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    Golaem Crowd 8.1.4

    Posted By: scutter
    Golaem Crowd 8.1.4

    Golaem Crowd 8.1.4 | 1.3 Gb

    Golaem releases Golaem 8.1.4. This solution makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands.

    Improvements
    - IK planes can be edited on multiple selected nodes in the Character Maker
    - Added support for sparsed texture UDIMs in GPU Render Previz Display mode
    - Added Bindpose clean tool in the Character Maker Locator
    - Added Auto Mirror tool in the Locomotion Behavior
    - Added skeleton display mode in the Golaem For USD Procedural plugin
    - Added Crowd Ramps helper in the Expressions Helper Window
    - Added support for 'gid' keyword in the Attribute Filter of the Sensor Locator
    - Improved performances when computing Shader Attributes at render time
    - Improved gcg export when some vertices do not have UVs
    - Improved gcg export feedback log window to separate critical errors from warning messages
    Bug fixes
    - Fixed a crash when rendering multiple caches with the same names in Golaem For Arnold
    - Fixed Layout Tool using PLE Mode within Unreal Engine 5.0
    - Fixed Golaem Crowd Unit not handled correctly in Golaem For Unreal
    - Fixed error when loading a Golaem Cache using the Cache Library in Golaem For Unreal
    - Fixed initialization of emitted entities in Golaem Engine
    - Fixed warning message when using the Search tool of the Helper Window
    - Fixed USDSkel Export when having invalid letters in mesh names
    - Fixed USD Export options presets load and save
    Refactoring
    - Changed default sample curve value in the Traffic Locator
    - Frame is not changed anymore when using the Simulation Baker
    - User attributes are now prefixed with prefix primvars in the USDSkel baker
    - Shading Namespace and Character Files attributes are now locked in the Manager Node
    - Tracy Profiler is disabled for this release
    Supported DCCs
    - Autodesk Maya 2018, 2019, 2020, 2022
    - Autodesk 3ds Max 2018, 2019, 2020
    - Foundry Katana 3.X, 4.X
    - Unreal Engine 4.27, 5.0
    - SideFx Houdini 19.0.531, 18.5.672
    Supported Rendering Engines
    - Arnold - Mtoa 5.0.X / KtoA 4.0
    - V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
    - Renderman - For Maya 24.X / For Katana 24.X
    - Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
    - USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
    - 3Delight - For Katana 2.3.2 (through USD)
    - Guerilla Render 2.1, 2.2, 2.3
    Also supported (but must be manually installed):
    - Arnold - Mtoa 4.2.X / KtoA 3.2.X
    - V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
    - Renderman - For Maya 23.X / For Katana 23.X
    - Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

    Golaem releases Golaem 8, making its crowd simulation engine available in Unreal Engine, and enhancing its already advanced Previs/Layout capabilities.

    Recently awarded with an Engineering Emmy Award acknowledging its contribution to the Television industry (among other productions Game of Thrones, The Walking Dead, Lovecraft Country, Love Death & Robots…), Golaem stays at the bleeding edge of innovation and makes its crowd simulation features available within Unreal Engine in real-time, facilitating interactive usage and Unreal Engine based creation workflows.

    Golaem 8 also increases the crowd previsualization quality inside the Maya viewport while keeping Golaem great performances.

    Golaem Real-Time Simulation Overview


    This tutorial explains how to configure a simulation and run it into Unreal while taking environment and interactivity into account.
    Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

    Product: Golaem Crowd
    Version: 8.1.4 with Character Pack *
    Supported Architectures: x64
    Website Home Page : http://golaem.com/
    Languages Supported: english
    System Requirements: Windows **
    Size: 1.3 Gb

    * The Character Pack is a set of ready-to-use characters and motions enabling faster crowd shots creation.
    NB: the Character Pack HD only contains the HD casual and busines man, for other characters and sample scenes, install the GolaemCharacterPack


    Golaem Crowd 8.1.4

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    Golaem Crowd 8.1.4