Omerta: City Of Gangsters (2013)
XBOX360 Game | Publisher: Kalypso | Developer: Kalypso | Region FREE | XGD3 | 7.2 GB
Languages: English, French, Italian, Spanish, German, Polish
Genre: Action, Simulation | Release Date: 12 Febraury, 2013
XBOX360 Game | Publisher: Kalypso | Developer: Kalypso | Region FREE | XGD3 | 7.2 GB
Languages: English, French, Italian, Spanish, German, Polish
Genre: Action, Simulation | Release Date: 12 Febraury, 2013
Omerta – City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City. The player strategically manages his business and his minions in a real-time format, slowly but steadily increasing his influence over the city. The player sends his henchmen out on missions ranging from assassinating an informant, to raiding a warehouse, springing a friend from prison, robbing a bank, or attacking a rival gang’s hideout. Nobody is above the law in Atlantic City, so it always helps to have a little cash handy to bribe a policeman or pay off a politician. The turn-based combat in Omerta – City of Gangsters focuses on the tactical command of “The Boss” and his henchmen. Cover and stealth are essential parts of any shootout in the game. Finding the best vantage point to gun down an enemy, while taking cover from a hailstorm of bullets, can be just as satisfying as sneaking quietly behind a foe and taking him down.
Features:
• Historically accurate representation of Atlantic City and its landmarks
• Strategic gameplay allows city overview, planning, expansion and gathering of intel
• Turn-based tactical combat with a cover system and stealth action
• 15 unique player controlled characters each with a unique personalities and backgrounds
• An RPG system for development of player characters and managing their gear
• Competitive and cooperative multiplayer mode with persistent multiplayer gang
• 15+ hours of gameplay in a single play-through
• 20 unique maps visualizing the various districts of Atlantic City
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//\\//\\//\\//\\ (_||_)(_|/ /\ \_||_ | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//
––––––––––––_|–––_||_||_|–v1.0.6–––-[http://abgx360.net]––
Checking for updates to abgx360.dat…
Server file abgx360.dat no newer than local file - not retrieving
dgr-ocog.dvd is valid
Checking Game
ISO: "dgr-ocog.iso"
Size: 7838695424 bytes
Game partition offset: 0xFD90000
Root sector: 1334855 (0xB2CB3800), 2048 bytes
default.xex sector: 1355902 (0xB55CF000), 12660736 bytes
Files in ISO: 71, Folders in ISO: 7
Total bytes used: 910936474 (12.48%)
Game appears to have random padding
Checking default.xex
Module Flags: Title Module
Image Flags: Original Media Only
64 KB Pages
System Flags: Uses Game Voice Channel
Title ID: 4B5907E5 (KY-2021)
Ver / Base Ver: v0.0.0.4 / v0.0.0.4
Disc Number: 1 of 1
Original PE Filename: Gangs.exe
Original PE Timestamp: 2012/12/06 14:00:32
Min Kernel Required: v2.0.15574.0
Allowed Media Types: Xbox 360 Original Disc
Game Ratings: ESRB: T (Teen 13+)
PEGI: 16+
PEGI-FI: 15+
PEGI-PT: 16+
BBFC: 16+
USK: 12+
Compression Info: Uncompressed and Encrypted
Title Type: Full Game Title
Dashboard Languages: English (default)
German
French
Spanish
Italian
Polish
Game Name: Omerta
No Avatar Awards
Achievements: 50 Achievements totaling 1000 Gamerscore
XEX CRC = 9A50DB1C
XEX Media ID: C11CDB3E61D382AB836695E3-70A2E689
Region Code: 0xFFFFFFFF
Region Free!
