Warcraft III: Reign of Chaos + The Frozen Throne (Repost)
Windows | English | Real-Time Strategy | 591+430 MB ISO
Windows | English | Real-Time Strategy | 591+430 MB ISO
Warcraft III contains four playable races: Humans and Orcs, which had previously appeared in Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness, and the Night Elves and Undead, which are new to the Warcraft mythos. Warcraft III's single-player campaign is laid out similarly to that of StarCraft, being told through all four of the game's races in a progressive manner. The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. Warcraft III won many awards including "Game of the Year" from more than six different publications.
Gameplay:
A game of Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. In Campaign mode, the map is initially covered with the Black Mask, a dark layer which obscures the landscape beneath until it is explored. The Black Mask, once gone, is permanently removed. Areas that have been explored but no longer are within sight range of an allied unit or building are covered with the fog of war. Though terrain remains visible, changes such as enemy troop movements and building construction are unseen. During a game, players must establish settlements to gain resources, defend against other players, and train units to explore the map and attack enemies. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units the player may control at one time.
The game also introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items to a player's hero. This encourages players to be aggressive instead of turtling. Warcraft III also introduced a day/night cycle to the series. Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer; however, the line of sight for most units is also reduced. Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus when attacking units at lower elevations.
In previous Warcraft games, there were only two playable races, Orcs and Humans, which had more similarities than differences. Barring cosmetic changes, most Orc units were identical to their Human counterparts. In Warcraft III, the Night Elves and Undead are added as playable races. Additionally, as in StarCraft, each race has a unique set of units, structures, technologies, and base-building methodology.
In addition, Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain experience points, which allow the hero to level-up to a maximum level of 10. Progressing up a level increases the heroes attributes and also allows the hero to gain new spell options (bringing RPG elements to the series). Certain hero abilities can apply beneficial auras to allied units. All heroes can equip items to increase skills, defence, and other abilities. At level six, the hero can obtain an "ultimate" skill that is more powerful than the three other spells that the hero possesses. Heroes can also utilize the various natural resources found throughout the map, such as controllable non-player characters, and markets in which the hero can purchase usable items.
Recommended System Requirements:
600 MHz processor, 256 MB of RAM, 32 MB 3D video card, DirectX 8.1 compatible sound card (Windows)
Reign of Chaos Campaign:
Warcraft III's campaign mode is broken up into four campaigns, each featuring a different race which the player controls. Each campaign is itself divided into chapters, which are like missions. Unlike previous Blizzard titles, such as Warcraft II or StarCraft, players are not directed to mission briefings in which plot exposition occurs and objectives are announced; rather, Warcraft III uses a system of "seamless quests." Some plot development happens in occasional cinematics, but most occurs in-game with cutscenes. Objectives, known as quests, are revealed to the player during the progress of the map. Main quests are those that the player must complete to proceed to the next chapter, but there are also optional quests which are not initially revealed, but can be discovered and completed alongside the main objectives.
Through each race's campaign, the player retains control of one or more heroes, which slowly grow in experience as the levels progress. This experience is carried over to subsequent missions, allowing the hero to grow throughout the course of the campaign.
While different in terms of storyline and precise gameplay, all of the different races' campaigns are structured similarly. Each begins with a level involving simple mechanics to introduce the player to the race and the basic elements of their hero and units. After one or two such levels the player's first "building mission" occurs, requiring them to build and maintain a base while competing with one or more enemy forces. The only campaign that breaks this pattern is the Night Elf campaign, whose first mission involves building a limited base. The last level of each race's campaign is an "epic battle".
