Autodesk 3ds Max 2024.1 with Updated Content | 6.2 Gb
Languages Supported: English, Deutsch, Français, 日本語, 简体中文, 한국어, Português-Brasil
Languages Supported: English, Deutsch, Français, 日本語, 简体中文, 한국어, Português-Brasil
Autodesk has updated 3ds Max to version 2024.1, adding a few new improvements and enhancements, also this release includes fixes to various user-reported issues from the previous release, providing an overall more stable experience.
3ds Max 2024.1 Update Release Notes
This release of 3ds Max includes the following changes and improvements.
Boolean Modifier Improvements
The release contains several Boolean modifier improvements, including a new caching method, support for normals, and various bug fixes.
Array Modifier Updates
New Array By Element methods are now included in all of the Array modifier Distribution Rollouts, giving you greater control over the arrangement of elements.
Create Custom Defaults
User-defined defaults now available through the context menus in the UI.
Animation Controller Improvements
Modelers and animators will benefit from improvements to the Copy and Paste Animation commands that previously existed in 3ds Max.
Smart Extrude Improvements
Updates related to smoothing and normals have been made to the Smart Extrude workflow.
This release of 3ds Max also includes the following changes and improvements.
- Spline Improvements – The following updates accelerate spline modeling and let you model splines more fluidly:
. Connect open knots: When manipulating a spline that has more than one open element, you can now use Automatic Welding and Insert mode to quickly draw/continue from an open knot of one element to an open knot of another element. This workflow results in two elements that are correctly welded and connected together as one continuous element.
. Close Spline prompt: A Close Spline prompt no longer appears when using operations found in the Edit Spline modifier or Editable Spline object, or when using Automatic Weld to close an open spline element. This update lets you continue your spline creation workflow without interruption. See Editable Spline (Vertex).
. New vertices respect neighboring knot types: When inserting new vertices on a spline, the knot type of the new vertex is based on the knot types of its neighboring vertices:
.. If both neighboring vertices are the same knot type, like Corner, the new vertex inherits the Corner type.
.. If the neighboring vertices are not the same knot type, for example one is Bezier and one is Corner, the new vertex inherits the Bezier type.
.. This update affects the Edit Spline modifier and Editable Spline’s Refine, CrossInsert, and Divide operations as well as Shape Booleans, Chamfer/Fillet modifier, and the Boolean modifier.
. New Vertex Type parameter is now respected: When working with Editable Splines or the Edit Spline modifier, creating a new vertex in Create Line and Insert modes respects the selected New Vertex Type parameter (Geometry rollout)
- VertexPaint performance – The performance of the VertexPaint Modifier is now up to 10x faster when using the brush tools to apply or modify vertex paint values.
- FFD performance – The following performance improvements have been made to the FFD Modifiers:
. FFD 2x2x2: up to 1.13x faster
. FFD 3x3x3: up to 1.14x faster
. FFD 4x4x4: up to 1.34x faster
. FFD(box) 8x8x8: up to 1.91x faster
. FFD(box) Space Warp 8x8x8: 2.06x faster
- Slate Material Editor Improvement – You can import multiple images at once into the SME. Simply select the desired images in a Windows Explorer window, then drag and drop them into the Slate Material Editor.
- Physical Camera Improvement – The physical camera custom depth of field is now working in the viewport.
- USD for Autodesk 3ds Max – USD for Autodesk 3ds Max version 0.4 is available from your autodesk account. To see the highlights of this version and review version-specific notes, see Release Notes for 0.4. For advanced documentation guiding python and scripting users, see the MaxScript USD Documentation.
- Color Management – There are several improvements to the OCIO-based color management introduced as a technology preview in 3ds Max 2024:
. Sliders in the Color Selector dialog indicate values that cannot be reproduced on your display. In addition, there is a warning when the selected color is out of gamut for your display or rendering space.
. For UI colors and non-color data, the numeric columns in the Color Selector show the same values in float and integer format, rather than the scene and display values.
. When using a custom configuration, you can now select OCIO archives (.ocioz files) instead of only config files (.ocio files).
. Color management in the viewport is disabled when using the Nitrous Direct3D 9 (DX9) or Legacy OpenGL display drivers. However, images are still rendered correctly.
