GamesTM - October 2017
English | 116 pages | True PDF | 41.5 MB
English | 116 pages | True PDF | 41.5 MB
Call Of Duty: WWII - Glen Schofield and historian Marty Morgan reveal why Sledgehammer decided it needed to take the series back to its World War II roots and how it has refound some amazing stories in the process.
Should we be worried about Shenmue III? - We speak to Yu Suzuki and reflect on the concerns observers of this Kickstarter-backed project have and why they may not be relevant.
Inside Supermassive Games - We tour the studio and learn how the team is looking to take its interactive story-telling to a new audience with Hidden Agenda.
One of a kind - We find out what makes Super Mario Odyssey such a great of example of the series’ enduring popularity and innovation.
Metro Exodus: Long road to ruin - 4A Games explains its plans to take on the biggest developers in the world with its most ambitious title to date.