Mirai is a suite of real-time content creation tools
With amazing subdivision surface modeling and smoothing algorithms, Geometry lets you work like a sculptor, modeling a "rough" version of an object so there's less data to manipulate. Perform skeletal skinning, uv creation, texture mapping, and vertex displacement animation on a low-resolution model then smooth the model and have all those properties propagated to a smooth version, instantly. You never need to manipulate a high-resolution mesh.
Features:
Modeling
Animation
Motion Editing
2D & 3D Paint
Compositing
Simulation
Rendering
File Formats
Connectivity
An Unmatched Range of Modeling Tools
By giving you more tools to sculpt with, Mirai improves your sculpting. Standard extrude, move, inset and bevel operations are just the beginning. A whole host of more advanced tools are available, many with specialized features for real-time model creation. Operations are available for all elements of the mesh-face, vertex, edge, body and object. Free from illegal elements like dual vertices and double edges, models are contiguous meshes-optimal for real-time engines, texture ,placement and displacement animation.
Building Motion
The high level of integration between Mirai's animation tools is the key to its power. True 3D IK and biomechanical motion editing are complemented by the most comprehensive channel-based non-linear animation interface commercially available. That lets you "build" motions like a 2D artist would build an image, in layers. And just like with paint systems, the ability to work in layers gives you higher quality results with less hassle. It's a major step forward from traditional keyframing.
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