Programming Multiplayer Games
Date: July 20, 2005
Programming Multiplayer Games
by Andrew Mulholland and Teijo Hakala
PDF | 577 pages | ISBN: 1-55622-076-6 | 2004
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
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