NextLimit Maxwell Render 2.6.10 x64 | 248 Mb Now it is possible to type simple arithmetic operations in numeric fields, (i.e 200/2 ; 30*4). It also works in conjuntion with the Shift+Enter shortcut that sets the same value in all the numeric fields that share the same parent group, i.e scale in X, Y, Z.
When alpha channel is embedded and Multilight is enabled with "separate lights" option turned on, the alpha channel is also embedded in all the light images.
Improvements
Speed optimization rendering particles with motion blur
Stability of extensions improved
When resuming a render Maxwell now checks the MXI vs. the target SL before preprocessing to save time in case resuming is not needed
SDK improved
Speed optimizations in MXI read/write/merge routines
Improvements/Bugfixes (Maxwell FIRE)
Added some speed improvements
Overall stability improved - Now it is possible to change RealFlow toolkit parameters interactively
Voxelization was triggered in some cases when it was not necessary
Issues of pretessellated displacement in interactive mode
Override and default material were not properly refreshed when they were changed while Fire was running
Hierarchies were not properly refreshed if parents were hidden
Potential crash when changing the diaphragm parameter while interactive mode was running
Bugfixes
Embedded alpha is always set to have the same bit depth as the render channel
Some camera parameters were not changing when changing the active camera
Multilight shutter slider range
Problem with greyscale TGA files
Resuming MXI from the menu option was failing in some cases
Reading of EXR displacement maps with negative values was clipping them to zero
Alpha channel could fail pure black textures
Problem with reverse colors in hair tips
Alpha channel could be wrong in areas with pure black reflectance textures
Hidden to camera failed when IBL + ML + Shadow channel
Old MXI files could look too bright when opened in the viewer
Hang when rendering with "-node" flag
Problems searching dependencies in paths with dots
Bug when instances had an emitter material applied while their referenced mesh had a non emitter material
Bug in subsurface scattering in draft mode
Memory leak in pretessellated displacement