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    SpicyMags.xyz

    Lowpolygon3D - 3D Models

    Posted By: mAsTeRmX
    Lowpolygon3D - 3D Models

    Lowpolygon3D - 3D Models
    Rapidshare | 3d models | 39 Mb


    Lowpolygon3D - 3D MoCap - Motions 2

    16 different real actor captured motions (raw motion data) in .BIP and .BVH formats
    suitable for architectural scenes. Data may require adjustments per model for finished look.
    Up/ down stairs loops need manual Z-setting. Variable duration shown in frames.

    http://rapidshare.com/files/1505510/Lowpolygon3D_-_3D_MoCap_-_Motions_2.rar

    pass: dadada


    Lowpolygon3D - 3D People Still - 0009-0016 - Casual 2

    3D model people in .fbx and .max(4) format.
    Gometry 2000-4000 faces per character.
    Texture map resolution 1024*1024.
    Characters suitable for medium distance viewing.
    Individual geometries may introduce modelling and texturing errors
    that are due to used technology and optimized cost-effort ratio and
    thus belong to the naturalistic nature of the collection.
    Static meshing, not suitable for animating.

    http://rapidshare.com/files/1505511/Lowpolygon3D_-_3D_People_Still_-_0009-0016_-_Casual_2.rar

    pass: dadada


    Lowpolygon3D - 3D People Still - 0033-0040 - Grouped 4

    3D model people in .fbx and .max(4) format.
    Geometry 2000-4000 faces per character.
    Texture map resolution 1024*1024.
    Characters suitable for medium distance viewing.
    Individual geometries may introduce modelling and texturing errors
    that are due to used technology and optimized cost-effort ratio and
    thus belong to the naturalistic nature of the collection.
    Static meshing, not suitable for animating.

    http://rapidshare.com/files/1505512/Lowpolygon3D_-_3D_People_Still_-_0033-0040_-_Grouped_4.rar

    pass: dadada

    Lowpolygon3D - 3D People Still - 0049-0056 - Seated 9

    3D model people in .fbx and .max(4) format.
    Geometry 2000-4000 faces per character.
    Texture map resolution 1024*1024.
    Characters suitable for medium distance viewing.
    Individual geometries may introduce modelling and texturing errors
    that are due to used technology and optimized cost-effort ratio and
    thus belong to the naturalistic nature of the collection.
    Static meshing, not suitable for animating.

    http://rapidshare.com/files/1505513/Lowpolygon3D_-_3D_People_Still_-_0049-0056_-_Seated_9.rar

    pass: dadada