- Customizable Scrollbar sizes – You can now choose from three different scrollbar sizes in the Preferences: Small, Medium, or Large.
- This is particularly useful when working with 4k monitors, as the default Small scrollbar size can be hard to select. To change scrollbar sizes, choose a size option from the Scrollbar Size drop-down in the Preferences Settings General tab.
- ATF Importer – 3ds Max’s Autodesk Translation Framework (ATF) importer now supports NX 2212, SolidEdge 2023, and SolidWorks2023.
- Arnold for 3ds Max 5.6.2.0 – 3ds Max ships with MAXtoA 5.6.2.0 for Arnold 7.2.1.1 which introduces an updated AOV manager, Automatic Cyrptomatte setup, and the ability to set Crypto Asset tags on objects.
- Additional fixes from MAXtoA 5.6.1.0, including a new distance shader, the ability to define the Auto-TX Path, improved translation of the Bitmap shader, and a new default for the Re-translate scene on Frame Change option are also included as part of this update.
- Spline Improvements – The following updates accelerate spline modeling and let you model splines more fluidly:
. Connect open knots: When manipulating a spline that has more than one open element, you can now use Automatic Welding and Insert mode to quickly draw/continue from an open knot of one element to an open knot of another element. This workflow results in two elements that are correctly welded and connected together as one continuous element.
. Close Spline prompt: A Close Spline prompt no longer appears when using operations found in the Edit Spline modifier or Editable Spline object, or when using Automatic Weld to close an open spline element. This update lets you continue your spline creation workflow without interruption. See Editable Spline (Vertex).
. New vertices respect neighboring knot types: When inserting new vertices on a spline, the knot type of the new vertex is based on the knot types of its neighboring vertices:
.. If both neighboring vertices are the same knot type, like Corner, the new vertex inherits the Corner type.
.. If the neighboring vertices are not the same knot type, for example one is Bezier and one is Corner, the new vertex inherits the Bezier type.
.. This update affects the Edit Spline modifier and Editable Spline’s Refine, CrossInsert, and Divide operations as well as Shape Booleans, Chamfer/Fillet modifier, and the Boolean modifier.
. New Vertex Type parameter is now respected: When working with Editable Splines or the Edit Spline modifier, creating a new vertex in Create Line and Insert modes respects the selected New Vertex Type parameter (Geometry rollout)
- VertexPaint performance – The performance of the VertexPaint Modifier is now up to 10x faster when using the brush tools to apply or modify vertex paint values.
- FFD performance – The following performance improvements have been made to the FFD Modifiers:
. FFD 2x2x2: up to 1.13x faster
. FFD 3x3x3: up to 1.14x faster
. FFD 4x4x4: up to 1.34x faster
. FFD(box) 8x8x8: up to 1.91x faster
. FFD(box) Space Warp 8x8x8: 2.06x faster
- Slate Material Editor Improvement – You can import multiple images at once into the SME. Simply select the desired images in a Windows Explorer window, then drag and drop them into the Slate Material Editor.
- Physical Camera Improvement – The physical camera custom depth of field is now working in the viewport.
- USD for Autodesk 3ds Max – USD for Autodesk 3ds Max version 0.4 is available from your autodesk account. To see the highlights of this version and review version-specific notes, see Release Notes for 0.4. For advanced documentation guiding python and scripting users, see the MaxScript USD Documentation.
- Color Management – There are several improvements to the OCIO-based color management introduced as a technology preview in 3ds Max 2024:
. Sliders in the Color Selector dialog indicate values that cannot be reproduced on your display. In addition, there is a warning when the selected color is out of gamut for your display or rendering space.
. For UI colors and non-color data, the numeric columns in the Color Selector show the same values in float and integer format, rather than the scene and display values.
. When using a custom configuration, you can now select OCIO archives (.ocioz files) instead of only config files (.ocio files).
. Color management in the viewport is disabled when using the Nitrous Direct3D 9 (DX9) or Legacy OpenGL display drivers. However, images are still rendered correctly.
- Customizable Scrollbar sizes – You can now choose from three different scrollbar sizes in the Preferences: Small, Medium, or Large.
- This is particularly useful when working with 4k monitors, as the default Small scrollbar size can be hard to select. To change scrollbar sizes, choose a size option from the Scrollbar Size drop-down in the Preferences Settings General tab.
