Luxion KeyShot Pro 10.2.104 macOs | 1.0 Gb
The software developer Luxion is pleased to announce the availability of KeyShot 10.2. This release introduced some great new features with KeyShot 10 and the updates with KeyShot 10.2 round out the focus with KeyShot 10 in the areas of materials, geometry, and workflow. Across each of these, improvements in performance and usage have remained a priority.
Leading the new features is major improvements for caustics, a revamped Materials Library, a new touch-friendly Configurator style, and a new Mesh Simplification Tool, along with new import options and many other improvements across materials, user interface, and workflow capabilities.
KeyShot 10.2 Feature Highlights
Caustics
A new caustic algorithm was developed for KeyShot 10 with additional refinement and speed improvements made in KeyShot 10.2. The new algorithm can handle thousands of lights, runs blazingly fast on the new NVIDIA RTX Ampere GPUs, and allows details and fine structures in the caustics to be seen in a fraction of the time, both up close and at a distance. Additionally, caustics have been improved for smooth environment lighting and more consistent brightness.
Axalta Paints
The KeyShot exclusive set of Axalta paint materials now offer the possibility of adding metal flakes to the paint with new options for Flake Size and Flake Density. Additionally, the metal flakes are randomly distributed and will match the specular reflection and color of the underlying Axalta paint material.
Materials Library
The KeyShot Materials Library has been completely re-done with new material-specific thumbnails to visualize material appearance and properties more accurately. With this, users now have the option to select the thumbnail style from among seven different models for preset, downloaded, or newly created materials. Along with this, the library will now load resources dynamically, no longer locking the library while loading. Note: it is recommended to use the full installer to load this new functionality.
Touch-Friendly Configurator
Touch-Friendly is a new Layout Style available in the Configurator Wizard that provides a minimal, touch-friendly interface for Presentation mode. The new style provides customization options specific to the interface elements including options for size, color, styling, and icons. Previous configurators may be updated to use the new style by choosing the Touch-Friendly in the Layout Style options.
Mesh Simplification Tool
Mesh Simplification is a new Geometry Tool that allows a user to reduce the number of triangles in a mesh while keeping the overall shape. This is useful to simplify geometry for later use in KeyVR or other AR applications where performance relies on the number of triangles in the model. This tool is similar to the Re-Tessellate tool that requires NURBS to calculate the new mesh. For models that do not have any NURBS, the new Mesh Simplification tool prevents the need to reduce the quality in the modeling software only to re-import it into KeyShot.
Additional Features
Other updates users will find in KeyShot 10.2 include:
Link Duplicate Materials: allows users to easily locate and link scene materials that are the same.
Metallic Paint: improved visual appearance of metallic paints with clear coat roughness
Split Object Surfaces: Split Object Surfaces Tool has a new brush select option
Export/Import: improved materials for USD/glTF export plus new glTF Import and Draco compression for Export; improved FBX import; updated support for Creo View, CATIA V5, Jt (up to 10.6), Parasolid (up to 33.1); support for Maya 2022, SketchUp 2021
Headless version: improved to provide more functions and separate executable
Security Update
Fixed disclosed security vulnerabilities in LSA-394129
New Features
Added selectable Thumbnail style when saving in project materials to Library.
Added selectable Thumbnail style on Library materials.
Added new selection method “Paint selection” in Split Object Surfaces tool.
Added new touch-friendly presentation mode.
Added new mesh simplification tool to reduce the face count of a model.
Thumbnails in the Material Library have been updated with new models to better represent the look of the materials.
Enhancements
Improved visual appearance of metallic paints with clear coat roughness.
Added support for loading optimized material file format.
The “Activate trial” option was removed since the trial can be activated from “Activate license” option.
The ‘Apply’ button, when using Geometry Tools, has been greyed out until the user has made a change to the object.
The registration wizard now also has the usage option for the user to select the scope of the trial.
Improved the stop rendering dialog to make accidentally deleting rendered frames harder.
Added support for Maya 2022.
Added import support for CATIA V5-6R2021 (R31), Jt up to version 10.6 and Parasolid up to version 33.1.
Model sets and Studios can now be added as a single job to rendering queue.
Replaced the ‘choose folder’ combo box with the tree widget used for adding other library items (colors, materials, environments).
Added such that all root folders are expanded by default.
