Chaos Group V-Ray Next 5, Hotfix 2 (build 5.00.22) for Autodesk Maya | 1.3 Gb
Chaos Group released V-Ray 5, hotfix 2 for Maya, a updated version of its Academy-Award winning production renderer. V-Ray 5 brings a modern and efficient material library workflow, faster look-development with material presets and flexible post-processing features that save you time and let you go beyond just rendering.
V-Ray 5 Build 5.00.22 Official Release - Date: 8 December 2020
New features:
- VRayProxy: Allow clicking in the viewport to select proxy sub-objects
- V-Ray GPU: Added reflection and refraction amount for matte objects
- VFB: Implemented renderer stats in VFB2;
Modified features:
- V-Ray: Faster unloading of V-Ray when closing Maya;
- VRayProxy: New proxy option for import is now on by default;
- Chaos Cloud: Remove extraneous error when default project's name contains non-ASCII characters
- VRayProxy: Improved conversion script to new proxy node;
- VRayProxy: Allow clicking in the viewport to select proxy sub-objects
- V-Ray GPU: Added reflection and refraction amount for matte objects
- VFB: Implemented renderer stats in VFB2;
Modified features:
- V-Ray: Faster unloading of V-Ray when closing Maya;
- VRayProxy: New proxy option for import is now on by default;
- Chaos Cloud: Remove extraneous error when default project's name contains non-ASCII characters
- VRayProxy: Improved conversion script to new proxy node;
- LightMix: Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
- Bifrost: Fixed crash with Bifrost Aero scene;
- VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
- AppSDK: Fixed broken AppSDK distribution with V-Ray for Maya;
- V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers;
- VRayToonMtl: Fixed toon edges override not working properly with bump mapping;
- nParticles: Fixed wrong rendering with motion blur and distributed rendering;
- VRayEnvironmentFog: Fixed wrong render with caustics;
- VFB: Fixed crash with VFB2 when saving image before render has started;
- VRayProxy: Fixed black wireframe in proxy viewport previews;
- V-Ray GPU: Fixed the disc of VRaySun not visible in V-Ray GPU;
- V-Ray: Fixed negative values result when subtracting Light Select from Beauty
- VRaySun: Fixed Maya crash when creating VRaySun light
- VFB: Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
- V-Ray IPR: Fixed objects disappearing when creation history is deleted
- VRayVolumeGrid/V-Ray IPR: Fixed IPR crash when stopping rendering on scenes with VolumeGrid
- LPE: Fixed specular refractions cannot be distinguished from specular reflections behind them
- V-Ray: Fixed error when opening a scene with an object with VRayLightMesh properties
- V-Ray: Fixed using overscan offsets the rendermask incorrectly
- VRayGLSLMtl/VRayGLSLTex: Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions
- VRayClipper: Fixed wrong render with VRayClipper attached to a scaled object
- VRayMtl: Fixed turning off "Generate Caustics" option has no effect
- VFB: Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
- V-Ray: Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
- V-Ray DR: Fixed slow startup when DR is enabled on Linux and macOS
- Bifrost: Fixed crash with Bifrost Aero scene;
- VRayFastSSS2: Fixed NaN pixel values from SSS in some cases;
- AppSDK: Fixed broken AppSDK distribution with V-Ray for Maya;
- V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers;
- VRayToonMtl: Fixed toon edges override not working properly with bump mapping;
- nParticles: Fixed wrong rendering with motion blur and distributed rendering;
- VRayEnvironmentFog: Fixed wrong render with caustics;
- VFB: Fixed crash with VFB2 when saving image before render has started;
- VRayProxy: Fixed black wireframe in proxy viewport previews;
- V-Ray GPU: Fixed the disc of VRaySun not visible in V-Ray GPU;
- V-Ray: Fixed negative values result when subtracting Light Select from Beauty
- VRaySun: Fixed Maya crash when creating VRaySun light
- VFB: Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
- V-Ray IPR: Fixed objects disappearing when creation history is deleted
- VRayVolumeGrid/V-Ray IPR: Fixed IPR crash when stopping rendering on scenes with VolumeGrid
- LPE: Fixed specular refractions cannot be distinguished from specular reflections behind them
- V-Ray: Fixed error when opening a scene with an object with VRayLightMesh properties
- V-Ray: Fixed using overscan offsets the rendermask incorrectly
- VRayGLSLMtl/VRayGLSLTex: Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions
- VRayClipper: Fixed wrong render with VRayClipper attached to a scaled object
- VRayMtl: Fixed turning off "Generate Caustics" option has no effect
- VFB: Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
- V-Ray: Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
- V-Ray DR: Fixed slow startup when DR is enabled on Linux and macOS
V-Ray is a complete interactive lighting, shading and rendering toolkit, giving you full control over the entire creative process, from real-time look development to the final frame.
V-Ray has been lining the bed of the visualization and rendering industry since the early days of computer generated graphics. Very few people who are even closely associated with computers and graphics technology know what Chaos Group’s flagship software is, and how dominant it is in terms of user-base and capability.
Chaos Group has released V-Ray 5 for Autodesk Maya, the next major version of the production renderer – and the first of the next generation of updates to the entire V-Ray product family
The update radically reworks the V-Ray Frame Buffer, adds a new material library and asset browser, and makes a range of other key improvements to V-Ray materials and the V-Ray GPU render engine.
V-Ray 5 for Maya — Now Available
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: Next 5, Hotfix 2 (build 5.00.22)
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Autodesk Maya 2017-2020
Size: 1.4 Gb
Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.)
USB Port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;
NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.)
USB Port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;
NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20
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