- ATF Importer – 3ds Max’s Autodesk Translation Framework (ATF) importer now supports NX 2212, SolidEdge 2023, and SolidWorks2023.
- Arnold for 3ds Max 5.6.2.0 – 3ds Max ships with MAXtoA 5.6.2.0 for Arnold 7.2.1.1 which introduces an updated AOV manager, Automatic Cyrptomatte setup, and the ability to set Crypto Asset tags on objects.
- Additional fixes from MAXtoA 5.6.1.0, including a new distance shader, the ability to define the Auto-TX Path, improved translation of the Bitmap shader, and a new default for the Re-translate scene on Frame Change option are also included as part of this update.
Animation
- Resolved an issue with the Morpher modifier where it was using the modifier selection instead of the channel selection. This could result in scenes created in previous versions of 3ds Max having their Morpher data not play back as expected. This fix will also make it easier to animate blendshapes / morphs with controls through the modifier. MAXX-72288
- Resolved a crash that can occur when parenting an Biped Xtra Bone to a Biped Nub object. Xtras are now blocked from being parented to the nub objects. MAXX-46028
- Resolved a crash that could occur when objects or controllers with note tracks in the curve editor or dopesheet were cloned and then the user attempts to undo the clone action. MAXX-71111
- Fixed an issue with the Offset Controller where it was not updating the transform matrix caching after it was applied, which would result in its animation data not displaying correctly in the viewport. Users no longer need to use the work around of reloading their scene or using Undo & Redo to see the animation data of the Offset Controller applied. MAXX-72358
- Fixed an issue where when the user is driving the vertex deformation of the Skin Modifier with an animated Spline object instead of bones, the object would not update properly in the viewport when the frame changes unless the object was selected and the modify command panel was active with the Skin modifier selected. This fix is an improved to a resolution that was provided in a previous version of 3ds Max, but still required the listed selection workaround. The user no longer requires a special selection condition for the vertex deformation of the Skin modifier to be driven properly by splines. MAXX-72762
- Fixed a crash that could occur when animating a part of the Biped that uses an IK Target and your active time range does not start at frame 0. This issue occurs in the Transform Matrix cache when animation data needs to be reevaluated but the active time range does not match the reevaluation interval. MAXX-72320
- Resolved a crash when using a Link Constraint and its linkParams parameter. MAXX-71436
- Optimized the Bezier controllers and the TCB Rotation controller to be more performant when editing or setting multiple keys at one time through maxscript (such as baking keys per frame). Additional improvements have also been made to the performance of the TCB controllers tangent reevaluation whenever a key on this controller is modified. MAXX-72628
- When using the Biped Dope Sheet we have resolved a crash that could occur when extending or sliding a footstep past the last footstep; as well as fixed a regression where sliding, extending footsteps were causing crashes. MAXX-71928
- Resolved a crash that could occur when attempting to undo a "Delete Selected Animation" command that was applied to Biped objects, Bones, Link Constraints, and other 3ds Max objects. MAXX-45226
- Fixed an issue with the Curve Editor where the Isolate Curve button was not properly updating it's state when active. MAXX-71164
Color Management
- Color Management: Output Defaults will now filter Views based on Display as expected MAXX-72788
- Fixed incorrect Color Management>Preference UI when loading OCIO files with long names (view transform etc…) MAXX-72730
Core
- Fixed issue where only the first UI element associated with parameters assigned the same controller were updated when the parameter value was changed. MAXX-72524
- In 2023 the functionality was added to allow environment variables to be declared in a 3ds Max Plugin Package. However, if our pipeline has some environment variable that is shared for all of our packages, we are unable to update it more than once. We now allow for the environment variable to appended or pre-pended to as many times as needed. Removing however is still blocked for variables already defined in a package MAXX-72259
- Fixed issue with node name numbering when cloning nodes with a very large number (214748364765564 or greater) at the end of the node name. MAXX-72469
