Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Chaos Group V-Ray Next, Update 2.2 (build 4.20.00) for Unreal

    Posted By: scutter
    Chaos Group V-Ray Next, Update 2.2 (build 4.20.00) for Unreal

    Chaos Group V-Ray Next, Update 2.2 (build 4.20.00) for Unreal | 497.3 mb

    Chaos Group has launched V-Ray Next, Update 2.2 (build 4.20.00) for Unreal, the new version of its V-Ray renderer for Unreal Engine. Apart from fixes in the detected issues, this version hosts a couple of noteworthy enhancements as well.

    V-Ray Next for Unreal, update 2.2 Official Release - Date: August 29, 2019

    New Features
    - Moved to CORE version 4.20
    - Added Render resolution and Lightmap Atlas resolution presets
    - Added Lightmap baking progress bar
    - Added support for Cast Shadows option for Static Mesh Actors
    - Added support for "Flip Green Channel" option in Normal textures
    Modified Features
    - Improved the import of GeomMeshFile with identical vrmeshes
    - Removed the check for running Epic Games launcher when installing the plugin
    - Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
    Bug Fixes
    - Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
    - Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
    - Fixed resolution capped to 11585
    - Fixed assertion crash with viewport rendering when using DX12
    - Fixed Preparing scene progress goes above 100%
    - Fixed switching of levels doesn't stop rendering or baking process
    - Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl

    About V-Ray for Unreal. As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step. Having been in beta since March, the full product launch came one week before Autodesk University 2018.

    Whether it’s architectural visualization, automotive, or visual effects, every industry has its own challenges. The one common need for any artist or designer, though, is a smooth workflow, and reliable results across all their entire toolset. That, and excellent results.

    In this case, that smooth workflow means being able to easily repurpose V-Ray scenes created in 3ds Max, Maya, Rhino, or SketchUp in Unreal Engine, without needing to learn new rendering paradigms. With V-Ray for Unreal, lights and materials are automatically converted into their real-time equivalents for UE workflows, but they maintain a smart connection to the originals—so you can continue to create full-quality ray-traced renders directly from the Unreal Editor with the same content.

    Importantly, the software also introduces V-Ray Light Baking, enabling artists and designers to bake V-Ray lights (including IES) directly into Unreal with full GPU acceleration, for the highest-quality real-time illumination. This ensures that the lighting in the V-Ray rendering is well matched to the real-time experience in Unreal Engine.

    With support for 3ds Max, Revit, and SketchUp Pro (not to mention a wide range of CAD formats), Unreal Studio is an ideal partner to V-Ray for Unreal. Its Datasmith feature set not only provides import capabilities but also data optimization tools, which can be used in parallel with V-Ray for Unreal. Along with Datasmith, it offers one-to-one ticketed support, targeted learning, and industry-relevant templates and assets.


    Chaos Group. is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

    Product: Chaos Group V-Ray
    Version: Next Update 2.2 (build 4.20.000)
    Supported Architectures: x64
    Website Home Page : www.chaosgroup.com
    Language: english
    System Requirements: PC *
    Supported Operating Systems: *
    Software Prerequisites: *
    Size: 497.3 mb

    Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

    Processor Intel or AMD 64-bit processor with SSE 4.2 support
    RAM 8 GB RAM and 8 GB swap minimum
    GPU NVIDIA GeForce 780 GTX series card or higher with compute capability over 3.01 with NVIDIA Display driver 398.82 or higher. Non-supported GPU hardware fallbacks to CPU rendering
    Unreal Engine Editor version 4.20.3; 4.21.2; 4.22.3
    Supported Operating Systems Windows 7 SP1 64-bit, Windows 8 & 8.1 x64, Windows 10
    Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.
    Minimum Visual Studio 2017

    Please visit my blog

    Added by 3% of the overall size of the archive of information for the restoration

    No mirrors please


    Chaos Group V-Ray Next, Update 2.2 (build 4.20.00) for Unreal