Added a ‘paste’ context menu item to the library page, since the shift-RMB to paste was hard to find.
Added possibility to Undo/Redo selection on Split object surfaces and Split Separate Objects tools.
Added support for Draco compression in glTF/GLB export.
Added support for Sketchup 2021.
Updated axf format to version 1.8.
Improved caustics for smooth Environment lighting.
Added separate executable for headless mode.
Improved materials on glTF/GLB and USD import.
Added functionality to find and link duplicate materials.
Fixed incorrect error message for importing an invalid .c4d file.
Added support for lux.exportFile() in headless scripting.
Improved handling of file thumbnails when Uninstalling.
It is no longer possible to create self-intersecting seams that will not work when unwrapping.
Added support for importing glTF files, with or without Draco compression.
Added importance sampling to AxF flake component such that they show up under environment lighting in product mode.
Added more functions for headless scripting.
Added support for metallic flakes with varying depths in Axalta Paint materials.
Improved library performance when loading many large resources.
Bug Fixes
Fixed sampling weight for direct lighting of multi lobe materials with lobes that have a low weight.
Improved Axalta paint rendering for better visual similarity between GPU and CPU rendering.
Fixed too blurry reflections in GPU mode in some cases.
Fixed potential missing first reflective volume caustic in scattering media on the CPU.
Fixed issue where pallets become unhooked and put on second monitor.
Fixed a possible crash when loading material files during startup.
Fixed an issue that would cause a Visual difference for Dielectric Materials compared to earlier KeyShot versions.
Fixed issue with Keyshot crashing when exporting to USD.
Fixed import issue with generic material on glTF and USD files.
Fixed a possible Crash when toggling Mutlimaterials.
Fixed issue where importing files from previous versions could cause the geometry to have incorrect local center.
Fixed an issue where files would be saved with an incorrect aspect ratio.
Fixed an issue where Studios would lose the Environment assignment.
Fixed issue where export of obj could cause invalid normals.
Fixed an issue where duplicating model sets could cause a crash.
Fixed backplates from showing aliasing when down-sampled.
Fixed issue where opening scene with texture scale mode set to scene units would show as UV in UI.
Fixed issue: Pressing enter while editing text field would close dialog.
Fixed issue where .fbx files crashed on import if they had incomplete UVs.
Improvement in area light stability.
Fixed HDRI editor environments not always painted at full resolution.
Fixed crash when previewing texture in material graph with a coated metal material present.
Fixed issue where objects in scene root were not transformed to fit scene units.
Improved error handing when importing files with animations.
Fixed issue where Move tool could be used from all mouse buttons.
Fixed issue where “Send to Network rendering” failed.
Fixed issue where bubble materials are not supported in GPU mode.
Fixed issue where models wouldn’t keep key bindings.
Fixed issue where running lux.exportFile via Scripting would crash KeyShot.
Fixed incorrect materials on Fuzz in background rendering.
Fixed issue where environment image was sometimes not saved.
Fixed issue where environment animations could not be copy-pasted.
Fixed crash that could occur when opening scene with studio events.
Fixed render passes on the GPU with objects that should be invisible to the camera.
Fixed animation window size being restricted to a small size.
USD export now supports special characters.
Fixed issue where collision detection was not taken into account when using keyframe animations.
Fixed issue where importing glb files to KeyShot caused wrong coordinates in the file.
Fixed crash when trying to bake of multi-layer optics materials with no layers.
Collision geometry is now updated on scaling in the project scene tab.
Fixed crash in geometry nodes and gpu rendering when geometry would have less than two texture coordinates per vertex.
Fixed issue where UV mapped displacement was not resolved correctly.
Fixed potential GPU memory leak.
Fixed issue where KeyShot becomes unresponsive if Split Object Surfaces tool is used on RealCloth material.
Fixed an issue where PVZ import would occasionally fail.
Fixed shift of texture center when using Part Center on objects with geometry shaders. May have caused apparently random behaviour of displacement.
Improved visual appearance for Velvet material in Interior mode.
Fixed possible Memory Leak in GPU rendering.
The denoiser no longer prevents automatic pause from being triggered.
Fixed inconsistent brightness of caustics depending on model visibility when rendering on GPU.
Fixed issue where opacity maps on ground planes were incorrect in GPU mode.
Fixed issue where Switching to GPU mode while having a ground material with opacity on it will create strange lines.