- Fixed issue with loading of application packages that specify a Components type that is not one the predefined types. If the Components entry should not be handled due to SeriesMin/SeriesMax, no error message should be generated that the Components type is not recognized. MAXX-73042
- Fix crash when importing files, or doing drag and drop of file, where path name >= 260 characters MAXX-72440
- Fixed issue with Viewport Selection Brackets being set to on during File / Reset MAXX-72627
- Fixed a bug where custom attributes with a function that used keyword "this" would trigger a syntax error. MAXX-72208
- Fix crash when saving bitmap files with path name >= 260 characters MAXX-71228
- Fix crash when exporting files with path name >= 260 characters MAXX-68270
File IO
- 3ds Max will no longer send an error message to Render Message window when right clicking on a xref asset entry in Asset Tracker. MAXX-73024
- When doing SaveNodes or Save Selected, the saved scene material lib will contain only the materials on those nodes and those otherwise used (such as by Material Editor). MAXX-71097
MAXScript
- We've improved the performance with deep copy on some data types. We've also added a new flag copyAllValuesAsUnique. When set to true deepcopy will use the faster legacy method. It will run faster as all values will be copied as unique and we will not check for duplicate values in a list. MAXX-72207
- Fixed 'fileProperties.getNumProperties #contents' to properly handle properties added before/after saving a scene file. MAXX-72122
- ignoreSSSEState: now defaults to false for safeExecute, safeReadValue, safeReadExpr MAXX-72952
Material Editors
- Optimized SME Preview caching, to avoid unnecessary rendering on nodes inside a Compound each time the Compound is opened. MAXX-72875
Modeling
- Fixed an issue with Shell so that it will no longer incorrectly weld the UV data from the geometric data that it creates together, making non-manifold UV data. The UV data would then cause a problem with Unfold3D Peel that could result in memory consumption and 3ds Max eventually crashing. This adjustment has been versioned so that it will not affect existing scenes loaded into 3ds Max (so as to not affect any existing customer data) and will only be applied to new Shell modifiers that are applied. MAXX-73253
- Resolved an issue with the Boolean Modifier where a set of objects that were contained into a group were not loaded properly as an operand. MAXX-72685
- Resolved a crash that could occur in the Boolean Modifier if the user deleted all of the operands from the Operands List.
- An additional fix was made to resolve a crash that could occur in the Undo/Redo stack when removing operands from the Operands List in the Boolean Modifier. MAXX-73230
- Fixed an issue with Volume Select where the OSL Map that it uses would not display in the viewport if the Material Editor was not open MAXX-70064
- If the Path Deform spline path is smaller than the size of the Object that is being deformed, the object will no longer disappear. This fix applies to both the World and Object Space versions of the modifier. MAXX-72330
- Phyllotaxis distribution options now properly respect the command panel width MAXX-73053
- Resolved an issue with the Boolean Modifier where having a Union operation as the very last Operation in your list, could result in vertices created from another operation done earlier in the Operands List (such as a Split and Attach) becoming unintentionally merged MAXX-72808
- Non water tight operands in a Boolean operation have a higher degree chance of causing failures with its operand, or subsequent boolean operands. To help notify the user of potential problems the UI will now display an "!" on any operands that are detected as not being water tight, to help the user know that the operand might have an issue. MAXX-72631
- Resolved an issue where the results of the Boolean Modifier could generate physically small elements that also had a very small number of faces. These tiny faces could create issues with subsequent Boolean operations or modifiers and as such these tiny elements are now cleaned up in the resulting Boolean Modifier output. MAXX-71795
- Fixed a defect in Editable Spline and Edit Spline modifier where the New Vertex Type parameter was not being respected in Create Line and Vertex/Segment Insert modes:
- In Create Line mode, regardless of the New Vertex Type setting, new spline vertices were being created with the Corner type.
- In Insert mode, regardless of the New Vertex Type setting, if the spline was originally created with the Line primitive, any inserted vertices would use the "Initial Type" specified in the Line object's original "Creation Method" setting. If the spline was created via other methods, such as a Circle, Rectangle or other shape, vertices created with the Insert mode would be Corner type.
