Programming Multiplayer Games

Posted By: Sauri
Programming Multiplayer Games by Andrew Mulholland and Teijo Hakala PDF | 577 pages | ISBN: 1-55622-076-6 | 2004 This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. Download | 4 Mb