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Corona Renderer 4 for 3ds Max (Hotfix 1)

Posted By: scutter
Corona Renderer 4 for 3ds Max (Hotfix 1)

Corona Renderer 4 for 3ds Max (Hotfix 1) | 124.7 mb

With great pleasure, Render Legion announce the release of Corona Renderer 4 for Autodesk 3ds Max. This release added featuring fast and easy caustics, as well as picking objects and setting the DOF focus point right inside the render window (viewport IR, or the VFB), fisheye mode for cameras, multiple suns and environments for LightMix, new image filtering, and more!

To get the super quick flythrough of the latest features, watch the New Features video below:


Caustics – We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
Pick objects, and set DOF focus point in the rendered image – works in both the VFB (during IR, final render, or after rendering is complete) and in the docked viewport IR.
Fisheye mode for cameras – perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want.
Intel AI Denoiser – works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
Multiple Suns and Environments for LightMix – you can now add multiple Corona Suns to a scene, and set up a list of multiple environments, which you can then swap or blend between in LightMix.
Rest (unassigned) LightSelect layer in LightMix can now be denoised and saved like any other LightSelect – no more noise for those elements that can’t be added to a separate LightMix layer on their own (or that you simply don’t want to add to a separate layer).
Improvements to overlapping volumetric media – so those clouds that overlapped will now look as expected!
New Image Filtering – makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
Adaptive Light Solver – now fully functional in all cases, the Adaptive Light Solver is now enabled by default, and gives great improvements to render times.

…AND MORE!

Corona Renderer 4 for 3ds Max (Hotfix 1)

Here is the complete list of fixes:

- Noise in caustics is now cleared 2x faster in scenes without motion blur
- Fixed an issue where Corona Renderer was not loading for some non-English languages
- Fixed not being able to use render history to compare images with and without the new high quality filtering mode enabled
- Fixed crash when storing an image to the VFB history after running IR when both High quality filtering and Denoise during render are enabled
- Fixed crash when certain geometry is used in Corona proxy with “keep in RAM” disabled
- Fixed some Corona proxies being rendered as black when “Keep in RAM” checkbox is disabled
- Fixed loading certain proxy files generated by older versions of Corona
- Fixed crash when using “render()” command from maxscript
- Fixed material with “Always black” alpha mode being rendered with white alpha when using camera vignetting
- Fixed several crashes related to distance maps
- Fixed CoronaBitmap automatic reloading sometimes getting disabled.

Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high–quality results.

Tutorial: Getting Started with Caustics in Corona Renderer for 3ds Max. Learn how to get started with the new Fast Caustics Solver, introduced in Corona Renderer 4.


The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth.

Product: Corona Renderer
Version: 4 Hotfix 1
Supported Architectures: x64
Website Home Page : https://corona-renderer.com/
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 124.7 mb

Hardware Requirements

- For Corona Renderer 4, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years).
- To use our optional Fast Preview Denoiser (NVIDIA OptiX), you need an NVIDIA GPU with Maxwell or newer architecture and the newest GPU driver. Not all mobile GPUs are supported.
Note: this denoiser type is optional, and Corona Renderer will work fine even if it's not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
- There are no further specific hardware requirements.

Software Requirements 3ds Max version

- Autodesk 3ds Max x64 version 2013-2020
- 64-bit Microsoft Windows (7, 8, 8.1, 10)
- Installation requires administrator privileges
- Distributed rendering also requires matching Backburner version

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Corona Renderer 4 for 3ds Max (Hotfix 1)