- These modes now create any new vertices in Create Line and Insert modes according to the New Vertex Type setting. MAXX-72733
- When using the Array Modifiers Surface distribution options, users can now "Center By:" in the Arrange by Elements options. MAXX-73033
- Resolve an issue when using the Array Modifier's Spline distribution type where "Arrange by Elements" "Randomization" type would not randomize elements across Y and Z values. MAXX-73034
- Improved Normalize Spline modifier so that it will better respect the incoming spline curve data as it rebuilds the spline, eliminating unexpected results that could be generated. This fix has been versioned so that it will only apply to new applications of the Normalize Spline and not affect scenes that already utilize the modifier. MAXX-72630
- Phyllotaxis distribution with the Array modifier will now utilized the local pivot for the mesh. MAXX-72345
- Fixed a performance issue with the Array modifier when using vertex animation data contained in the source mesh MAXX-72297
- Resolved an issue with the Boolean Modifier where attempting to apply several Split Operations one after another could result in an operation that does not process properly. MAXX-72365
- Adding Meshsmooth to a Line curve object that is not set to "renderable" in the viewport will no longer throw an exception warning to the user MAXX-71634
- Fixed a small memory leak that was occurring with the Array modifiers Phyllotaxis distribution method MAXX-72372
- The Boolean Modifier can now applying operations to "hollow" objects with results that meet expectations of the user MAXX-72095
- Resolved an issue with the Operand List scroll menu with the Boolean modifier where the position in the scroll window would reset after making a change an operand that would update the UI. MAXX-72023
- Improved support for explicit normals retention when using the Turn to Poly, Vol. Select, Mesh Select, MaterialByElement, UVW Mapping Clear ,UVW Mapping Add and Select By Channel modifiers on a Mesh class object.
- Explicit Normals are now supported on a Mesh class object when using the Maxscript call modifiersEdit_Normals.EditNormalsMod.MakeExplicit ()
- A bug with MNFace::Insert was fixed which could affect Specified Normals when you are adding normals due to a topology change. MAXX-72435
- Fixed an issue where operand objects with animation data or animated parameters could cause 3ds Max to lockup when using the Boolean Modifiers OpenVDB mode. This fix prevents 3ds Max from freezing, but the animation data of the operand will not affect the boolean. MAXX-73663
Rendering
- Fixed a crash produced when opening a scene containing an OSL Uber Bitmap/OSL Bitmap Lookup loading a UDIM sequence. MAXX-73374
- Fixed Color Picker sending incorrect OnCancel() notification when pressing OK. MAXX-73093
- Fixed artifacts in the viewport and rendering when using OSL. The issue can happen when using OSL nodes and Legacy Bitmap in the same material tree. MAXX-68354
- PNG files can now be saved as 8-bit Greyscale again as expected. MAXX-72465
- Colors shown in the color picker now match the colors shown in the UI allowing easier customization of UI colors. MAXX-47196
- Viewport Canvas settings can be saved and loaded. Fixed MXS exception. MAXX-40319
Scene Converter
- Fixed a possible crash when converting a scene with the Scene Converter tool, and then trying to open the Environment& Effects UI. MAXX-71174
Viewport Transfer
- DoF based on Physical Camera>Custom>Focus Distance is correct in the viewport. Rendered images and sequences saved from Quicksilver and Arnold are also correct. MAXX-54627
- Fixed incorrect loop reset when reducing the number of materials in a Multi-Sub material applied to an object. MAXX-71803
- Fixed issue with MaxScript when setting a region with ActiveShade in the viewport. MAXX-72758
- Resolved an issue with the Morpher modifier where it was using the modifier selection instead of the channel selection. This could result in scenes created in previous versions of 3ds Max having their Morpher data not play back as expected. This fix will also make it easier to animate blendshapes / morphs with controls through the modifier. MAXX-72288
- Resolved a crash that can occur when parenting an Biped Xtra Bone to a Biped Nub object. Xtras are now blocked from being parented to the nub objects. MAXX-46028
- Resolved a crash that could occur when objects or controllers with note tracks in the curve editor or dopesheet were cloned and then the user attempts to undo the clone action. MAXX-71111
- Fixed an issue with the Offset Controller where it was not updating the transform matrix caching after it was applied, which would result in its animation data not displaying correctly in the viewport. Users no longer need to use the work around of reloading their scene or using Undo & Redo to see the animation data of the Offset Controller applied. MAXX-72358
