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    SpicyMags.xyz

    NextLimit Maxwell Render 2.6.10 x64

    Posted By: Alexpal
    NextLimit Maxwell Render 2.6.10 x64

    NextLimit Maxwell Render 2.6.10 x64 | 248 Mb

    Now it is possible to type simple arithmetic operations in numeric fields, (i.e 200/2 ; 30*4). It also works in conjuntion with the Shift+Enter shortcut that sets the same value in all the numeric fields that share the same parent group, i.e scale in X, Y, Z.
    When alpha channel is embedded and Multilight is enabled with "separate lights" option turned on, the alpha channel is also embedded in all the light images.

    Improvements
    Speed optimization rendering particles with motion blur
    Stability of extensions improved
    When resuming a render Maxwell now checks the MXI vs. the target SL before preprocessing to save time in case resuming is not needed
    SDK improved
    Speed optimizations in MXI read/write/merge routines

    Improvements/Bugfixes (Maxwell FIRE)

    Added some speed improvements
    Overall stability improved - Now it is possible to change RealFlow toolkit parameters interactively
    Voxelization was triggered in some cases when it was not necessary
    Issues of pretessellated displacement in interactive mode
    Override and default material were not properly refreshed when they were changed while Fire was running
    Hierarchies were not properly refreshed if parents were hidden
    Potential crash when changing the diaphragm parameter while interactive mode was running

    Bugfixes

    Embedded alpha is always set to have the same bit depth as the render channel
    Some camera parameters were not changing when changing the active camera
    Multilight shutter slider range
    Problem with greyscale TGA files
    Resuming MXI from the menu option was failing in some cases
    Reading of EXR displacement maps with negative values was clipping them to zero
    Alpha channel could fail pure black textures
    Problem with reverse colors in hair tips
    Alpha channel could be wrong in areas with pure black reflectance textures
    Hidden to camera failed when IBL + ML + Shadow channel
    Old MXI files could look too bright when opened in the viewer
    Hang when rendering with "-node" flag
    Problems searching dependencies in paths with dots
    Bug when instances had an emitter material applied while their referenced mesh had a non emitter material
    Bug in subsurface scattering in draft mode
    Memory leak in pretessellated displacement