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    Autodesk 3ds Max 2021.3 official release

    Posted By: scutter
    Autodesk 3ds Max 2021.3 official release

    Autodesk 3ds Max 2021.3 official release | 6.7 Gb
    Languages: English, Português, Français, Deutsch, 日本語, 한국어, 中文

    Autodesk has launched 3ds Max 2021.3, the latest update to the 3D modelling and animation software, including a number of significant new highlights, enhancements and changes for game development and VFX work.

    What's New in 3ds Max 2021.3 Update - Date release: Aug 26, 2020
    Release Notes are still a Work-In-Progress.
    Fixed issues

    MAXX:Animation
    Cloning keys over existing keys in the curve editor, timeline, mini curve editor, key info floaters, motion panel and dope sheet no longer creates incorrect tangents. MAXX-58984
    Fixed a defect in the Skin modifier that permitted adding duplicate entries of the same bone into the system. This will prevent the problem in the future. Current scenes affected by this must still be manually cleaned. MAXX-52825
    3ds Max no longer crashes when you select Edit > Hold in Motion Paths sub-object mode. MAXX-46764
    MAXX:Animation, MAXX:Modeling
    Resolved an issue with the Edit Poly modifier, introduced in 2021.1, where animated vertex component data would not play back properly. MAXX-58780
    MAXX:Cloud
    When exporting Blend material with a mask, textures are now correctly blended. MAXX-58708
    MAXX:Core
    Fixed issue with MAXScript when wrapping a controller/dimensioning in a MAXControl, the code in some cases was improperly using an existing MAXControl value with different dimensioning. MAXX-60138
    The Python version can now be set using the ADSK_3DSMAX_PYTHON_VERSION environment variable for 3dsmaxcmd.exe MAXX-60073
    Fixed defect in the SafeArrayWrapper MAXScript type that caused it to contain undefined and repeated values when doing things like reading from an Excel file using MAXScript's OLE automation capabilities. Also changed the behavior so when getting an OLEObject:range object, the outer limit is inclusive. If you wants a range covering cells A1, A2, B1 and B2, you can say "A1:B2" instead of "A1:C3". MAXX-59505
    Fixed crash when loading Scene Explorer instances from scene file where instance had a null name.
    Fixed issue where when renaming a Scene Explorer instance, after saving and loading the scene file the instance had its old name. MAXX-58561
    MAXX:Interop
    Fixed the empty wall material preview in Civil View Building Style Object Editor. MAXX-57116
    Road markings display the colors and lines as configured in Civil View Road Marking Style Editor. MAXX-54840
    MAXX:MAXScript
    Fixed problem with dotnet.getType string where runtime exception occured if specified string was an invalid format for a class name. MAXX-58938
    MAXX:Modeling
    Improved the knot position output normalization/positioning on the Spline Chamfer through improved calculations. MAXX-60211
    Adjusted the way the Chamfer and SplineChamfer spinners increase and decrease in value to be step instead of adaptive, bringing them in line with how other spinners in 3ds Max should work. MAXX-60002
    Improved stability with the Spline Mirror modifier. MAXX-59846
    Fixed a memory access crash that could occur when inserting normals into a face that is too small when the normals on the mesh are corrupt. This fix does not propagate to STP. MAXX-59735
    Improved the results of Spline Chamfer with enhanced tangent length calculations and UI options. MAXX-59723
    Improved the fillet results of Spline Chamfer to be similar to expectations from within the Edit Spline options. MAXX-59591
    Updated the Bridge operation to provide improved mesh stability to look for and remove dead vertices to make the mesh safe once it has completed its action. Other poly actions in 3ds Max have also been enhanced to look for this same problem as well. MAXX-59457
    Resolved an issue with the Path Deform modifier where using the Stretch spinner value could sometimes cause a crash. MAXX-59439
    Improved stability with the Data Channel modifier when loading a preset by adjusting the handling of how the DCM adds and removes UI rollouts. MAXX-59352
    Resolved a crash error that sometimes occured when updating the translation or rotation of the Slice gizmo. MAXX-59245
    Improved how the Chamfer system handles zero area vertex chamfers, which can be created when the amount value is set too small, to provide improved stability. MAXX-59082
    Smart Extrude end results has been enhanced to better reconstruct and stitch the end results and further minimize side polygons. MAXX-58997