- Fixed an issue where when the user is driving the vertex deformation of the Skin Modifier with an animated Spline object instead of bones, the object would not update properly in the viewport when the frame changes unless the object was selected and the modify command panel was active with the Skin modifier selected. This fix is an improved to a resolution that was provided in a previous version of 3ds Max, but still required the listed selection workaround. The user no longer requires a special selection condition for the vertex deformation of the Skin modifier to be driven properly by splines. MAXX-72762
- Fixed a crash that could occur when animating a part of the Biped that uses an IK Target and your active time range does not start at frame 0. This issue occurs in the Transform Matrix cache when animation data needs to be reevaluated but the active time range does not match the reevaluation interval. MAXX-72320
- Resolved a crash when using a Link Constraint and its linkParams parameter. MAXX-71436
- Optimized the Bezier controllers and the TCB Rotation controller to be more performant when editing or setting multiple keys at one time through maxscript (such as baking keys per frame). Additional improvements have also been made to the performance of the TCB controllers tangent reevaluation whenever a key on this controller is modified. MAXX-72628
- When using the Biped Dope Sheet we have resolved a crash that could occur when extending or sliding a footstep past the last footstep; as well as fixed a regression where sliding, extending footsteps were causing crashes. MAXX-71928
- Resolved a crash that could occur when attempting to undo a "Delete Selected Animation" command that was applied to Biped objects, Bones, Link Constraints, and other 3ds Max objects. MAXX-45226
- Fixed an issue with the Curve Editor where the Isolate Curve button was not properly updating it's state when active. MAXX-71164
Color Management
- Color Management: Output Defaults will now filter Views based on Display as expected MAXX-72788
- Fixed incorrect Color Management>Preference UI when loading OCIO files with long names (view transform etc…) MAXX-72730
Core
- Fixed issue where only the first UI element associated with parameters assigned the same controller were updated when the parameter value was changed. MAXX-72524
- In 2023 the functionality was added to allow environment variables to be declared in a 3ds Max Plugin Package. However, if our pipeline has some environment variable that is shared for all of our packages, we are unable to update it more than once. We now allow for the environment variable to appended or pre-pended to as many times as needed. Removing however is still blocked for variables already defined in a package MAXX-72259
- Fixed issue with node name numbering when cloning nodes with a very large number (214748364765564 or greater) at the end of the node name. MAXX-72469
- Fixed issue with loading of application packages that specify a Components type that is not one the predefined types. If the Components entry should not be handled due to SeriesMin/SeriesMax, no error message should be generated that the Components type is not recognized. MAXX-73042
- Fix crash when importing files, or doing drag and drop of file, where path name >= 260 characters MAXX-72440
- Fixed issue with Viewport Selection Brackets being set to on during File / Reset MAXX-72627
- Fixed a bug where custom attributes with a function that used keyword "this" would trigger a syntax error. MAXX-72208
- Fix crash when saving bitmap files with path name >= 260 characters MAXX-71228
- Fix crash when exporting files with path name >= 260 characters MAXX-68270
File IO
- 3ds Max will no longer send an error message to Render Message window when right clicking on a xref asset entry in Asset Tracker. MAXX-73024
- When doing SaveNodes or Save Selected, the saved scene material lib will contain only the materials on those nodes and those otherwise used (such as by Material Editor). MAXX-71097
MAXScript
- We've improved the performance with deep copy on some data types. We've also added a new flag copyAllValuesAsUnique. When set to true deepcopy will use the faster legacy method. It will run faster as all values will be copied as unique and we will not check for duplicate values in a list. MAXX-72207
- Fixed 'fileProperties.getNumProperties #contents' to properly handle properties added before/after saving a scene file. MAXX-72122
- ignoreSSSEState: now defaults to false for safeExecute, safeReadValue, safeReadExpr MAXX-72952
Material Editors
- Optimized SME Preview caching, to avoid unnecessary rendering on nodes inside a Compound each time the Compound is opened. MAXX-72875
Modeling
- Fixed an issue with Shell so that it will no longer incorrectly weld the UV data from the geometric data that it creates together, making non-manifold UV data. The UV data would then cause a problem with Unfold3D Peel that could result in memory consumption and 3ds Max eventually crashing. This adjustment has been versioned so that it will not affect existing scenes loaded into 3ds Max (so as to not affect any existing customer data) and will only be applied to new Shell modifiers that are applied. MAXX-73253
- Resolved an issue with the Boolean Modifier where a set of objects that were contained into a group were not loaded properly as an operand. MAXX-72685
- Resolved a crash that could occur in the Boolean Modifier if the user deleted all of the operands from the Operands List.
