Unity Essentials: RPG Mechanics for Indie Games
Published 10/2025
Duration: 7h 2m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 2.44 GB
Genre: eLearning | Language: English
Published 10/2025
Duration: 7h 2m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 2.44 GB
Genre: eLearning | Language: English
Core RPG Mechanics to add in any unity project
What you'll learn
- 1 - Attribute Points (Distribution on points on Level Up)
- 2 - Attribute Modifiers (Items, Buffs, Debuffs)
- 3 - Abilities (Damage, Critical Chance, Cooldown)
- 4 - How can you handle Damage Calculation for an RPG
- 5 - Experience Points (Earn XP, Level Up)
- 6 - Inventory (Add Items, Remove Items, Swap Items)
- 7 - Quests (Add Quest, Complete Task, Complete Quest)
Requirements
- Computer capable of running Unity
- Familiarity with C# programming
Description
Demystify techniques that can bring your game to another level!There is a reason for so many games even today are still inserting RPG elements: because they are FUN!I will help you to learn how can you implement a lot of those elements into any game that you want.What You’ll Learn:
Attributes Distribution:Give your players meaningful choices when leveling up, just like classic RPGs (Ragnarok, Dofus, and more).
Attribute Modifiers:Equip items that change stats by points or percentages, creating dynamic character builds.
Abilities & Skills:Implement spells and powers with damage, cooldowns, critical hits, and level upgrades.
Damage Calculation:Learn how to calculate damage based on player stats and skills, including cooldowns that disable buttons until ready.
Experience Points & Leveling:Create an experience bar and progression system that rewards players for their efforts.
Inventory System:Build a fully functional inventory where players can add, remove, move, and manage items — even items with unique properties.
Quest System:Create tasks and objectives that players can complete, giving your game structure and purpose.Why This Course Works:
Intermediate-friendly:Perfect for Unity developers who know the basics and want to level up their RPG game design.
Hands-on approach:Every lesson is practical. You’ll build systems that work in real games, not just theory.
Step-by-step clarity:Complex RPG mechanics are broken into manageable, bite-sized lessons.
Immediate results:By the end, you’ll have acomplete RPG toolkitto use in any Unity project.
Who this course is for:
- Developers
- Unity Enthusiasts
More Info