    Disabled the ability to set animated keyframe values on face components when using Smart Extrude, as adding and removing mesh data doesn't work well with component data. MAXX-58961
    Enhanced clearing component selection when using point to point selection. MAXX-58887
    When performing an undo and then a redo of an operation that affect the explicit normals on a poly object, those normals are now properly restored at all times. MAXX-58836
    Changes made to parameters on the base Freehand Spline object will now properly notifiy changes up the modifier stack. MAXX-58679
    Use Pivot on Path Deform now maintains the object's form as it traverses along the path and works with multiple elements on the incoming shape to maintain their form. MAXX-58273
    Improved the output color result to be within a valid range (0 to 1) by performing improved calculations to calculate each color component. MAXX-57867
    Resolved issues with how the Unwrap UVW modifier was saving data that might cause a crash if data (such as name selection sets) was deleted. MAXX-57042
    Chamfer modifier amount values lower than 0.001 are now correctly respected in your scenes, values smaller than 0.001 are no longer rounded up to 0.001. MAXX-57034
    When using Path Deform on a group of objects, the group's spatial positioning relative to the other objects within the group is maintained, based on the incoming shape data. MAXX-56458
    Improved performance of the Path Deform modifier by improving normalized spline and bezier interpolations and recoding Path Deform to be a deformer based modifier. MAXX-56247
    Improved the calculations of Path Deform to maintain the objects form better when traversing along the path. MAXX-55750
    Malformed Meshes (repeated vertices on same face) no longer result in the Slice and Symmetry modifiers locking up when moving or rotating the gizmo for these modifiers. MAXX-51723
    MAXX:Modeling, MAXX:Performance
    Enhanced processing and threading for specified and explicit normals with TriObject and PolyObjects; this can result in performance gains on various modifiers and deformers. MAXX-59052
    Solved an error with how Vray handled materials, causing 3ds Max to crash when you opened the Edit UV window of the Unwrap UVW modifier. MAXX-57413
    MAXX:RealTimeWorkflows
    Baking normal maps with scanline no longer produces specular artifacts. MAXX-59733
    Baking multiple UV tiles no longer bakes the same time repeatedly. MAXX-59240
    Baking self projected normal maps no longer produces artifacts and noise. MAXX-59075
    Baking with Arnold no longer applies an unexpected filtering, resulting in a blurred result. MAXX-59072
    The Enter key no longer commits unexpected changes in the Bake to Texture window. MAXX-58962
    Save to previous function no longer triggers unexpected warnings when scene contains Bake to Texture data. MAXX-58132
    MAXX:Rendering
    Changing EV values in camera's properties will now update Activeshade in viewport renders as expected. MAXX-58415
    Deleting a locked camera refreshes Render Setup UI and turns the Lock OFF. MAXX-56319
    Added Sun Positioner in Create>Lights menu. The menus need to be reset to see the new entry if 3ds Max is updated. MAXX-55040
    MAXX:RenderingMaterials
    LUT settings no longer reset when using PBR materials. MAXX-58438
    MAXX:Viewports
    Fixed corruption of 3dsMax.ini file with the GFX setup logic. MAXX-59549
    Known issues and workarounds
    There are no known issues in this verson of 3ds Max.

    Autodesk 3ds Max 2021.3 official release

    3ds Max 2021 introduces a number of features that should be significant for game and visual effects artists, including support for metalness/roughness and specular/glossiness PBR workflows.

    3ds Max 2021 | New Features and Updates


    Autodesk. helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

    Product: Autodesk 3ds Max
    Version: 2021.3 official release
    Supported Architectures: x64
    Website Home Page : www.autodesk.com
    Language: multilanguage
    System Requirements: PC *
    Size: 6.7 Gb

    Autodesk 3ds Max 2021 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

    Operating System
    Microsoft Windows 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system
    Browser Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
    Microsoft Edge
    Google Chrome
    Microsoft Internet Explorer
    Mozilla Firefox
    Hardware
    CPU 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set
    Graphics Hardware Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
    RAM 4 GB of RAM minimum (8 GB or more recommended)
    Disk Space 9 GB of free disk space for install
    Pointing Device Three-button mouse

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    Autodesk 3ds Max 2021.3 official release