JavaScript Draw on HTML5 Canvas Element

Posted By: IrGens

JavaScript Draw on HTML5 Canvas Element
.MP4, AVC, 450 kbps, 1920x1080 | English, AAC, 128 kbps, 2 Ch | 41 mins | 176 MB
Instructor: Laurence Svekis

Explore how to use JavaScript to draw on HTML5 element - Practice exercise for JavaScript

Course helps you learn more about JavaScript by doing, See how you can apply JavaScript to connect to your HTML5 canvas element, listen for event like mouse down on the canvas element and more. Draw lines, change their colors, change the width of the line being draw, save your work within this mini web application. The scope of this course is to help you learn JavaScript, focused on applying code logic and building functioning code from scratch to make something with code from start to finish. Perfect course for beginners to learn JavaScript!!! Step by step learning with all steps included. Fun and exciting way to learn and practice JavaScript. by applying what is presented in the lessons and building your own version of the applications. Make it even better, style it and try out JavaScript. Beginner JavaScript knowledge is required as the course covers only JavaScript relevant to the building of the countdown timer. Also, HTML and CSS knowledge is essential as the scope of this course is all JavaScript-focused. Start building your own version of the countdown timer today!

Style and Approach

JavaScript Practice Exercise - Learn to use JavaScript and create an interactive mouse drawing application from scratch. Use JavaScript to draw on HTML5 Canvas element.

What You Will Learn

Setup your HTML and CSS
Connect to canvas element and draw
Setup you defaults for drawing
Add event listeners for user interaction
Build the drawing functions
Save your work to an image element
Save your work triggering a download link on saving creating a dynamic JavaScript element