Fixed issue where global illumination could be out of sync when changing environments.
When adding a model to the library the bounding box is now only calculated based on the chosen model sets.
Fixed an issue where a duplicated environment will not contain the original pins and folder names.
Fixed Collision Detection not working when moving a keyframe animated object.
Fixed issue where artefact appear in GPU mode.
Fixed frame count sometimes being wrong when extracting frames for video maps.
Fixed auto-update of NR Worker when having both CPU+GPU instances but CPU is paused.
Added a warning when importing a u3m material with missing textures.
Fixed issue where welcome window could be overlaid by a loading bar.
Queue rendering works correctly for external CAD pro licenses.
Fixed support for special characters inside exported glb and gltf files.
Fixed issue where having multiple versions of Alias installed prevented .wire import.
Fixed SMTP authentication with certain mail servers.
Fixed saving “Import cameras” in import settings for all file types.
Fixed issue where fade animation would be ignored if a keyframe animation was added.
Fixed issue causing Environment Settings contrast not always being applied.
Improved loading speed for Realcloth material.
Fixed incorrect import of opacity textures on fbx files.
Updated description of the benchmark tool.
Fixed an issue which would cause the Camera target to not update correctly on Camera switch events.
Link duplicates setting is remembered correctly after restart.
Fixed issue where removed texture references was not saved when reloading a scene.
Fixed issue where custom sun position settings can still be used when the sun & sky day arc animation is added.
Fixed issue where the header “Log in with your Luxion ID” in dark mode was not respecting the theme.
Fixed metallic flakes visibility in GPU mode.
Fixed issue where importing a model with a defined scale in to a scene with an undefined scale resulting in wrong scaling of labels.
Fixed issue where importing files with z-up axis could result in flipped cameras.
Fixed re-connection problems in NR Monitor.
Fixed issue where transparency did not show correctly for some file formats in the texture library.
Fixed issue where UI would get stuck when drag and drop of models caused GPU to run out of memory.
Fixed ‘Save active model set’ sometimes saving corrupt file.
Fixed issue where if a plane has UV mapping, the highlight was rotating with the object.
Fixed issue where user was not able to drag and drop a backplate on the backplate file path in environment settings.
Fixed issue where users could drag and drop a vdb file to the HDRI editor.
Fixed loading old KeyShot 1.9 files with multiple materials per object.
Fixed potential discrepancy between CPU/GPU with toon materials.
Fixed Cloud download via the browser on MacOS.
Fixed issue where KeyShot would crash when using move tool in a keyframe animation.
Fixed discrepancy in direct lighting calculations between CPU/GPU.
Fixed potential hang when offline rendering faded objects on GPU.
Fixed loading 16 bit ppm files.
Fixed sporadic crash when toggling between CPU/GPU.
Updated Creo View import API to version 17.1.
Fixed potential discrepancy between CPU/GPU with contour texture materials.
Fixed double environment light contribution when using ground illumination with faded objects in GPU mode.
Fixed to make GPU caustics consistently bright for different ground plane sizes.
Fixed disclosed security vulnerabilities in LSA-394129
New Features
Added selectable Thumbnail style when saving in project materials to Library.
Added selectable Thumbnail style on Library materials.
Added new selection method “Paint selection” in Split Object Surfaces tool.
Added new touch-friendly presentation mode.
Added new mesh simplification tool to reduce the face count of a model.
Thumbnails in the Material Library have been updated with new models to better represent the look of the materials.
Enhancements
Improved visual appearance of metallic paints with clear coat roughness.
Added support for loading optimized material file format.
The “Activate trial” option was removed since the trial can be activated from “Activate license” option.
The ‘Apply’ button, when using Geometry Tools, has been greyed out until the user has made a change to the object.
The registration wizard now also has the usage option for the user to select the scope of the trial.
Improved the stop rendering dialog to make accidentally deleting rendered frames harder.
Added support for Maya 2022.
Added import support for CATIA V5-6R2021 (R31), Jt up to version 10.6 and Parasolid up to version 33.1.
Model sets and Studios can now be added as a single job to rendering queue.
Replaced the ‘choose folder’ combo box with the tree widget used for adding other library items (colors, materials, environments).
Added such that all root folders are expanded by default.
Added a ‘paste’ context menu item to the library page, since the shift-RMB to paste was hard to find.
