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Maxon Cinema 4D 2024.1.0 macOs

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Maxon Cinema 4D 2024.1.0 macOs

Maxon Cinema 4D 2024.1.0 macOs | 2.0 Gb
Languages Supported: English, العربية, 中文, Čeština, Deutsch, Español,
Français, Italiano, 日本語, 한국어, Polski, Русский

Maxon has released Cinema 4D 2024.1.0, the latest version of its 3D design and animation software. This update includes fixes to various user-reported issues from the previous release, providing an overall more stable experience.

Maxon releases Cinema 4D 2024.1.0 - Date: October 11, 2023
This update is highly recommended for all 2024 users.

Asset Browser
- Fixed an issue with databases in the Asset Browser where adding a Watch Folder removed the database link from the Pose Library Browser
Deformer
- Fixed some issues with the Projection deformer where increasing the Offset parameter distorted the deformed object
- Fixed a performance issue where using a Vertex Map controlled by a Fields list to restrict a Displacer’s deformation was causing an excessive CPU load
- Fixed an issue with the Surface deformer not working with splines
Exchange
- Fixed an issue with the Merge Projects function where the Reflection layer of a Standard material was converted to a default Specular layer when merging another project
- Fixed an issue with the Preferences where the target Renderer for Import/Export was not saved when closing Cinema 4D
Forger Plugin
- Fixed an issue with Forger where the generators were not at the correct place when reopening the Forger file
- Fixed an issue where a file name inside a ZIP archive was duplicated
Interface
- Fixed an issue with numeric input fields where the sensitivity was too high when using a tablet
- Fixed an issue with the Viewport interface where a single click into a manager panel with the middle mouse button would toggle the Viewport panel layout
- Fixed an Issue with the Redshift AOV Manager where a scrolled window pane would jump to the top when changing a checkbox
- Fixed an issue with the interface language where some strings would appear in the language of the loaded project instead of the selected Cinema 4D interface language
- Fixed an issue with the XPresso Editor where the context menu was missing the Type to Search option
- Fixed an issue with the Commander where type-to-search results were not sorted in the correct order
Material
- Fixed a stability issue with the Viewport preview of Shaders containing a gradient
Modeling
- Fixed an issue with the Bridge tool not working in Point mode without symmetry enabled
- Fixed some issues with the Loop Selection tool not working properly with hidden polygons
- Fixed an issue with Bezier Splines where the sequential number of a selected spline point was not displayed in the title of its Values and Tangents window
- Fixed an issue with the Polygon Islands to Objects command creating an incorrect hierarchy of polygon objects
- Fixed an issue with the Create Point tool where tool options in the Attribute Manager that work only in Edge mode were not greyed out in Polygon and Point mode
- Fixed an issue with the Axis Center - View Center command placing objects behind the camera instead of in front of it
- Fixed an issue with triangular Polygons where the Modeling Axis in Polygon mode was offset from the axis in Object mode
- Fixed an issue with Loop Selection not working on partially hidden geometry
- Fixed an issue with Edge selections also including additional unselected edges and points
- Fixed a stability issue while using the Bridge tool interactively in the Viewport
- Fixed an issue with the Split command where its keyboard shortcut was incorrectly available in Point and Edge modes
- Fixed an issue with the Pre-Object Transform option behaving inconsistently
- Fixed an issue with the Symmetrize Selection command not working with Edges in its Mirror (Subtract) mode
- Fixed an issue with the Axis Center function not working correctly with Undo / Redo
- Fixed an Issue with the Scale tool where the Ctrl key had no modifier effect in Symmetry mode
- Fixed an issue with Spline point selections and the Round tool
- Fixed an issue with the Connect object collapsing points when used with a Cloner
- Fixed an issue with the Create Point command where some parameter interface elements in the Attribute Manager were not aligned properly
- Fixed an issue with the Normal tag causing some shading artifacts when used with the Thicken generator
- Fixed an issue with the Close Polygon Hole tool not working after switching between edit modes and using Undo
- Fixed an issue with splines and the Round tool where the generated rounding tangents were not optimally aligned with the spline
- Fixed an issue with the Pattern Selection tool where scaling an object would also scale the 4-arrow tool handles in the Viewport, making them impractical to control
- Fixed an issue with the Undo keyboard shortcut not working while the Commander window was in focus
- Fixed an issue with the representation of SDS Cages belonging to a Null hierarchy
- Fixed an issue with the Bevel deformer producing spikes when in User Shape mode
- Fixed an issue with splines and the Round tool where too small number for the Points parameter could irrevocably destroy the initial shape of the spline
- Fixed an issue with the Spline Chamfer tool where the interpolation would overshoot the object shape
- Fixed a stability issue with the Bridge tool when bridging several points
- Fixed an issue with Normal Editing where some operations did not produce the expected results when Symmetry was active
- Fixed an issue with the Subdivision generator in conjunction with the Polygon Reduction generator where applying Linear Pre-Subdivision caused the object to disappear in the Viewport
- Fixed an issue with the Brush Selection tool highlighting hidden edges in the selection preview even when the Visible Only option was enabled
- Fixed an issue with the Normal tag which had a redundant Enable checkbox that needed to be removed
- Fixed an issue with the Normal tag where enabling the Use Fields option caused the object to appear uniformly black in the Viewport
- Fixed an issue with the Normal tag where the Align Face to Vertex Normals command could not be undone
- Fixed a performance issue with the Boole generator where enabling the Create Single Object option caused the program to freeze
- Fixed a stability issue with Spline objects and Symmetry
- Fixed a stability issue with Symmetry when creating and modifying Polygon selections
