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Autodesk Maya (LT) 2020.2

Posted By: scutter
Autodesk Maya (LT) 2020.2

Autodesk Maya (LT) 2020.2 | 3.2 Gb
Language: English, 日本語, 中文

Autodesk is pleased to announce the availability of Maya (LT) 2020.2. This release provides new tools and updates to help animators, modelers, riggers, and technical artists be more efficient and productive so they can spend more time on the creative.

Target Weld Tool: Preserve UVs option

Autodesk Maya (LT) 2020.2

A new Preserve UVs option has been added to the Target Weld Tool options to let you choose whether the 3D texture distorts on a mesh when you perform an interactive Target Weld or if the texture placement is retained.

When active (the default), the texture placement is preserved when target welds are performed. Disable this option if you do not want the UVs to be modified.

Vertical splitter bar for Outliner

Autodesk Maya (LT) 2020.2

A new option for dividing the Maya Outliner layout vertically has been added. Now, in the Outliner Display menu, a Window Layout rollout offers the choice of displaying the Outliner content either horizontally or vertically. Splitting the Outliner vertically lets you maximize vertical space which is useful when working with many objects in a scene.
Note: The option to split the Outliner vertically is available only in the main Maya Outliner (Windows > Outliner). Other outliners, such as the Graph Editor outliner or the Dope Sheet outliner, can only be split horizontally.

Reserve namespaces for unloaded references
When creating a reference or opening a scene that contains references, you can now choose to create and reserve the namespace for a reference even if you do not load the reference itself. This prevents the namespace from being used inadvertently for other nodes and references, causing conflicts when the original reference is eventually loaded.

Create sets easily with the new Outliner Sets contextual menu
You can now easily create sets and quick select sets from objects, as well as create partitions, using the new Sets sub-menu in the Outliner contextual menu. Select one or more objects, then right-click and select Sets, then choose from menu items that create sets or edit their membership. You can also automatically select set members when you select a set. To enable this behavior by default, open the Preferences window, and enable Selection > Modifiers > Auto-select set members in the Outliner.

Run Viewport 2.0 in OpenGL mode on a remote desktop
If you have an Nvidia GeForce or Nvidia Quadro graphics card, you can now run Viewport 2.0 in OpenGL - Core Profile (Strict) or OpenGL - Core Profile (Compatibility) mode on a remote desktop by setting the MAYA_ALLOW_OPENGL_REMOTE_SESSION environment variable to 1. If you have an Nvidia GeForce card, you also need to download a tool from Nvidia. See Rendering environment variables for more information.

What's New in the Maya devkit
This release includes updates to the Maya devkit. For information on these changes, see What's New in the Maya 2020.2 devkit.

Maya Quick Start tutorial

Autodesk Maya (LT) 2020.2

A new Quick Start tutorial has been added to the Getting Started section of the documentation. This is a mini project aimed at novice users to teach them the basics.

Substance 2.1.2 plug-in
Maya 2020.2 Update provides a new Substance 2.1.2 plug-in which includes: new scripting commands, an upgraded user interface, bug fixes, and improved interoperability with Maya and other Substance programs.

Bifrost Extension for Maya 2.0.5.1
Maya 2020.2 includes Bifrost Extension for Maya version 2.0.5.1. See Bifrost 2.0.5.1 Release Notes for a list of bug fixes included in this version. Remember that you can always download the latest version of Bifrost by visiting the Bifrost Download Center.

Arnold for Maya 4.0.3 plug-in
Maya 2020.2 Update provides a new MtoA 4.0.3 plug-in which includes: the ability to export Arnold scene data in USD format, optimizations to aiStandIn, faster performance when rendering swatches, and improved rendering of aiVolume.

Target Weld Tool: Preserve UVs option

Autodesk Maya (LT) 2020.2

A new Preserve UVs option has been added to the Target Weld Tool options to let you choose whether the 3D texture distorts on a mesh when you perform an interactive Target Weld or if the texture placement is retained.

When active (the default), the texture placement is preserved when target welds are performed. Disable this option if you do not want the UVs to be modified.

Vertical splitter bar for Outliner

Autodesk Maya (LT) 2020.2

A new option for dividing the Maya Outliner layout vertically has been added. Now, in the Outliner Display menu, a Window Layout rollout offers the choice of displaying the Outliner content either horizontally or vertically. Splitting the Outliner vertically lets you maximize vertical space which is useful when working with many objects in a scene.
Note: The option to split the Outliner vertically is available only in the main Maya Outliner (Windows > Outliner). Other outliners, such as the Graph Editor outliner or the Dope Sheet outliner, can only be split horizontally.

Reserve namespaces for unloaded references
When creating a reference or opening a scene that contains references, you can now choose to create and reserve the namespace for a reference even if you do not load the reference itself. This prevents the namespace from being used inadvertently for other nodes and references, causing conflicts when the original reference is eventually loaded.

Create sets easily with the new Outliner Sets contextual menu
You can now easily create sets and quick select sets from objects, as well as create partitions, using the new Sets sub-menu in the Outliner contextual menu. Select one or more objects, then right-click and select Sets, then choose from menu items that create sets or edit their membership. You can also automatically select set members when you select a set. To enable this behavior by default, open the Preferences window, and enable Selection > Modifiers > Auto-select set members in the Outliner.

Run Viewport 2.0 in OpenGL mode on a remote desktop
If you have an Nvidia GeForce or Nvidia Quadro graphics card, you can now run Viewport 2.0 in OpenGL - Core Profile (Strict) or OpenGL - Core Profile (Compatibility) mode on a remote desktop by setting the MAYA_ALLOW_OPENGL_REMOTE_SESSION environment variable to 1. If you have an Nvidia GeForce card, you also need to download a tool from Nvidia. See Rendering environment variables for more information.