- An additional fix was made to resolve a crash that could occur in the Undo/Redo stack when removing operands from the Operands List in the Boolean Modifier. MAXX-73230
- Fixed an issue with Volume Select where the OSL Map that it uses would not display in the viewport if the Material Editor was not open MAXX-70064
- If the Path Deform spline path is smaller than the size of the Object that is being deformed, the object will no longer disappear. This fix applies to both the World and Object Space versions of the modifier. MAXX-72330
- Phyllotaxis distribution options now properly respect the command panel width MAXX-73053
- Resolved an issue with the Boolean Modifier where having a Union operation as the very last Operation in your list, could result in vertices created from another operation done earlier in the Operands List (such as a Split and Attach) becoming unintentionally merged MAXX-72808
- Non water tight operands in a Boolean operation have a higher degree chance of causing failures with its operand, or subsequent boolean operands. To help notify the user of potential problems the UI will now display an "!" on any operands that are detected as not being water tight, to help the user know that the operand might have an issue. MAXX-72631
- Resolved an issue where the results of the Boolean Modifier could generate physically small elements that also had a very small number of faces. These tiny faces could create issues with subsequent Boolean operations or modifiers and as such these tiny elements are now cleaned up in the resulting Boolean Modifier output. MAXX-71795
- Fixed a defect in Editable Spline and Edit Spline modifier where the New Vertex Type parameter was not being respected in Create Line and Vertex/Segment Insert modes:
- In Create Line mode, regardless of the New Vertex Type setting, new spline vertices were being created with the Corner type.
- In Insert mode, regardless of the New Vertex Type setting, if the spline was originally created with the Line primitive, any inserted vertices would use the "Initial Type" specified in the Line object's original "Creation Method" setting. If the spline was created via other methods, such as a Circle, Rectangle or other shape, vertices created with the Insert mode would be Corner type.
- These modes now create any new vertices in Create Line and Insert modes according to the New Vertex Type setting. MAXX-72733
- When using the Array Modifiers Surface distribution options, users can now "Center By:" in the Arrange by Elements options. MAXX-73033
- Resolve an issue when using the Array Modifier's Spline distribution type where "Arrange by Elements" "Randomization" type would not randomize elements across Y and Z values. MAXX-73034
- Improved Normalize Spline modifier so that it will better respect the incoming spline curve data as it rebuilds the spline, eliminating unexpected results that could be generated. This fix has been versioned so that it will only apply to new applications of the Normalize Spline and not affect scenes that already utilize the modifier. MAXX-72630
- Phyllotaxis distribution with the Array modifier will now utilized the local pivot for the mesh. MAXX-72345
- Fixed a performance issue with the Array modifier when using vertex animation data contained in the source mesh MAXX-72297
- Resolved an issue with the Boolean Modifier where attempting to apply several Split Operations one after another could result in an operation that does not process properly. MAXX-72365
- Adding Meshsmooth to a Line curve object that is not set to "renderable" in the viewport will no longer throw an exception warning to the user MAXX-71634
- Fixed a small memory leak that was occurring with the Array modifiers Phyllotaxis distribution method MAXX-72372
- The Boolean Modifier can now applying operations to "hollow" objects with results that meet expectations of the user MAXX-72095
- Resolved an issue with the Operand List scroll menu with the Boolean modifier where the position in the scroll window would reset after making a change an operand that would update the UI. MAXX-72023
- Improved support for explicit normals retention when using the Turn to Poly, Vol. Select, Mesh Select, MaterialByElement, UVW Mapping Clear ,UVW Mapping Add and Select By Channel modifiers on a Mesh class object.
