto. With a pedigree in the visual effects and animation industry the Peregrine Labs team has over 25 years experience working on some of the most memorable projects in cinema’s recent history. Our love of storytelling and the opportunities before us led to the founding of a sustainable studio with the goal of researching and developing new platforms to create memorable experiences.
Owner: Peregrine Labs
Product Name: Yeti
Version: 5.0.0
Supported Architectures: x64
Website Home Page : https://peregrinelabs.com/
Languages Supported: english
System Requirements: Windows & Linux *
Software Prerequisites: pre-installed Autodesk Maya 2023 & 2024
Size: 255.3 mb
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Added by 3% of the overall size of the archive of information for the restoration
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please