Build "The Legend Of Zenda" Game in Unity3D and Blender (2017)

Posted By: ParRus

Build "The Legend Of Zenda" Game in Unity3D and Blender (2017)
WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~484 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | ~28.5 hours | 7.4 GB
Genre: eLearning Video / Game Development, 3D-graphics

Learn to build a game in Unity3D. Create the game's art from scratch in Blender.
What Will I Learn?

Build a "Legend of Zenda" game in Unity3D from scratch.
Navigate the Unity editor.
Code in C#.
Use Blender and navigate its interface.
UV map and unwrap your models.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity.
Build video game levels.
Create your own materials.
Learn the basics of animation.

Requirements

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity (for game set-up and coding).
Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course.
This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.

Description

We at Mammoth Interactive value input from students like you. Please feel free to leave us your feedback or questions. We are always happy to help.

In this course, you learn how to build a 3D game With Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game "The Legend of Zenda" and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who is the target audience?

Anyone who wants to learn Unity or Blender.
Anyone who wants to learn game development.
This course assumes you know a little about Unity3D and Blender

also You can find my other last: Programming-posts

General
Complete name : 115 4.3 Strong Enemy Basic Coloring.mp4
Format : MPEG-4
Format profile : Base Media / Version 2
Codec ID : mp42 (isom/iso2/avc1/mp41/mp42)
File size : 78.0 MiB
Duration : 16 min 7 s
Overall bit rate mode : Variable
Overall bit rate : 676 kb/s
Encoded date : UTC 2017-04-07 04:00:55
Tagged date : UTC 2017-04-07 04:00:55
Writing application : Lavf53.32.100

Video
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Format profile : High@L3
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 16 min 7 s
Bit rate : 484 kb/s
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 30.000 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.018
Stream size : 55.7 MiB (71%)
Writing library : x264 core 136
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Language : English
Encoded date : UTC 2017-04-07 04:00:55
Tagged date : UTC 2017-04-24 18:12:24

Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 16 min 7 s
Bit rate mode : Variable
Bit rate : 192 kb/s
Maximum bit rate : 199 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 kHz
Frame rate : 46.875 FPS (1024 spf)
Compression mode : Lossy
Stream size : 21.8 MiB (28%)
Default : Yes
Alternate group : 1
Encoded date : UTC 2017-04-07 04:00:55
Tagged date : UTC 2017-04-24 18:12:24
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