- Explicit Normals are now supported on a Mesh class object when using the Maxscript call modifiersEdit_Normals.EditNormalsMod.MakeExplicit ()
- A bug with MNFace::Insert was fixed which could affect Specified Normals when you are adding normals due to a topology change. MAXX-72435
- Fixed an issue where operand objects with animation data or animated parameters could cause 3ds Max to lockup when using the Boolean Modifiers OpenVDB mode. This fix prevents 3ds Max from freezing, but the animation data of the operand will not affect the boolean. MAXX-73663
Rendering
- Fixed a crash produced when opening a scene containing an OSL Uber Bitmap/OSL Bitmap Lookup loading a UDIM sequence. MAXX-73374
- Fixed Color Picker sending incorrect OnCancel() notification when pressing OK. MAXX-73093
- Fixed artifacts in the viewport and rendering when using OSL. The issue can happen when using OSL nodes and Legacy Bitmap in the same material tree. MAXX-68354
- PNG files can now be saved as 8-bit Greyscale again as expected. MAXX-72465
- Colors shown in the color picker now match the colors shown in the UI allowing easier customization of UI colors. MAXX-47196
- Viewport Canvas settings can be saved and loaded. Fixed MXS exception. MAXX-40319
Scene Converter
- Fixed a possible crash when converting a scene with the Scene Converter tool, and then trying to open the Environment& Effects UI. MAXX-71174
Viewport Transfer
- DoF based on Physical Camera>Custom>Focus Distance is correct in the viewport. Rendered images and sequences saved from Quicksilver and Arnold are also correct. MAXX-54627
- Fixed incorrect loop reset when reducing the number of materials in a Multi-Sub material applied to an object. MAXX-71803
- Fixed issue with MaxScript when setting a region with ActiveShade in the viewport. MAXX-72758
3ds Max offers a rich and flexible toolset to create premium designs with full artistic control. With 3ds Max you can create massive worlds in games, visualize high-quality architectural renderings, model finely detailed interiors and objects, and bring characters and features to life with animation and VFX.
The 3ds Max 2024 release focuses on color and material management, enhanced modeling tools, and real-time workflows. For technical details.
Tutorial of the NEW 3DS MAX 2024 feautures. Boolean, Array, Material Editor and More.
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Product: Autodesk 3ds Max
Version: 2024.1 with Updated Content *
Supported Architectures: x64
Website Home Page : www.autodesk.com
Languages Supported: multilanguage
System Requirements: Windows **
Size: 6.2 Gb
Autodesk_3ds_Max_2024_Win_64bit_dlm_001_003.sfx.exe
Autodesk_3ds_Max_2024_Win_64bit_dlm_002_003.sfx.exe
Autodesk_3ds_Max_2024_Win_64bit_dlm_003_003.sfx.exe
Advanced UV Normalizer v2.4.9 for 3ds Max 2016 - 2024
ArchvizTools Generators Collections for 3ds Max 2018 & higher
Autodesk Retopology Tools v1.4.0-1017 for 3ds Max 2024
Component security tools 3ds Max 2024-2.1.5-033
D95 Design Auto Light v1.29 for 3dsMax 2011 or higher
D95 Design Auto Material 1.60 for 3dsMax 2011 or higher
Exoside QuadRemesher 1.2.1 for 3ds Max 2023 - 2024
MaterialX v1.0.0 for 3ds Max 2022 - 2024
PolySmoother v2.6.3 for 3ds Max 2016 - 2024
PolySnow+ v1.03 for 3ds max 2016 - 2024
PolyUnwrapper v4.4.0 for 3ds Max 2016 - 2024
USD for 3ds Max 2024 build 0.4.5-2480
XFormer v2.5.8 for 3ds Max 2016 - 2024
Autodesk_3ds_Max_2024_Win_64bit_dlm_002_003.sfx.exe
Autodesk_3ds_Max_2024_Win_64bit_dlm_003_003.sfx.exe
Advanced UV Normalizer v2.4.9 for 3ds Max 2016 - 2024
ArchvizTools Generators Collections for 3ds Max 2018 & higher
Autodesk Retopology Tools v1.4.0-1017 for 3ds Max 2024
Component security tools 3ds Max 2024-2.1.5-033
D95 Design Auto Light v1.29 for 3dsMax 2011 or higher
D95 Design Auto Material 1.60 for 3dsMax 2011 or higher
Exoside QuadRemesher 1.2.1 for 3ds Max 2023 - 2024
MaterialX v1.0.0 for 3ds Max 2022 - 2024
PolySmoother v2.6.3 for 3ds Max 2016 - 2024
PolySnow+ v1.03 for 3ds max 2016 - 2024
PolyUnwrapper v4.4.0 for 3ds Max 2016 - 2024
USD for 3ds Max 2024 build 0.4.5-2480
XFormer v2.5.8 for 3ds Max 2016 - 2024
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Added by 3% of the overall size of the archive of information for the restoration
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please