Learn To Create Custom Guis In Gamemaker: Studio

Posted By: ELK1nG

Learn To Create Custom Guis In Gamemaker: Studio
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 152.00 MB | Duration: 1h 0m

Learn to create user interfaces that will work and display properly across any number of resolution and devices.

What you'll learn
Create UIs for GameMaker: Studio that scale and work across multiple platforms
Requirements
GameMaker: Studio software
Description
In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio. We'll take a look at how to improve the graphical quality across all platforms - specifically how to create a GUI once that will work and display properly across any number of resolutions and devices. Not only will we discuss resolution and scaling, but we'll also cover the programming and scripting associated with addressing screen edges, centering, instances, and cascading transformations. If you've ever been interested in learning about building your GUI in GameMaker: Studio and having it look and function flawlessly - this is the course for you. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Overview

Section 1: Learning to create GUIs in GameMaker: Studio

Lecture 1 Introduction

Lecture 2 The Problem of Multiple Resolutions

Lecture 3 Drawing GUI Elements at Screen Center

Lecture 4 Drawing GUI Elements at the Screen Edges

Lecture 5 Drawing GUI Elements at Specified Positions

Lecture 6 Resolutions and Image Scaling

Lecture 7 Aspect Ratio

Lecture 8 Scaling with Aspect Ratio

Lecture 9 Menus and Nested Controls

Lecture 10 Hierarchies and Parents

Lecture 11 Instances and Names

Lecture 12 Cascading Transformations

Lecture 13 Conclusion

Lecture 14 Bonus Lecture: Further Learning with 3dmotive

Students interested in learning how to improve their GUIs for their games