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Autodesk 3ds Max 2021.2 official release

Posted By: scutter
Autodesk 3ds Max 2021.2 official release

Autodesk 3ds Max 2021.2 official release | 6.5 Gb
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Autodesk has launched 3ds Max 2021.2, the latest update to the 3D modelling and animation software, including a number of significant new highlights, enhancements and changes for game development and VFX work.

What's New in 3ds Max 2021.2 Update - Date release: Aug 26, 2020

Highlights

Smart Extrude:
- Use Smart Extrude to interactively extrude faces on Editable Poly or Edit Poly modified objects.
- Adjacent faces are completely rebuilt and stitched together, matching the final visual output.
- No more need for time-consuming repairs on hidden faces or other geometric data resulting from extrusions.
Selection Improvements:
- Loop and ring selection is now more intuitive at various component levels.
- Hold Ctrl and click to add loops and limited loops.
- Hold Alt and click to remove loops and limited loops.
Note: Shift loop and point to point selection have been deprecated.
Spline Chamfer Modifier:
- Applies a fillet or chamfer to a spline using a system of knots passed up the modifier stack.
- The resulting output is computed based on the incoming and outgoing vectors of the knot points.
PBR Mixer Shader:
- OSL shader that mixes 2 sets of PBR materials.
- All parameters are mixed.
- Changes can be seen in real-time as you make adjustments.
Other New OSL Shaders:
New shaders include:
- Bitmap Random Tiling applies textures with random variations so repetitions are not evident.
- Wireframe creates a wireframe with a fixed width relative to rendered pixels. Can be used with a UVW Map for a classic wireframe look.
- Other new shaders include Mix (color), MultiMix (color), Scale (color), Mix (vector), Scale (vector), and 1 of N (filename).

Enhancements and Changes

Bake to Texture improvements
Adding maps is now more intuitive with a more flexible user interface and searchable map list.
Render Message window
The Render message window has been redesigned to have a QT interface with a new color scheme, copy and paste is easier and you now have the option on whether to enable auto-scroll or not.

