Unreal Engine 5: Souls-Like Combat

Posted By: ELK1nG

Unreal Engine 5: Souls-Like Combat
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.32 GB | Duration: 13h 54m

Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5!

What you'll learn
How to program in Unreal Engine with Blueprint
Learn how to create a complete Action RPG Combat System from scratch
Create enemy combat AI using Behavior Tree's
Enemy Boss AI using Behavior Tree's
Different Enemy types such as mobs, heavy mobs, & Bosses
Different types of enemy attacks (Distance based attacks, rare attacks, etc)
Create enemy combat behavior, patrol path behavior, etc.
Hit Detection System using Raycasts
How to use Gameplay tags system
State management & how to manage multiple states in a combat system
Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
Learn how to use & manage different states within a combat system
Directional dodging system
Multiple Attack types
Multiple Combat Styles (Light sword, Dual Swords, etc)
Hit Reaction System
Blocking & heal mechanic
Targeting System
Different hit reactions based on attack ( e.g. Knockdown)
Equipment (E.g. weapons, armor, etc)
How to setup Visual effects, sound effects, etc
Requirements
Basic knowledge on how to use Unreal Engine
Description
If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.This course is aimed at beginner to intermediate level. You'll need a basic understanding of the Unreal Engine interface and blueprint scripting.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now!

Overview

Section 1: Introduction

Lecture 1 Welcome To The Course

Lecture 2 Community & Support

Lecture 3 Links & Resources

Lecture 4 Initial Setup

Section 2: Weapons and Equipment

Lecture 5 Creating base equipment

Lecture 6 Equip & Unequip Weapon

Lecture 7 Creating the pickup Actor

Lecture 8 Different Weapon Styles

Lecture 9 Fixing Bugs

Section 3: Basic Combat

Lecture 10 Creating the Combat Component

Lecture 11 Attack Combinations

Lecture 12 Directional Dodge

Lecture 13 Combat Reset

Lecture 14 Hit Detection System

Lecture 15 Character Death

Lecture 16 Fixing Bugs & Improving Gameplay

Section 4: Advanced Combat

Lecture 17 State Manager System

Lecture 18 Character Actions

Lecture 19 Sprint Mechanic

Lecture 20 Multiple Attack Types

Lecture 21 Creating the Stats Component

Lecture 22 Stats System Continued

Lecture 23 Regeneratable Stats - Stamina System

Lecture 24 Different Stat Costs for Different Weapons

Lecture 25 Armor & Defense Stat

Lecture 26 Gameplay Tags

Lecture 27 Dual Wield Weapons

Lecture 28 Targeting System

Lecture 29 Targeting System Continued

Lecture 30 Hit Reaction System

Section 5: Enemy Combat AI

Lecture 31 Introduction to Behavior Trees

Lecture 32 Setting Up The Enemy AI

Lecture 33 AI Patrol System

Lecture 34 AI Perception

Lecture 35 Enemy Combat

Lecture 36 Enemy Combat Continued

Lecture 37 Different Enemy Types

Lecture 38 System & Gameplay Improvements

Section 6: Creating an RPG Prototype

Lecture 39 Initial Setup

Lecture 40 Changing Character Mesh

Lecture 41 Setting up Gruntling mob

Lecture 42 Setting up Gruntling Mob Continued

Lecture 43 Humanoid Mob Enemy

Lecture 44 Setting Up Boss Enemies

Lecture 45 Combat Effects

Lecture 46 Blocking mechanic

Lecture 47 Use Item (Heal)

Lecture 48 Bug Fixes & Improvements

Beginner to intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system