- Fixed an issue with the Select tools where selections could be made in one edit mode although the geometry was hidden in another edit mode
MoGraph
- Fixed a stability issue when rendering with Interactive Render Region or Picture Viewer
- Fixed an issue with a Loft object flickering in the Viewport and still generating geometry when its child objects were removed
- Fixed an issue where the applied splines of the PolyFX effector were ignored by the Cloner's object mode
- Fixed an issue with the visibility of a baked Cloner animation when moving the camera
- Fixed an issue with the Cloner object and Alembic animation files used as cloned objects
- Fixed an issue with Mograph Selection tags not working when inverted with Fields
- Fixed an issue with PolyFX causing mesh polygons orientations to get garbled
- Fixed a performance issue with the Particle Emitter when used as the source of a Matrix object in combination with a Push Apart effector
- Fixed an issue with the Cloner object where splines cloned in Radial mode were visible in the Viewport only every other frame
- Fixed an issue with the Cloner object showing index numbers even after it was disabled
- Fixed an issue with a Vertex Map where a Shader field using a Material tag would not display a Spline shader properly
- Fixed a stability issue when opening Cinema 4D
- Fixed an issue with the Align Clone setting of the Cloner object
Nodes
- Fixed an issue with a Cloner degrading the performance of an animated asset
- Fixed an issue with the Memory Node not working correctly in capsules
- Fixed a refresh issue in a Node setup where no refresh was triggered to get correct values
- Fixed a refresh issue in a Capsule setup where no refresh was triggered on Fields transformation
- Fixed an issue with the naming of a selection after converting a capsule
- Fixed a refresh issue with the Value Node output not refreshing properly on data type change
- Fixed an issue with the Floating IO Output Node not generating a mesh
- Fixed an issue with the Color Picker window not having a title when opened via the right mouse button in the Node Editor
- Fixed an issue with the Node Editor where saving an Asset would not select the Nodes category by default.
- Fixed an issue with the Node Editor where adding an input from the Asset Browser to a group with grouped inputs would break the input grouping of that group
- Fixed an issue with the Resource Editor where Separators could not be created anywhere outside the Input group
- Fixed an issue with the Resource Editor where adding a new Group UI element would cause all other Group UI elements to be unfolded
- Fixed an issue with the Memory Nodenot always working consistently in setups
- Fixed an issue with the Time Nodenot displaying correct values
- Fixed an issue with the Connect Nodewhen Geo Spline nodes were connected
- Fixed an issue with Vertex Map Tags in the Object Manager caused by toggling Nodemodifiers
Node Editor
- Fixed an issue with the Node Editor where highlighted nodes did not match the search term sufficiently
- Fixed an issue with the Material Node Editor where closing a locked Node Editor window would prevent the Node Editor from being reopened by double-clicking the material
- Fixed an issue where the mouse cursor remained visible when rotating the view after drawing a selection frame in the Node Editor
- Fixed a performance issue with the Node Editor when creating a scaffold and then panning the scene graph
Objects
- Fixed an issue with the Atom Array object where N-gons were only handled correctly with the Single Elements option disabled
- Fixed an issue with the Atom Array object where unit conversions were silently rejected if they would make the cylinder radius greater than the sphere radius
- Fixed a performance issue where loading a geometry-heavy project took a long time
Other
- Fixed an issue with the Force Quit shortcut on Windows
Redshift
- Fixed an issue with Redshift Interactive Preview Rendering constantly refreshing when using a cached simulation
Simulation
- Fixed a performance issue with the Pyro option Initial Volume Set
- Fixed an issue with Cloth Simulation on Apple M1 in GPU mode
- Fixed an issue with Pyro where the Volume output would disappear from the Viewport
- Fixed an issue with Pyro where Turbulence had no effect on the Volume output
- Fixed a stability issue with the Particle Emitter object and the Show Objects option when playing the simulation in the Viewport
Timeline
- Fixed an issue with the Timeline where the playhead was erasing text and markers as it moved over them
- Fixed a stability issue with the Timeline when selecting keys
UV Tools
- Fixed a stability issue when adding a new UVW tag to an object
Viewport
- Fixed an issue with delayed Viewport updates when changing the camera coordinates indirectly by dragging the mouse within a numeric input field for a parent object
- Fixed an issue with Viewport Solo not working for Render Instance objects
- Fixed a stability issue with object selections on macOS
- Fixed a stability issue with Rigid Body simulations on macOS
- Fixed a stability issue with component mode selections and Subdivision Surface

Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.
Cinema 4D 2024 delivers unmatched speed and performance for your most demanding creative scenes. Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies. Pyro now offers more precise controls for artists to art direct their simulation and ensure it matches their vision. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. And the new Vertex Normal tools offer you unparalleled precision for perfect surfaces.

What's New in Cinema 4D 2024 Full Feature Breakdown


Maxon Computer is a leading developer of 3D software for the creative industries, best known for its flagship 3D modeling, painting, rendering, and animation software, Cinema 4D. Today, users across the world rely on Cinema 4D to create cutting-edge 3D motion graphics, architectural and product visualizations, video game graphics, illustrations and much more. Formed in 1986 by Harald Egel, Harald Schneider and Uwe Bärtels, Maxon's headquarter is located in Germany. Maxon operates subsidiaries in the U.S., U.K., Canada, and competence centers in Japan, France and Singapore.

Owner: Maxon Computer
Product Name: CINEMA 4D Studio
Version: 2024.1.0
Supported Architectures: x64
Website Home Page : www.maxon.net
Languages Supported: multilanguage
System Requirements: macOs *
Size: 2.0 Gb

Maxon Cinema 4D 2024.1.0 macOs

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Maxon Cinema 4D 2024.1.0 macOs