Fixed issues

MAXX:Animation
- Fixed a crash in a CAT Parent object when pressing the time warp button. MAXX-57295
- Fixed the buttons to open Curve Editors for a CAT Layer displaying empty curve editors (no keys or curves). MAXX-57284
- Playback performance degradation has been fixed when TrackView is open. MAXX-48640
MAXX:Cloud
- SvfExporter no longer exports the wrong normal values for vertices in Shared View. MAXX-57925
- The PBR material (Spec/Gloss) now generates standard material when exporting to SVF format. MAXX-57851
MAXX:Interop
- Mirrored or copied linked models are now imported through direct Revit import or Link Revit import. MAXX-57610
MAXX:Modeling
- Corrected an issue where 3ds Max could crash when you tried to remove a vertex where each surrounding face was triangular on a model with specified normals. MAXX-58681
- Chamfer amount will now correctly reset to its default value when you right-click on its spinners. MAXX-57689
- Meshes that have negative vertex integer values and have unallocated map channel vertices will no longer crash the IMeshValidator. MAXX-57667
- The Mesh commands of RemoveDegenerateFaces() and Mesh::RemoveIllegalFaces() have been updated to support multiple threads, enabling these actions to be performed much quicker on more dense data sets. MAXX-57665
- After using the Cut tool, the dotted preview line denoting where your cut operation will take place is now properly removed from the viewport. MAXX-57359
- We now perform enhanced explicit comparisons between the cached mesh and input mesh passed to determine if topology changes to faces or verticies should invalidate Unwrap UVW data above the stack. MAXX-56960
- Spline Influence helpers will now be visible in the viewport if created through MAXScript. MAXX-56225
- Fixed an error where you were not able to undo some spline operations through MAXScript. MAXX-52577
MAXX:Python
- The exception triggered when using 'quitMax()' from the pymxs module to quit 3ds Max is now properly handled by the Python wrapper and the script execution is aborded to shutdown 3ds Max. MAXX-57459
MAXX:RealTimeWorkflows
- Baking Metalness or Roughness maps with Arnold only considers map inputs, ignoring parameter values. MAXX-58195
- Stability issue when using Bake to Texture when the Slate Material Editor is open was fixed. MAXX-58163
- Performing multi-editing of the material output in Bake to Texture no longer leads to unwanted instanced material creation. MAXX-58108
- Bake to Texture dialog now displays the Arnold_map_override Map Options when switching focus from another dialog. MAXX-57820
- Canceling a texture baking process in Bake to Texture can sometimes save a partial bitmap to output path. MAXX-57119
- Background Color is not used when baking with projections. MAXX-56982
- Global Super Sampling settings are not taken into account when baking with a Physical Material or without a material assigned using Scanline renderer. MAXX-56762
MAXX:Rendering
- Fixed support to UV channels over 32. MAXX-57439
- Editing a PNG file outside of 3ds Max will no longer crash 3ds Max if the PNG is being used in a scene. If the PNG is very large, the texture may disappear from the viewport. If this happens, it needs to be manually reloaded using the Reload button in the Bitmap map. MAXX-56799
- Improved zoom extents behavior for perspective viewports. MAXX-56742
- Enabled the option to change instantly the value of Motion Capture Float Controller>MIDI Trigger: Note input>Speed parameter, on the arrival of a new MIDI note. MAXX-54921
- Loading scenes with many deep OSL shading trees is no longer very slow. MAXX-53240
- A warning is displayed when collecting materials from the scene in Slate Material Editor; the default number of materials in the scene that triggers the warning is 10. You can change the default number using the "Warn on Get All Scene Materials" flag in the SME.ini file, or set it to 0 to restore the legacy behavior. MAXX-47844
MAXX:Viewports
- Files from older versions of 3ds Max will no longer have viewports set as User Defined. Note: There are still issues with files containing multiple viewport tabs. In this case, only the tab that was opened when saved will be correct. The others will still be set to User Defined. MAXX-56435
- Files from 2021 used as templates will now have all their viewports set to Standard in all viewport tabs. However, templates from older versions of 3ds Max will still have unselected tabs with viewports set to User Defined. MAXX-56434
- Saving and reopening scenes with multiple viewport tabs will now have all viewports set to Standard as expected. MAXX-56433

Known issues and workarounds

MAXX:Modeling
- Issue: When using a "mulit" preview selection type, selection priority is given to select a vertex first, if one is not found then the next highest priority is an edge, and lastly a face MAXX-58519
- Issue: If a vertex, edge, or face point overlaps with another when working with edit poly/editable poly, only the closest point will be picked when you click on it. You will not be able to cycle through the overlapping points by clicking in the same spot, as you normally would. Workaround: Rotate the view and click on the desired point. MAXX-58907
MAXX: Rendering
- Issue: Incorrect framing when rendering with ActiveShade in the viewport when Safe Frame is enabled and if the image ratio is narrower than the viewport view. Workaround: Disable Safe Frame when rendering with ActiveShade in the viewport. MAXX-57620
- Issue: Resizing the viewport when rendering with ActiveShade in the viewport stops the render. MAXX-58888

3ds Max 2021 introduces a number of features that should be significant for game and visual effects artists, including support for metalness/roughness and specular/glossiness PBR workflows.

The update adds support for PBR materials, plus a new PBR-compatible Bake to Texture tool; adds new OSL shaders and support for Substance .sbsar files; and makes Arnold the software’s default renderer.

3ds Max 2021 | New Features and Updates


Autodesk. helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk 3ds Max
Version: 2021.2 official release *
Supported Architectures: x64
Website Home Page : www.autodesk.com
Language: multilanguage
System Requirements: PC **
Size: 6.5 Gb

Autodesk 3ds Max 2021.2 official release

Autodesk 3ds Max 2021 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Operating System
Microsoft Windows 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system
Browser Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
Microsoft Edge
Google Chrome
Microsoft Internet Explorer
Mozilla Firefox
Hardware
CPU 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set
Graphics Hardware Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
RAM 4 GB of RAM minimum (8 GB or more recommended)
Disk Space 9 GB of free disk space for install
Pointing Device Three-button mouse

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Autodesk 3ds Max 2021.2 official release