Added possibility to Undo/Redo selection on Split object surfaces and Split Separate Objects tools.
Added support for Draco compression in glTF/GLB export.
Added support for Sketchup 2021.
Updated axf format to version 1.8.
Improved caustics for smooth Environment lighting.
Added separate executable for headless mode.
Improved materials on glTF/GLB and USD import.
Added functionality to find and link duplicate materials.
Fixed incorrect error message for importing an invalid .c4d file.
Added support for lux.exportFile() in headless scripting.
Improved handling of file thumbnails when Uninstalling.
It is no longer possible to create self-intersecting seams that will not work when unwrapping.
Added support for importing glTF files, with or without Draco compression.
Added importance sampling to AxF flake component such that they show up under environment lighting in product mode.
Added more functions for headless scripting.
Added support for metallic flakes with varying depths in Axalta Paint materials.
Improved library performance when loading many large resources.
Bug Fixes
Fixed sampling weight for direct lighting of multi lobe materials with lobes that have a low weight.
Improved Axalta paint rendering for better visual similarity between GPU and CPU rendering.
Fixed too blurry reflections in GPU mode in some cases.
Fixed potential missing first reflective volume caustic in scattering media on the CPU.
Fixed issue where pallets become unhooked and put on second monitor.
Fixed a possible crash when loading material files during startup.
Fixed an issue that would cause a Visual difference for Dielectric Materials compared to earlier KeyShot versions.
Fixed issue with Keyshot crashing when exporting to USD.
Fixed import issue with generic material on glTF and USD files.
Fixed a possible Crash when toggling Mutlimaterials.
Fixed issue where importing files from previous versions could cause the geometry to have incorrect local center.
Fixed an issue where files would be saved with an incorrect aspect ratio.
Fixed an issue where Studios would lose the Environment assignment.
Fixed issue where export of obj could cause invalid normals.
Fixed an issue where duplicating model sets could cause a crash.
Fixed backplates from showing aliasing when down-sampled.
Fixed issue where opening scene with texture scale mode set to scene units would show as UV in UI.
Fixed issue: Pressing enter while editing text field would close dialog.
Fixed issue where .fbx files crashed on import if they had incomplete UVs.
Improvement in area light stability.
Fixed HDRI editor environments not always painted at full resolution.
Fixed crash when previewing texture in material graph with a coated metal material present.
Fixed issue where objects in scene root were not transformed to fit scene units.
Improved error handing when importing files with animations.
Fixed issue where Move tool could be used from all mouse buttons.
Fixed issue where “Send to Network rendering” failed.
Fixed issue where bubble materials are not supported in GPU mode.
Fixed issue where models wouldn’t keep key bindings.
Fixed issue where running lux.exportFile via Scripting would crash KeyShot.
Fixed incorrect materials on Fuzz in background rendering.
Fixed issue where environment image was sometimes not saved.
Fixed issue where environment animations could not be copy-pasted.
Fixed crash that could occur when opening scene with studio events.
Fixed render passes on the GPU with objects that should be invisible to the camera.
Fixed animation window size being restricted to a small size.
USD export now supports special characters.
Fixed issue where collision detection was not taken into account when using keyframe animations.
Fixed issue where importing glb files to KeyShot caused wrong coordinates in the file.
Fixed crash when trying to bake of multi-layer optics materials with no layers.
Collision geometry is now updated on scaling in the project scene tab.
Fixed crash in geometry nodes and gpu rendering when geometry would have less than two texture coordinates per vertex.
Fixed issue where UV mapped displacement was not resolved correctly.
Fixed potential GPU memory leak.
Fixed issue where KeyShot becomes unresponsive if Split Object Surfaces tool is used on RealCloth material.
Fixed an issue where PVZ import would occasionally fail.
Fixed shift of texture center when using Part Center on objects with geometry shaders. May have caused apparently random behaviour of displacement.
Improved visual appearance for Velvet material in Interior mode.
Fixed possible Memory Leak in GPU rendering.
The denoiser no longer prevents automatic pause from being triggered.
Fixed inconsistent brightness of caustics depending on model visibility when rendering on GPU.
Fixed issue where opacity maps on ground planes were incorrect in GPU mode.
Fixed issue where Switching to GPU mode while having a ground material with opacity on it will create strange lines.
Fixed issue where global illumination could be out of sync when changing environments.