The Frozen Throne Campaign:
Illidan Stormrage has gained the allegiance of the Naga, former Night Elves who adapted to underwater life and become strange, reptilian creatures. The Warden Maiev Shadowsong pursues her former prisoner, Illidan, across the sea, first to the Tomb of Sargeras. However, Illidan gains an artifact known as the 'eye of Sargeras' and wipes out some of Maiev's best women. Forced to call for help, she sends a messenger back to the mainland of Kalimdor. She asks the assistance of Malfurion Stormrage and Tyrande Whisperwind, but Maiev holds a grudge against Tyrande for her actions in releasing Illidan. Although they are able to chase Illidan to Lordaeron, while helping the Blood Elven prince Kael'Thas, Tyrande delays the advance on an Undead army that causes her to be swept away downriver: upon their reunion, Maiev lies to Malfurion, claiming Tyrande was killed. Malfurion and Maiev prevent Illidan from using the artifact called the Eye of Sargeras, defeat his army and condemn him to death. Illidan tries to justify his actions by saying his plan was to use the Eye to destroy the Icecrown Glacier and kill the Lich King, thereby destroying their common enemy in the Undead, but Malfurion accuses Illidan of having indirectly causing Tyrande's death. Kael'thas informs him Tyrande may have survived; Maiev's treachery comes out, and the brothers Stormrage join forces to save Tyrande. At this point, Kael'Thas supposedly takes a few more days to meet up with the human forces in the city of Dalaran, the exact same city in which they stopped Illidan. Malfurion then pardons Illidan after they save Tyrande, though he does not revoke his exile. Illidan then states that he could not join the Night Elves even if Malfurion did permit it, because his master will be enraged by his failure to use the Eye properly, and will hunt him down. Illidan departs for Outland, followed by Maiev. It seems as though Maiev would chase Illiden to the depths of the world, as she would do so. Malfurion then remarks that she has become 'vengeance itself'.
In the next campaign, the Alliance Campaign, the Humans are not the main focus unlike in previous games. Instead of the full Alliance, only the Blood Elven units are available (after the first mission), with the addition of the Draenei and Naga (who join forces with the Blood Elves throughout the game). Prince Kael'thas is the leader of the Blood Elves, a group of High Elves that survived the invasion of Quel'Thalas by the Scourge. Originally helping the Alliance, the Blood Elves are imprisoned by a racist Human leader, Garithos, for taking the help of the Naga to defend Dalaran. In the dungeons, however, they are eventually rescued by Lady Vashj and her Naga. Vashj then takes Kael'thas and his people to Outland, the remnants of the Orc realm Draenor, to meet their master Illidan. After fending off Maiev and gaining the allegiance of the native Draenei, Illidan is able to conquer Outland, conquering the stronghold of the ruling Pit Lord, Magtheridon, where he hopes he will be safe from his failure to use the Eye of Sargeras to destroy the Frozen Throne in which the Lich King was imprisoned. His master, the demon warlock Kil'jaeden, catches them nonetheless, and Illidan renews his vow to destroy the Lich King, who had betrayed Kil'jaeden. Kil'jaeden gives Illidan one last chance to destroy the Frozen Throne…or suffer his wrath.
In the lands of Lordaeron, now known as the Plaguelands, Arthas returns to take his throne. After purging the capital city of humans once more, a civil war takes place. The Undead forces splinter into three major factions: Arthas and Kel'Thuzad, loyal to the Lich King; the Forsaken, led by the Banshee Queen Sylvanas Windrunner; and the Dreadlords, loyal to the Burning Legion, unaware of the Legion's defeat. Although it is speculated that Arthas would dominate all factions, he is forced to journey to Northrend, as Illidan's use of the Eye of Sargeras, while failing to kill the Lich King, has cracked his glacial prison, causing his power and that of his followers to weaken. In the end, Sylvanas defeats the Dreadlords to become the nominal ruler of the Plaguelands, while Arthas travels to Northrend to defend the Lich King, battling the subterranean Nerubian race and Illidan's forces. After a ferocious battle between the Undead army of Arthas, and Illidan's Blood Elf and Naga troops, Arthas defeats and wounds Illidan in a duel, then ascends to the Frozen Throne, and becomes one with the Lich King. The new Lich King's further plans will be explored in World of Warcraft: Wrath of the Lich King.
Reign of Chaos
Filefactory: Part 1 | Part 2
Rapidshare: Part 1 | Part 2 | Part 3
The Frozen Throne
Filefactory: Part 1 | Part 2
Rapidshare: Part 1 | Part 2 | Part 3