Checking SS
04FB20h –––- PSN –––> 20339Fh DFCC60h –––- PSN –––> FB04DFh
+–––––––––––––––––+–––––––––––––––––+
| L0 Data Area = 1783936 sectors | L1 Data Area = 1783936 sectors |
+–––––––––––––––––+–––––––––––––––––+
0x000FD90000 ––––> 0x00E99CFFFF 0x00E99D0000 ––––> 0x01C360FFFF
<––––––––- 3567872 sectors (7307001856 bytes) ––––––––>
Timestamp of Authoring: 2012/12/11 00:00:00
Timestamp of Mastering: 2013/01/02 13:32:34
SS Version: 2 (trusted)
–––––––––––––––––––––––––––––––––––––
CT RT CID Tol Mod Typ Data CD Response Angle Deviation
– – – – – – ––––––- –––– ––––– ––- ––––––
14 B4 00 00 A1D33C02 83B7D0C1
03 B4 00 04A9B0 04B9AF A1D33C02 83B7D0C100
15 38 00 00 0F73886F 3CFDA669
01 38 00 20D7F0 20E7EF 0F73886F 3CFDA66900
14 E9 00 00 8C4BDEC3 BB735012
03 E9 00 DF8600 DF95FF 8C4BDEC3 BB73501200
15 23 00 00 F970DF99 24D57459
01 23 00 FB5B80 FB6B7F F970DF99 24D5745900
24 EF 0F 00 DC691DF6 DC690001 1
07 EF 00 04A9B0 04B72F DC691DF6 0100000100
v1 deviation from CCRT 1 0 (00.0%)
v2 deviation from CCRT 1 0 (00.0%)
v1 deviation from v2 0 (00.0%)
25 B3 0F 00 F2775BF0 F277005B 91
05 B3 00 20D7F0 20E56F F2775BF0 5B00005B00
v1 deviation from CCRT 91 0 (00.0%)
v2 deviation from CCRT 91 0 (00.0%)
v1 deviation from v2 0 (00.0%)
24 49 0F 00 738EFFA7 738E00B5 181
07 49 00 DF8600 DF937F 738EFFA7 B50000B500
v1 deviation from CCRT 181 0 (00.0%)
v2 deviation from CCRT 181 0 (00.0%)
v1 deviation from v2 0 (00.0%)
25 54 0F 00 4D218C81 4D21010F 271
05 54 00 FB5B80 FB68FF 4D218C81 0E01000E01
v1 deviation from CCRT 270 -1 (00.6%)
v2 deviation from CCRT 270 -1 (00.6%)
v1 deviation from v2 0 (00.0%)
01 2E 00 00 5ADD1E29 4969ABBB
00 2E 00 184969 5CABBB 00000000 0000000000
E0 CD 00 00 A9688A4D A7A11E75
E0 CD 00 3DA7A1 431E75 00000000 0000000000
–––––––––––––––––––––––––––––––––––––
CPR_MAI: 5ADD1E29
SS CRC = 10CE8C89 (RawSS = 3247D13C)
SS Media ID: C11CDB3E61D382AB836695E3-70A2E689 (matches game)
SS looks valid
Checking DMI
Timestamp of Authoring: 2012/12/11 00:00:00 (matches SS)
Catalog Number: KY-2021-02-W0-4X1
DMI CRC = ED951533
DMI Media ID: C11CDB3E61D382AB836695E3-70A2E689 (matches game)
DMI looks valid
Checking PFI
030000h –––- PSN –––> 03AB7Fh FC5480h –––- PSN –––> FCFFDFh
+–––––––––––––––––+–––––––––––––––––+
| L0 Data Area = 0043904 sectors | L1 Data Area = 0043872 sectors |
+–––––––––––––––––+–––––––––––––––––+
0x0000000000 ––––> 0x00055BFFFF 0x01CDDE0000 ––––> 0x01D338FFFF
<––––––––- 0087776 sectors (0179765248 bytes) ––––––––>
PFI CRC = AB25DB47
PFI matches known data (16th Wave)
Video partition found
Volume ID: "15574"
Volume space size: 43852 sectors (89808896 bytes)
Volume creation date & time: 2012/06/21 17:00:00 (GMT-07:00)
Video CRC = 58FA256C (V0 = 78AF3C86, V1 = 3D1DF9C4)
Video partition matches known data (16th Wave)
Basic Stealth check passed!
Starting Verification
Looking for 10CE8C899A50DB1C.ini in the online verified database
There is no verified rip of this Xex/SS combination in the online database
Failed to find a verified ini file for this Xex/SS combination
Attempting to at least verify the PFI, Video and game data
Looking for Xex_9A50DB1C.ini in the online verified database
There is no verified rip of Xex CRC 9A50DB1C in the online database
Failed to find a verified ini file for this Xex
Verification failed
Omerta_City_Of_Gangsters-XBOX360-DAGGER
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Recovery Volumes (.rev)
Recovery volumes or .rev files are special files which can be created by WinRAR/RAR and allow you to reconstruct missing and damaged files in a volume set. They can
only be used with multi-volume archives.
This feature may be useful for backups or, for example, when you post a multivolume archive to a newsgroup and some of the subscribers did not receive some files. Reposting recovery volumes instead of usual volumes may reduce the total number of files to repost.
Each recovery volume is able to reconstruct one missing RAR volume. For example, if you have 30 volumes and 3 recovery volumes, you are able to reconstruct any 3 missing volumes. If the number of .rev files is less than a number of missing volumes, reconstructing is impossible. The total number of usual and recovery volumes must not exceed 255 and the number of recovery volumes must be less than the number of RAR volumes.
WinRAR reconstructs missing and damaged volumes either when clicking on .rev file, or when using rc command or automatically, if it cannot locate the next volume and finds the required number of .rev files when unpacking.
You may use the "Recovery volumes" option in the Archive name and parameters dialog or a similar option also appears in the Protect archive command to create recovery volumes. In the command line mode you may do it with -rv switch or rv command.
Original copies of damaged volumes are renamed to *.bad before reconstruction. For example, volname.part03.rar will be renamed to volname.part03.rar.bad.
From Win-rar.com
Please DO NOT MIRROR
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