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NextLimit RealFlow | Cinema 4D 2.5.3

Posted By: scutter
NextLimit RealFlow | Cinema 4D 2.5.3

NextLimit RealFlow | Cinema 4D 2.5.3 | 30.4 mb

Next Limit has released RealFlow | Cinema 4D 2.5.3, the latest version of its fluid simulation software for Cinema 4D, adding support for granular, viscous and viscoelastic materials, and interacting fluids.

Release Notes 2.5.3.0083:

General
RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Emitters
RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.
Meshing
RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.
Parameters
RFCFD-358 - File paths can't have unicode characters on Mac OS X.
RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.
Rendering
RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
RFCFD-530 - Particle render instances original objects remain visible during render.
Fixed bugs
Caching
RFCFD-616 - Cinema 4D crashes on caching if the cache folder field is empty.
RFCFD-617 - Animated cache offsets do not work in render time.
Daemons
RFCFD-623 - Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
RFCFD-626 - Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units.
RFCFD-625 - Attractor viewport representation does not match its behavior when Attenuated is enabled.
Rendering
RFCFD-618 - Mesher vertex maps don't work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
RFCFD-620 - There is a one frame offset when rendering meshes with motion blur enabled.
Save and Load
RFCFD-624 - Particle UVs are not loaded in cache mode.
Parameters
RFCFD-621 - It is possible to type negative values for scene simulation steps and iterations.
Known bugs
Emitters
RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Splines
RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
RFCFD-353 - Undo/Redo is not working when a control point is added.
Daemons
RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

About RealFlow | Cinema 4D 2.5. Next Limit RealFlow 2.5 is one of the industry standards for simulating fluids in 3D graphics. This release offers improved integration in Cinema 4D and optimized connectivity to MoGraph, Hair and the Take System. The new version also supports the simulation of granular, viscose, solid and elastic materials.

New RealFlow features like the interaction of various fluids in a simulation are now also available in Cienema 4D. The software's speed has also been improved and calculation on the GPU is up to 8 times faster than on the CPU. Realflow | Cinema 4D users now benefit from an even faster and easier workflow while working with the familiar Cinema 4D interface.

New Features in version 2.5:

Simulation
- Updated Dyverso library with better GPU support.
- Improved stability with Thinking Particles, less RAM-consuming.
- "Image" emitter supports animated textures and Cinema 4D noise shaders.
- Adjustable image resolution for "Image" emitter in Cinema 4D's preferences
Daemons
- Falloff for DSpline daemons.
Rendering
- More and improved vertex maps for meshes.
- Weight maps for meshes.
- Improved "Scale" parameters for mesh vertex maps.
- Global and node-specifc frame offset parameters for synchronizing simulations with other Cinema 4D scene elements.
Workflow
- Multiple "Collider" tags per object.
- Real-time viewport preview for vertex and weight maps.
- Highlight new parameters, options, and features in Cinema 4D's GUI.
- Improved Thinking Particles workflow.
- New modes for "Fill" emitter: filling and particle layer on object's surface.
- New, powerful visualizer tool for previewing, adjusting, and evaluating force-based daemons.
Various
- Improved stability and bug fixes.

About Next Limit Technologies. Next Limit Technologies provides cutting-edge simulation technologies for a broad range of applications in computer graphics, science and engineering. Next Limits products include "RealFlow" (comprehensive toolkit for fluid and physical dynamics simulation for visual effects industries), "Maxwell Render" (physically correct light simulation and render engine), and “XFlow” (new computational fluid dynamics software for engineering applications). All products have been developed using proprietary technology, are available for multiple platforms, and connect seamlessly with most major applications in the DCC and CAD markets.

Product: NextLimit RealFlow | Cinema 4D
Version: 2.5.3.0083
Supported Architectures: x64
Website Home Page : www.realflow.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even and higher
Software Prerequisites: Cinema 4D R15 and above
Size: 30.4 mb
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NextLimit RealFlow | Cinema 4D 2.5.3