When adding a model to the library the bounding box is now only calculated based on the chosen model sets.
Fixed an issue where a duplicated environment will not contain the original pins and folder names.
Fixed Collision Detection not working when moving a keyframe animated object.
Fixed issue where artefact appear in GPU mode.
Fixed frame count sometimes being wrong when extracting frames for video maps.
Fixed auto-update of NR Worker when having both CPU+GPU instances but CPU is paused.
Added a warning when importing a u3m material with missing textures.
Fixed issue where welcome window could be overlaid by a loading bar.
Queue rendering works correctly for external CAD pro licenses.
Fixed support for special characters inside exported glb and gltf files.
Fixed issue where having multiple versions of Alias installed prevented .wire import.
Fixed SMTP authentication with certain mail servers.
Fixed saving “Import cameras” in import settings for all file types.
Fixed issue where fade animation would be ignored if a keyframe animation was added.
Fixed issue causing Environment Settings contrast not always being applied.
Improved loading speed for Realcloth material.
Fixed incorrect import of opacity textures on fbx files.
Updated description of the benchmark tool.
Fixed an issue which would cause the Camera target to not update correctly on Camera switch events.
Link duplicates setting is remembered correctly after restart.
Fixed issue where removed texture references was not saved when reloading a scene.
Fixed issue where custom sun position settings can still be used when the sun & sky day arc animation is added.
Fixed issue where the header “Log in with your Luxion ID” in dark mode was not respecting the theme.
Fixed metallic flakes visibility in GPU mode.
Fixed issue where importing a model with a defined scale in to a scene with an undefined scale resulting in wrong scaling of labels.
Fixed issue where importing files with z-up axis could result in flipped cameras.
Fixed re-connection problems in NR Monitor.
Fixed issue where transparency did not show correctly for some file formats in the texture library.
Fixed issue where UI would get stuck when drag and drop of models caused GPU to run out of memory.
Fixed ‘Save active model set’ sometimes saving corrupt file.
Fixed issue where if a plane has UV mapping, the highlight was rotating with the object.
Fixed issue where user was not able to drag and drop a backplate on the backplate file path in environment settings.
Fixed issue where users could drag and drop a vdb file to the HDRI editor.
Fixed loading old KeyShot 1.9 files with multiple materials per object.
Fixed potential discrepancy between CPU/GPU with toon materials.
Fixed Cloud download via the browser on MacOS.
Fixed issue where KeyShot would crash when using move tool in a keyframe animation.
Fixed discrepancy in direct lighting calculations between CPU/GPU.
Fixed potential hang when offline rendering faded objects on GPU.
Fixed loading 16 bit ppm files.
Fixed sporadic crash when toggling between CPU/GPU.
Updated Creo View import API to version 17.1.
Fixed potential discrepancy between CPU/GPU with contour texture materials.
Fixed double environment light contribution when using ground illumination with faded objects in GPU mode.
Fixed to make GPU caustics consistently bright for different ground plane sizes.
KeyShot is the first real-time ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Addressing the visualization needs of designers, engineers, marketing professionals, photographers and CG specialists, KeyShot breaks down the complexity of creating photographic images and animations from 3D digital data.
The KeyShot 10.2 adds a new Mesh Simplification tool for reducing the geometry count of polygon-based models, intended to make it easier to reuse them in AR applications like KeyShot’s KeyVR add-on.
KeyShot’s material library has also been revamped, with users now able to select seven different 3D models on which to preview materials in thumbnail images.
Other changes include a ‘touch-friendly’ preset layout in the Configurator Wizard, for creating presentations for viewing on touchscreen devices, and support for metal flakes in the Axalta car paint material.
KeyShot 10 Quick Tip - Using Depth of Field In KeyShot
Luxion specializes in advancing state of the art technology for computer based lighting simulations. We are a leading developer of advanced 3D rendering, animation and lighting technology with expert knowledge in areas related to daylighting (atmospheric scattering), light scattering by materials (BRDF and BSSRDF models), light transport algorithms such as photon mapping, and real-time rendering technology. We offer consulting and develop proprietary applications and libraries for customers in need for software capable of precisely calculating the scattering of light in complex 3D environments.
Product: Luxion KeyShot
Version: Pro 10.2.104
Supported Architectures: x64
Website Home Page : www.keyshot.com
Language: english
System Requirements: macOs *
Size: 1.0 Gb
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