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    Autodesk VRED Professional 2019.1

    Posted By: scutter
    Autodesk VRED Professional 2019.1

    Autodesk VRED Professional 2019.1 | 2.0 Gb

    Autodesk Inc. is pleased to announce the availability of VRED Professional 2019.1. This software helps users create high-end visualizations and virtual prototypes in the automotive development process and CGI production.

    Features
    General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
    General: Added support for VRHero 5K glasses
    Materials: Added GGX support to AxF materials
    Render Queue: Added support to capture the Render Layer's visibility states
    Improvements
    FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
    FileIO: Added an option to toggle the import of references files for assembly structures
    FileIO: Added support to import Bentley MicroStation (DGN) files
    General: Added a command line tool to disable outbound communication
    Optimize Module: Added a Remove Empty Shell Nodes option
    Scripting: Added a command to reload directories in the Asset Manager
    Scripting: Added commands to apply transform variants
    Scripting: Added the getUnitScale Python function
    Bugfixes
    Annotations: Annotations appear in legacy project files
    Annotations: Annotations now respect A/B sides
    Bake Light and Shadows: Fixed baking for skin deformed meshes
    Bake Light and Shadows: Fixed the crash for scenes containing empty shells
    Camera collision: It is now possible to delete the last collision node
    Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
    Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
    Cluster: Fixed the Offline Cluster rendering failure when one node has more than 120 cores
    Cluster: Fixed Shadow materials update
    Cluster: Fixed the crash when using encryption
    Cluster: Fixed the error when rendering scenes with multiple environments
    Curve Editior: Fixed the corrupt display of animation curves
    Curve Editor: Fixed misplaced keyframes and added an option to Reduce Constant Keyframes
    Display Cluster: Fixed Backplate rendering when Raytracing and Glow/Glare are enabled
    Display Cluster: Fixed Stereoswitch not working in OpenGL Displaycluster
    FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
    FileIO: Fixed crash for some DWF files
    FileIO: Fixed option to import visible surfaces for some CATIA V5 files
    FileIO: Fixed the Tessellation issue for Catia V5 file
    FileIO: Fixed the issue with reload and specified parent nodes for PLMXML files
    FileIO: Fixed some CATParts hanging in tesselation / creation of OSG surfaces
    GUI: Fixed the Save Current settings in the Bake Light and Shadows module
    General: Fixed crashes and missing geometries due to memory corruption
    General: Fixed performance degradation when working with huge NURBs scenes in the Scene Graph Editor
    General: Loading a file saved after deleting joint nodes from a skinned mesh now works correctly
    General: Overwrite no longer creates new images when rendering animation
    Interaction: Fixed the camera lock issue after zooming and panning in a large scene
    Interaction: Node names are no longer missing in the object to object measurement dialog
    Lights: Fixed the performance problem with light sources and enabled default lens flares
    Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
    Localization: Fixed the Search Node function
    Materials: Fixed the sizing issue of the Texture Projection manipulator in the Split View mode
    Materials: The correct message appears when trying to uncheck Inline Image Sequence
    Media Editor: Fixed the high-dpi UI issue in the material control
    OpenGL: An environment material’s Contrast color correction is applied correctly to material reflections
    OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
    Python: Added a description for the different signatures of the load function
    Raytracing Cluster: Fixed the crash when both Downscale Antialiasing and Still Supersampling are enabled
    Raytracing Display Cluster: Fixed the incorrect backplate scaling for Still Supersampling and Downscale
    Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
    Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
    Render Layer: The Render Layer module's performance is faster
    Render Queue: Switch materials assigned to the material groups render correctly
    Rendering: Deleting a backplate automatically sets the environment back to visible
    Rendering: Fixed crash and missing Fog render layer when rendering layered PSD files
    Rendering: Fixed the X-Ray material render issue when Fog is enabled while raytracing
    Rendering: Fixed the photon energy loss in some scenarios
    Rendering: Fixed scenes stopping to render after 1% - 5% progress on cluster or locally
    Rendering: Fixed the Frosted Glass inconsistent roughness behavior
    Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
    Rendering: Interactive Final Gather quality is now stored in the project files
    Scripting: Fixed handPoseStarted() and handPoseStopped() in OculusRift mode
    Scripting: Fixed the missing render update when using the playAnim Python command via a web interface
    Scripting: Fixed position values returned by vrOpenVRController.getTouchpadPosition(), vrOpenVRController.touchpadPositionChanged(pos), vrOpenVRController.buttonPositionChanged(id, pos), and vrOculusTouchController.getThumbstickPosition()
    Scripting: Fixed the initial transformation of environments created with createMaterial()
    Scripting: Fixed the lag that occurred with every other python call over VREDs internal web server
    Scripting: Removed the deprecated PythonQt example script
    UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
    UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
    Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
    Variant Sets: Fixed toggling visibility of cloned lights
    Web engines: Fixed the lag and lost events when using a single finger to interact with web engines on a touch display

    About Autodesk VRED Professional. Autodesk VRED Professional software, part of the Autodesk solution for Digital Prototyping, helps users create high-end visualizations and virtual prototypes in the automotive development process and CGI production. Visualization experts, color & trim specialists, lighting designers, and marketers can use the full power of design and engineering evaluation tools and immersive workflows to collaborate on and visualize a photorealistic prototype. Perceived quality as well as ergonomics of an automotive model can be explored through the high-fidelity rendering results of the VRED rendering engine. By moving from physical to virtual processes, car manufacturers and their suppliers can help close communication gaps and shorten the overall time to market.

    About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

    Product: Autodesk VRED Professional
    Version: 2019.1 Update
    Supported Architectures: x64
    Website Home Page : www.autodesk.com
    Language: english
    System Requirements: PC
    Supported Operating Systems: Windows 7even SP1 or newer
    Size: 2.0 Gb

    Note: This update requires a full install, on all operating systems. Uninstall your existing VRED Professional 2019 software before installing this update

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    Autodesk VRED Professional 2019.1