What's New in the Maya devkit
This release includes updates to the Maya devkit. For information on these changes, see What's New in the Maya 2020.2 devkit.

Maya Quick Start tutorial

Autodesk Maya (LT) 2020.2

A new Quick Start tutorial has been added to the Getting Started section of the documentation. This is a mini project aimed at novice users to teach them the basics.

Substance 2.1.2 plug-in
Maya 2020.2 Update provides a new Substance 2.1.2 plug-in which includes: new scripting commands, an upgraded user interface, bug fixes, and improved interoperability with Maya and other Substance programs.

Maya (LT) 2020.2 Update Release Notes
This page lists what's fixed in this update and any known issues for Maya, Maya LT, or both.

UV Editing: Unfold3D Process Error
Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these high performance CPUs, you can now set the environment variable MAYA_USE_ALTERNATE_UNFOLD_SHIM = 1 to use the Unfold3D tools. MAYA-103824
Output from mayapy routed incorrectly
Output from mayapy was being routed through stderr rather than being split between stdout & stderr. Two new environment variables, MAYA_BATCH_STDOUT_LOGGING_LEVEL and MAYA_BATCH_STDERR_LOGGING_LEVEL, have been added to control what is output to stderr and stdout by scripts, commands, and API calls. Valid values for both variables are all, info, result, warning, error, and none. MAYA_BATCH_STDOUT_LOGGING_LEVEL defaults to none. MAYA_BATCH_STDERR_LOGGING_LEVEL defaults to all. When neither environment variable is set, all output goes to stderr. MAYA-104079
Animation
Slow off-frame context evaluation with animation layers MAYA-103887
Caching : Crash running cache correctness test on sphere with ncloth MAYA-104390
Ghosting : Crash unghosting selected MAYA-104351
BlendShapes: Target connections not working and causes crashes MAYA-104324
Graph Editor : Playback performance regression when Graph Editor is open MAYA-104293
bifrostGraph evaluator and custom evaluators (simpleEvaluator, testMTopologyEvaluator) in devkit have conflicting Node IDs MAYA-104302
recordAttr: doesn't record keyframes and esc does not work MAYA-104288
Unicode error when cache is in safe mode with particles MAYA-104200
dbpeek -op node crashes on custom nodes MAYA-104019
DG Frame is more expensive in EM mode vs DG mode MAYA-103968
Merging animation layers deletes keyframes outside of the current time-slider range MAYA-103771
softMod with membership and nurbs doesn't work in Maya 2020 MAYA-104106
Full DAG Paths when exporting animation breaks animImport MAYA-104209
HIK: Auto key on layers causing HIK rig deformity MAYA-103667
Crash on playblast with error "Parameter was not found: view_transform" MAYA-103616
Custom evaluator is not registered if priority matches an existing evaluator's priority MAYA-103581
Foundation
File saved with exportSelectedStrict creates foster parent node MAYA-104553
MayaClockServer is broken MAYA-104348
Crash when launching via terminal with -nosplash flag MAYA-104265
MSelectionList.getPlug() returns a plug for a selected component instead of NULL object MAYA-104182
Object selection lag for object with a large DAG graph MAYA-103076
Auto-select set members preference in the Outliner breaks the Sets Relationship Editor MAYA-104116
Crash in MModelMessage after duplicate callback when doing second duplication MAYA-103847
24-bit audio files do not work on Linux MAYA-103742
Unloaded references do not reserve their namespaces MAYA-103502
Modeling
Crash when trying to load scene that generates booleans MAYA-104499
UV Editing: Unfold3D doesn't work on Ryzen CPUs MAYA-103824
Erroneous polygon vertex association for faces if "Optimize interactivity" is enabled in Preferences MAYA-104202
Bevel on instances gives incorrect result. MAYA-103539
Add Preserve UVs option to Target weld tool MAYA-103515
When clicking on objects in Display Layers set as "Reference", objects behind aren't selected MAYA-104856
Rendering
Error occurs the first time a material is assigned in non-English version of Maya MAYA-103726
UI
Nodes are overlapped in Node Editor when using Input and Output Connections MAYA-102990
Viewport
Cannot select mesh through object assigned to a display layer marked as reference MAYA-103641

Autodesk Maya (LT) 2020.2

Autodesk Maya (LT) 2020.2

Autodesk has released Maya (LT) 2020, the latest version of its 3D animation software, extending the cached playback system to support simulations, and updating the Bifrost for Maya multiphysics plugin.

The release also adds Remesh and Retopologize tools, support for a new matrix-driven rigging workflow, a GPU-based Proximity Wrap deformer and a new system of animation bookmarks.

The retopology tools and improvements to animation workflow also feature in Maya LT 2020, the latest version of the cut-down edition of Maya aimed at games artists.

With a focus on empowering artists throughout the production pipeline, Maya 2020 introduces new tools and updates that not only help animators, modelers, riggers, and technical artists work faster and more intuitively, but also make the creative process more fun.


Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk Maya
Version: (LT) 2020.2
Supported Architectures: x64
Website Home Page : www.autodesk.com
Language: multilanguage
System Requirements: PC *
Supported Operating Systems: *
Size: 3.2 Gb

Autodesk Maya (LT) 2020 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware

Operating System
- Microsoft Windows 7 (SP1), Microsoft Windows 10 Anniversary Update (64-bit only) (version 1607 or higher) operating system
- Nvidia Guide for Virtualization with GRID & VMWare
Hardware
CPU: 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set
Graphics Hardware: Refer to the following pages for a detailed list of recommended systems and graphics cards: Maya Certified Hardware
RAM: 8 GB of RAM (16 GB or more recommended)
Disk Space: 4 GB of free disk space for install
Pointing Device: Three-button mouse

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Autodesk Maya (LT) 2020.2