Learn Uv Mapping With Blender For Game Development

Posted By: ELK1nG

Learn Uv Mapping With Blender For Game Development
Last updated 12/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 587.59 MB | Duration: 2h 31m

Learn to Unwrap and Texture Game Assets Like a Pro with Blender!

What you'll learn
How to Unwrap objects using multiple methods
Understand core unwrapping and texturing principles
See tips and tricks for optimizing and streamlining unwraps
Requirements
Blender
An image editing software such as GIMP or Photoshop
Description
In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Overview

Section 1: Understanding the Basics of UV Unwrapping

Lecture 1 Download Course Materials Here!

Lecture 2 Introduction to the Course

Lecture 3 Understanding UV Mapping

Lecture 4 Automatic Unwrapping

Lecture 5 Texturing Previewing

Lecture 6 Texture and Blender Internals

Lecture 7 Texture and Blender Cycles

Lecture 8 Smart Projection

Lecture 9 Island Packing

Lecture 10 UV Diagnostics

Lecture 11 Islands and Stitching

Lecture 12 Texel Density

Lecture 13 Manual Unwrapping

Lecture 14 Live Unwrapping

Section 2: Unwrapping Samples and Examples

Lecture 15 Introduction

Lecture 16 Unwrapping a Character Head

Lecture 17 Refining Head Mapping

Lecture 18 Copying UVs

Lecture 19 Texture Baking

Lecture 20 Changing UVs

Lecture 21 Texture Atlasing

Lecture 22 Camera Mapping

Lecture 23 Moving Forward with Camera Mapping

Lecture 24 Texture Projection

Lecture 25 Texture Painting and Course Conclusion

Lecture 26 Bonus Lecture: Further Learning with 3dmotive

Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.,This course is not intended for Blender beginners or those completely new to 3D modelling