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    Luxology Modo 501.40846 SP1

    Posted By: }|{yk
    Luxology Modo 501.40846 SP1

    Luxology Modo 501.40846 SP1 | 317.18 Mb

    Modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

    What's New in version 501.40846 SP1:
    • Improved: SDK documentation.
    • Fixed: Bug with bump mapping.
    • Improved: Optimize sculpt speed when using interpolated strokes.
    • Improved: Restored MMB functionality for setting sculpt offset.
    • Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.
    • Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.
    • Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.
    • Fixed: Major slowdown for procedrual brushes on PSUBs.
    • Fixed: Bug related to UIImageChoices and tool presets.
    • Fixed: Quit, Preferences & About menu functionality in OS X.
    • Fixed: Bug in Slice tool with bezier curve.
    • Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.
    • Fixed: Make image brush aware of mesh item transforms.
    • Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.
    • Improved: Updated Solidworks plugin files.
    • Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".
    • Fixed: Tool highlighting in the paint layout.
    • Improved: Optimize hair styling with guides.
    • Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.
    • Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.
    • Fixed: Potential crash aborting Bake To File.
    • Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.
    • Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.
    • Fixed: Change to make GL drawing of brush update on procedural brush changes.
    • Fixed: Vertex deselection before it is destroyed.
    • Fixed: Dock menu Quit.
    • Fixed: Motion blur on MDD instances.
    • Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.
    • Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.
    • Fixed: Shading bug with multi-layered shaders and bumps.
    • Fixed: Playback bug.
    • Fixed: Main window title to track scene name on save.
    • Fixed: Drawing polygon with tool in UV space on material mode.
    • Fixed: Problem with rayGL and advGL hader when toggling rayGL.
    • Fixed: Horizontal wrap broken.
    • Fixed: Potential crash in PBView.
    • Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.
    • Fixed: Issue with item effector on workplane.
    • Fixed: Navigation of targeted cameras\lights.
    • Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.
    • Fixed: Bug of world axis snapping for mirror generator.
    • Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.
    • Fixed: Vertical wrapping for cylindrical & spherical.
    • Fixed: Potential crash with key hole PSUB polygon.
    • Fixed: Bug causing multiple image map creation on every paint stroke.
    • Improved: Optimizations to item list and tree panes for scenes with a lot of items.
    • Fixed: Updates of preview surfaces with identity transforms.
    • Fixed: General bump evaluation on replicated surfaces.

    Web: http://www.luxology.com/modo/

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